dos33fsprogs/games/monkey/monkey_town.s

620 lines
9.5 KiB
ArmAsm

; won't you take me to...
; right side of downtown village
;=======================
; check exit
;=======================
;
town_check_exit:
jsr update_feet_location
lda GUYBRUSH_X
cmp #2
bcc town_to_church
cmp #9
beq town_to_voodoo
cmp #32
bcc town_no_exit
town_to_bar:
lda GUYBRUSH_FEET
cmp #26
bcs town_no_exit
lda GUYBRUSH_DIRECTION
cmp #DIR_UP
bne town_no_exit
lda #MONKEY_BAR
sta LOCATION
lda #34
sta GUYBRUSH_X
sta DESTINATION_X
lda #20
sta GUYBRUSH_Y
sta DESTINATION_Y
lda #GUYBRUSH_BIG
sta GUYBRUSH_SIZE
lda #DIR_LEFT
sta GUYBRUSH_DIRECTION
jsr change_location
jmp town_no_exit
town_to_voodoo:
lda GUYBRUSH_FEET
cmp #22
bne town_no_exit
lda #MONKEY_VOODOO1
sta LOCATION
lda #11
sta GUYBRUSH_X
sta DESTINATION_X
lda #20
sta GUYBRUSH_Y
sta DESTINATION_Y
lda #GUYBRUSH_BIG
sta GUYBRUSH_SIZE
lda #DIR_RIGHT
sta GUYBRUSH_DIRECTION
jsr change_location
jmp town_no_exit
town_to_church:
lda GUYBRUSH_FEET
cmp #20
bcs town_no_exit
lda #MONKEY_CHURCH
sta LOCATION
lda #34
sta GUYBRUSH_X
sta DESTINATION_X
lda #30
sta GUYBRUSH_Y
sta DESTINATION_Y
lda #GUYBRUSH_SMALL
sta GUYBRUSH_SIZE
lda #DIR_LEFT
sta GUYBRUSH_DIRECTION
jsr change_location
town_no_exit:
rts
;=======================
; adjust destination
;=======================
town_adjust_destination:
; blah
done_tn_adjust:
rts
;=======================
; adjust bounds
;=======================
town_check_bounds:
; if x<2, y unrestricted
; if 7<x<13, y must be >20
; if 14<x<32 y must be > 22
; if 32<x<40, y must be > 16
; x can't go past 25
jsr update_feet_location
tn_check_x:
lda GUYBRUSH_X
cmp #2
bcc tn_x_gateway
cmp #7
bcc tn_x_road
cmp #12
bcc tn_x_voodoo
cmp #15
bcc tn_x_sidewalk
cmp #32
bcs tn_x_right
bcc tn_x_left
tn_x_gateway:
jmp town_adjust_height
tn_x_road:
lda GUYBRUSH_FEET
cmp #20
bcs town_adjust_height
lda #(20-2) ; assume tiny
sta GUYBRUSH_Y
sta DESTINATION_Y
lda #GUYBRUSH_TINY
sta GUYBRUSH_SIZE
jmp town_adjust_height
tn_x_voodoo:
lda GUYBRUSH_FEET
cmp #22
bcs town_adjust_height
lda #(22-4) ; assume small
sta GUYBRUSH_Y
sta DESTINATION_Y
lda #GUYBRUSH_SMALL
sta GUYBRUSH_SIZE
jmp town_adjust_height
tn_x_sidewalk:
lda GUYBRUSH_FEET
cmp #26
bcs town_adjust_height
lda #(26-8) ; assume medium
sta GUYBRUSH_Y
sta DESTINATION_Y
lda #GUYBRUSH_MEDIUM
sta GUYBRUSH_SIZE
jmp town_adjust_height
tn_x_left:
lda GUYBRUSH_FEET
cmp #32
bcs town_adjust_height
lda #(32-14) ; assume large
sta GUYBRUSH_Y
sta DESTINATION_Y
lda #GUYBRUSH_BIG
sta GUYBRUSH_SIZE
jmp town_adjust_height
tn_x_right:
lda GUYBRUSH_FEET
cmp #18
bcs town_adjust_height
lda #(18-2) ; assume tiny
sta GUYBRUSH_Y
sta DESTINATION_Y
jmp town_adjust_height
;====================
; adjust tallness
; this is based on where your feet are
town_adjust_height:
; jsr update_feet_location
lda GUYBRUSH_FEET
cmp #32
bcs town_big ; > 30, big
cmp #26 ; > 24, medium
bcs town_medium
cmp #20 ; > 20, small
bcs town_small
; else, tiny
towntiny:
lda #GUYBRUSH_TINY
jmp town_done_set_height
town_big:
lda #GUYBRUSH_BIG
jmp town_done_set_height
town_medium:
lda #GUYBRUSH_MEDIUM
jmp town_done_set_height
