dos33fsprogs/games/monkey/monkey_bar_inside1.s

478 lines
8.6 KiB
ArmAsm

; stuff regarding 1st room in scumm bar
; if x<5 goto MONKEY_BAR at 10,20
; if x>35 goto MONKEY_BAR_INSIDE2 at 5,20
bar_inside1_check_exit:
lda GUYBRUSH_X
cmp #5
bcc bar_inside1_to_bar
cmp #35
bcs bar_inside1_to_bar_inside2
bcc bar_inside1_no_exit
bar_inside1_to_bar:
; check if leave for first time
lda FIRST_TIME
and #FIRST_TIME_LEAVE_BAR
bne left_bar_before
jsr lechuck_cutscene
left_bar_before:
lda #MONKEY_BAR
sta LOCATION
lda #10
sta GUYBRUSH_X
sta DESTINATION_X
lda #20
sta GUYBRUSH_Y
sta DESTINATION_Y
lda #DIR_DOWN
sta GUYBRUSH_DIRECTION
jsr change_location
jmp bar_inside1_no_exit
bar_inside1_to_bar_inside2:
lda #MONKEY_BAR_INSIDE2
sta LOCATION
lda #3
sta GUYBRUSH_X
sta DESTINATION_X
lda #20
sta GUYBRUSH_Y
lda #24
sta DESTINATION_Y
jsr change_location
jmp bar_inside1_no_exit
bar_inside1_no_exit:
rts
;=================================
;=================================
; bar_inside1 adjust destination
;=================================
;=================================
bar_inside1_adjust_destination:
; just make Y always 22
mb1_check_y:
; if x < 28, Y must be between 16 and 18
; if x < 35, Y must be between 8 and 28
mb1_y_too_small:
lda #24
sta DESTINATION_Y
done_mb1_adjust:
rts
;=================================
;=================================
; bar_inside1 draw foreground
;=================================
;=================================
bar_inside1_foreground:
lda GUYBRUSH_X
cmp #12
bcs bar_inside_rightside
bar_inside_leftside:
lda #<bar1_table_sprite
sta INL
lda #>bar1_table_sprite
sta INH
lda #4
sta XPOS
lda #32
sta YPOS
jsr put_sprite_crop
jmp bar_animate_ceiling
bar_inside_rightside:
lda #<bar1_table2_sprite
sta INL
lda #>bar1_table2_sprite
sta INH
lda #20
sta XPOS
lda #26
sta YPOS
jsr put_sprite_crop
; I can't spell chandelier
bar_animate_ceiling:
lda FRAMEL
and #$30
lsr
lsr
lsr
tay
lda ceiling_sprites,Y
sta INL
lda ceiling_sprites+1,Y
sta INH
lda #19
sta XPOS
lda #8
sta YPOS
jmp put_sprite_crop
bar1_table_sprite:
.byte 6,3
.byte $8A,$8A,$1A,$8A,$AA,$AA
.byte $b8,$00,$0b,$b8,$88,$88
.byte $88,$90,$00,$88,$8b,$A8
bar1_table2_sprite:
.byte 11,6
.byte $AA,$AA,$0A,$0A,$AA,$AA,$9A,$9A,$AA,$AA,$AA
.byte $AA,$00,$0b,$AA,$AA,$AA,$99,$bb,$AA,$b2,$0A
.byte $AA,$0A,$6b,$0A,$7A,$5A,$b2,$62,$AA,$9b,$00
.byte $8A,$00,$b5,$20,$67,$dd,$db,$7b,$db,$d0,$A0
.byte $A8,$88,$26,$66,$db,$d2,$db,$d7,$8d,$8b,$AA
.byte $AA,$88,$22,$26,$2b,$88,$A8,$08,$00,$88,$AA
ceiling_sprites:
.word ceiling1_sprite
.word ceiling2_sprite
.word ceiling3_sprite
.word ceiling4_sprite
ceiling1_sprite:
.byte 6,6
.byte $AA,$2A,$62,$AA,$9d,$AA
.byte $22,$26,$b8,$88,$A5,$AA
.byte $AA,$00,$00,$28,$88,$9d
.byte $cc,$00,$00,$82,$A8,$85
.byte $AA,$cb,$00,$02,$22,$AA