town_small:
lda #GUYBRUSH_SMALL
town_done_set_height:
jmp set_height
;==========================
;==========================
; set height
;==========================
;==========================
; we have to adjust destination because it's at feet
; and that changes when we get small
; A=new height
set_height:
cmp #GUYBRUSH_BIG
bne set_height_check_medium
jmp set_height_new_big
set_height_check_medium:
cmp #GUYBRUSH_MEDIUM
bne set_height_check_small
jmp set_height_new_medium
set_height_check_small:
cmp #GUYBRUSH_SMALL
bne set_height_check_tiny
jmp set_height_new_small
set_height_check_tiny:
; fallthrough
;=================================
set_height_new_tiny:
lda GUYBRUSH_SIZE
cmp #GUYBRUSH_TINY
beq done_set_new_height_tiny
cmp #GUYBRUSH_SMALL
beq set_height_new_tiny_old_small
cmp #GUYBRUSH_MEDIUM
beq set_height_new_tiny_old_medium
; fallthrough
set_height_new_tiny_old_big:
lda DESTINATION_Y
clc
adc #12
sta DESTINATION_Y
lda GUYBRUSH_Y
clc
adc #12
sta GUYBRUSH_Y
lda #GUYBRUSH_TINY
jmp set_new_height_tiny
set_height_new_tiny_old_medium:
lda DESTINATION_Y
clc
adc #6
sta DESTINATION_Y
lda GUYBRUSH_Y
clc
adc #6
sta GUYBRUSH_Y
lda #GUYBRUSH_TINY
jmp set_new_height_tiny
set_height_new_tiny_old_small:
lda DESTINATION_Y
clc
adc #2
sta DESTINATION_Y
lda GUYBRUSH_Y
clc
adc #2
sta GUYBRUSH_Y
lda #GUYBRUSH_TINY
set_new_height_tiny:
sta GUYBRUSH_SIZE
done_set_new_height_tiny:
rts
;======================================
set_height_new_small:
lda GUYBRUSH_SIZE
cmp #GUYBRUSH_SMALL
beq done_set_new_height_small
cmp #GUYBRUSH_TINY
beq set_height_new_small_old_tiny
cmp #GUYBRUSH_MEDIUM
beq set_height_new_small_old_medium
; fallthrough
set_height_new_small_old_big:
lda DESTINATION_Y
clc
adc #10
sta DESTINATION_Y
lda GUYBRUSH_Y
clc
adc #10
sta GUYBRUSH_Y
lda #GUYBRUSH_SMALL
jmp set_new_height_small
set_height_new_small_old_medium:
lda DESTINATION_Y
clc
adc #4
sta DESTINATION_Y
lda GUYBRUSH_Y
clc
adc #4
sta GUYBRUSH_Y
lda #GUYBRUSH_SMALL
jmp set_new_height_small
set_height_new_small_old_tiny:
lda DESTINATION_Y
sec
sbc #2
sta DESTINATION_Y
lda GUYBRUSH_Y
sec
sbc #2
sta GUYBRUSH_Y
lda #GUYBRUSH_SMALL
set_new_height_small:
sta GUYBRUSH_SIZE
done_set_new_height_small:
rts
;==============================
set_height_new_medium:
lda GUYBRUSH_SIZE
cmp #GUYBRUSH_MEDIUM
beq done_set_new_height_medium
cmp #GUYBRUSH_BIG
beq set_height_new_medium_old_big
cmp #GUYBRUSH_TINY
beq set_height_new_medium_old_tiny
; fallthrough
set_height_new_medium_old_small:
lda DESTINATION_Y
sec
sbc #4
sta DESTINATION_Y
lda GUYBRUSH_Y
sec
sbc #4
sta GUYBRUSH_Y
lda #GUYBRUSH_MEDIUM
jmp set_new_height_medium
set_height_new_medium_old_big:
lda DESTINATION_Y
clc
adc #6
sta DESTINATION_Y
lda GUYBRUSH_Y
clc
adc #6
sta GUYBRUSH_Y
lda #GUYBRUSH_MEDIUM
jmp set_new_height_medium
set_height_new_medium_old_tiny:
lda DESTINATION_Y
sec
sbc #6
sta DESTINATION_Y
lda GUYBRUSH_Y
sec
sbc #6
sta GUYBRUSH_Y
lda #GUYBRUSH_MEDIUM
set_new_height_medium:
sta GUYBRUSH_SIZE
done_set_new_height_medium:
rts
;===========================
set_height_new_big:
lda GUYBRUSH_SIZE
cmp #GUYBRUSH_BIG
beq done_set_new_height_big
cmp #GUYBRUSH_TINY
beq set_height_new_big_old_tiny
cmp #GUYBRUSH_MEDIUM
beq set_height_new_big_old_medium
set_height_new_big_old_small:
lda DESTINATION_Y
sec
sbc #10
sta DESTINATION_Y
lda GUYBRUSH_Y
sec
sbc #10
sta GUYBRUSH_Y
lda #GUYBRUSH_BIG
jmp set_new_height_big
set_height_new_big_old_medium:
lda DESTINATION_Y
sec
sbc #6
sta DESTINATION_Y
lda GUYBRUSH_Y
sec
sbc #6
sta GUYBRUSH_Y
lda #GUYBRUSH_BIG
jmp set_new_height_big
set_height_new_big_old_tiny:
lda DESTINATION_Y
sec
sbc #12
sta DESTINATION_Y
lda GUYBRUSH_Y
sec
sbc #12
sta GUYBRUSH_Y
lda #GUYBRUSH_BIG
jmp set_new_height_big
set_new_height_big:
sta GUYBRUSH_SIZE
done_set_new_height_big:
rts
;=====================
;=====================
; update feet
;=====================
;=====================
update_feet_location:
lda GUYBRUSH_SIZE
cmp #GUYBRUSH_TINY
beq adjust_feet_tiny
cmp #GUYBRUSH_SMALL
beq adjust_feet_small
cmp #GUYBRUSH_MEDIUM
beq adjust_feet_medium
adjust_feet_large:
lda GUYBRUSH_Y
clc
adc #14
jmp done_adjust_feet
adjust_feet_medium:
lda GUYBRUSH_Y
clc
adc #8
jmp done_adjust_feet
adjust_feet_small:
lda GUYBRUSH_Y
clc
adc #4
jmp done_adjust_feet
adjust_feet_tiny:
lda GUYBRUSH_Y
clc
adc #2
done_adjust_feet:
sta GUYBRUSH_FEET
rts
;=============================
archway_action:
lda CURRENT_VERB
asl
tay
lda archway_actions,Y
cmp #$ff
beq archway_nothing
sta MESSAGE_L
lda archway_actions+1,Y
sta MESSAGE_H
jmp do_display_message
archway_nothing:
lda #VERB_WALK
sta CURRENT_VERB
rts
archway_actions:
.word $FFFF ; give
.word doesnt_open ; open
.word doesnt_work ; close
.word cant_pick_up ; pick_up
.word not_special ; look_at
.word $FFFF ; talk_to
.word doesnt_work ; use
.word icant_move ; push
.word icant_move ; pull
;=============================
clock_action:
lda CURRENT_VERB
asl
tay
lda clock_actions,Y
cmp #$ff
beq clock_nothing
sta MESSAGE_L
lda clock_actions+1,Y
sta MESSAGE_H
jmp do_display_message
clock_nothing:
lda #VERB_WALK
sta CURRENT_VERB
rts
clock_actions:
.word $FFFF ; give
.word doesnt_open ; open
.word doesnt_work ; close
.word cant_pick_up ; pick_up
.word clock_look ; look_at
.word $FFFF ; talk_to
.word doesnt_work ; use
.word icant_move ; push
.word icant_move ; pull
clock_look:
.byte 12,21,"IT'S 10 O'CLOCK.",0
;=============================
citizen_action:
lda CURRENT_VERB
asl
tay
lda citizen_actions,Y
cmp #$ff
beq citizen_nothing
sta MESSAGE_L
lda citizen_actions+1,Y
sta MESSAGE_H
jmp do_display_message
citizen_nothing:
lda #VERB_WALK
sta CURRENT_VERB
rts
citizen_actions:
.word $FFFF ; give
.word $FFFF ; open
.word $FFFF ; close
.word $FFFF ; pick_up
.word citizen_look ; look_at
.word citizen_talk ; talk_to
.word $FFFF ; use
.word $FFFF ; push
.word $FFFF ; pull
citizen_look:
.byte 9,21,"WHAT'RE YOU LOOKING AT?",0
citizen_talk:
.byte 4,21,"DO YOU HAVE A COUSIN NAMED SVEN?",0
;=============================
town_door_action:
lda CURRENT_VERB
cmp #VERB_OPEN
bne town_door_nothing
; check if close?
; move to other door
lda #3
sta GUYBRUSH_X
lda #18
sta GUYBRUSH_Y
lda #GUYBRUSH_TINY
sta GUYBRUSH_SIZE
town_door_nothing:
lda #VERB_WALK
sta CURRENT_VERB
rts