.byte $AA,$AA,$AA,$00,$08,$AA
ceiling2_sprite:
.byte 7,6
.byte $AA,$AA,$9d,$AA,$62,$22,$AA
.byte $AA,$AA,$dA,$88,$8b,$AA,$AA
.byte $AA,$2A,$59,$88,$2b,$AA,$cA
.byte $AA,$A8,$a8,$88,$62,$00,$cc
.byte $AA,$AA,$AA,$88,$66,$AA,$Ac
.byte $AA,$AA,$AA,$08,$00,$AA,$AA
ceiling3_sprite:
.byte 8,6
.byte $AA,$9d,$AA,$AA,$AA,$9d,$62,$2A
.byte $dA,$A8,$00,$08,$28,$08,$bb,$62
.byte $59,$2A,$9d,$99,$22,$22,$02,$AA
.byte $A8,$A8,$25,$28,$22,$AA,$00,$cc
.byte $AA,$AA,$02,$88,$66,$AA,$CC,$Ab
.byte $AA,$0A,$00,$A8,$AA,$AA,$AA,$AA
ceiling4_sprite:
.byte 6,6
.byte $AA,$AA,$9d,$62,$22,$22
.byte $AA,$dA,$2A,$28,$0b,$A6
.byte $AA,$29,$52,$c2,$00,$AA
.byte $AA,$A8,$28,$cb,$A0,$AA
.byte $AA,$AA,$A2,$00,$AA,$AA
.byte $AA,$AA,$A0,$A0,$AA,$AA
;===================================
;===================================
; actions
;===================================
;===================================
;=============================
bar1_left_pirate_action:
lda CURRENT_VERB
asl
tay
lda left_pirate_actions,Y
cmp #$ff
beq left_pirate_nothing
sta MESSAGE_L
lda left_pirate_actions+1,Y
sta MESSAGE_H
jmp do_display_message
left_pirate_nothing:
lda #VERB_WALK
sta CURRENT_VERB
rts
left_pirate_actions:
.word $FFFF ; give
.word doesnt_open ; open
.word doesnt_work ; close
.word cant_pick_up ; pick_up
.word left_pirate_look; look_at
.word left_pirate_look; talk_to
.word doesnt_work ; use
.word icant_move ; push
.word icant_move ; pull
; 01234567890123456789012345678901234567890
left_pirate_look: .byte 00,21,"IT'S NOT WISE TO WAKE A SLEEPING PIRATE",0
; red pirate
; fancy graphic??
;=============================
bar1_red_pirate_action:
lda CURRENT_VERB
asl
tay
lda red_pirate_actions,Y
cmp #$ff
beq red_pirate_nothing
sta MESSAGE_L
lda red_pirate_actions+1,Y
sta MESSAGE_H
jmp do_display_message
red_pirate_nothing:
lda #VERB_WALK
sta CURRENT_VERB
rts
red_pirate_actions:
.word $FFFF ; give
.word doesnt_open ; open
.word doesnt_work ; close
.word cant_pick_up ; pick_up
.word red_pirate_look ; look_at
.word red_pirate_look ; talk_to
.word doesnt_work ; use
.word icant_move ; push
.word icant_move ; pull
red_pirate_look: .byte 03,21,"AHOY THERE STRANGER, NEW IN TOWN?",0
; pirates at table with red
;=============================
bar1_right_pirate_action:
lda CURRENT_VERB
asl
tay
lda right_pirate_actions,Y
cmp #$ff
beq right_pirate_nothing
sta MESSAGE_L
lda right_pirate_actions+1,Y
sta MESSAGE_H
jmp do_display_message
right_pirate_nothing:
lda #VERB_WALK
sta CURRENT_VERB
rts
right_pirate_actions:
.word $FFFF ; give
.word doesnt_open ; open
.word doesnt_work ; close
.word cant_pick_up ; pick_up
.word right_pirate_look ; look_at
.word right_pirate_look ; talk_to
.word doesnt_work ; use
.word icant_move ; push
.word icant_move ; pull
right_pirate_look: .byte 03,21,"THEY'RE BUSY TALKING TO GUY ON LEFT",0
; black foreground
; zooms in
; pirates at left of fg table
;=============================
bar1_fg_left_pirate_action:
lda CURRENT_VERB
asl
tay
lda fg_left_pirate_actions,Y
cmp #$ff
beq fg_left_pirate_nothing
sta MESSAGE_L
lda fg_left_pirate_actions+1,Y
sta MESSAGE_H
jmp do_display_message
fg_left_pirate_nothing:
lda #VERB_WALK
sta CURRENT_VERB
rts
fg_left_pirate_actions:
.word $FFFF ; give
.word doesnt_open ; open
.word doesnt_work ; close
.word cant_pick_up ; pick_up
.word fg_left_pirate_look ; look_at
.word fg_left_pirate_look ; talk_to
.word doesnt_work ; use
.word icant_move ; push
.word icant_move ; pull
fg_left_pirate_look: .byte 05,21,"WHAT'RE YOU LOOKING AT ME FOR?",0
; guy with girl
;=============================
bar1_fg_busy_pirate_action:
lda CURRENT_VERB
asl
tay
lda fg_busy_pirate_actions,Y
cmp #$ff
beq fg_busy_pirate_nothing
sta MESSAGE_L
lda fg_busy_pirate_actions+1,Y
sta MESSAGE_H
jmp do_display_message
fg_busy_pirate_nothing:
lda #VERB_WALK
sta CURRENT_VERB
rts
fg_busy_pirate_actions:
.word $FFFF ; give
.word doesnt_open ; open
.word doesnt_work ; close
.word cant_pick_up ; pick_up
.word fg_busy_pirate_look ; look_at
.word fg_busy_pirate_look ; talk_to
.word doesnt_work ; use
.word icant_move ; push
.word icant_move ; pull
fg_busy_pirate_look: .byte 10,21,"I THINK THEY'RE BUSY.",0
; skinny loom guy
;=============================
bar1_loom_pirate_action:
lda CURRENT_VERB
asl
tay
lda loom_pirate_actions,Y
cmp #$ff
beq loom_pirate_nothing
sta MESSAGE_L
lda loom_pirate_actions+1,Y
sta MESSAGE_H
jmp do_display_message
loom_pirate_nothing:
lda #VERB_WALK
sta CURRENT_VERB
rts
loom_pirate_actions:
.word $FFFF ; give
.word doesnt_open ; open
.word doesnt_work ; close
.word cant_pick_up ; pick_up
.word loom_pirate_look ; look_at
.word loom_pirate_look ; talk_to
.word doesnt_work ; use
.word icant_move ; push
.word icant_move ; pull
loom_pirate_look: .byte 10,21,"ASK ME ABOUT LOOM",0
; dog
;=============================
bar1_dog_action:
lda CURRENT_VERB
asl
tay
lda dog_pirate_actions,Y
cmp #$ff
beq dog_pirate_nothing
sta MESSAGE_L
lda dog_pirate_actions+1,Y
sta MESSAGE_H
jmp do_display_message
dog_pirate_nothing:
lda #VERB_WALK
sta CURRENT_VERB
rts
dog_pirate_actions:
.word $FFFF ; give
.word doesnt_open ; open
.word doesnt_work ; close
.word cant_pick_up ; pick_up
.word dog_look ; look_at
.word dog_look ; talk_to
.word doesnt_work ; use
.word icant_move ; push
.word icant_move ; pull
dog_look: .byte 18,21,"GRRRRR",0
;=============================
bar1_door_action:
lda #VERB_WALK
sta CURRENT_VERB
rts
;============================
;============================
; check bounds
;============================
;============================
bar_inside1_check_bounds:
rts