dos33fsprogs/games/ootw/gr_run_sequence2.s

155 lines
2.7 KiB
ArmAsm

;=================================
; Display a sequence of images
;=================================
; quit if escape pressed?
; this version (as opposed to original) the time delay is
; *after* showing the image
; pattern is TIME, PTR
; if time== 0, then done
; if time==1 or 129, then no pause
; if time== 255, reload background $C00 with PTR, no delay
; if time== 2..127, overlay PTR over $C00, then wait TIME
; if time==130..254, overlay current over $C00, then wait TIME-128
; assumes LZSA pointer points to image
; basically after decoding one, input points to next
run_sequence:
ldy #0
run_sequence_loop:
lda (INTRO_LOOPL),Y ; get time
beq run_sequence_done ; if zero, then done
cmp #$ff ; if $ff, then load image to $c00
bne not_reload
; reload background
reload_bg:
iny
lda (INTRO_LOOPL),Y
sta getsrc_smc+1 ; LZSA_SRC_LO
iny
lda (INTRO_LOOPL),Y
sta getsrc_smc+2 ; LZSA_SRC_HI
iny
sty INTRO_LOOPER ; save for later
lda #$0c ; load to $c00
jsr decompress_lzsa2_fast
jmp seq_stuff
not_reload:
tax ; load delay into X
bmi no_set_image_ptr ; if negative, no need to load pointer
; need to get image pointer from data stream
get_image_ptr:
iny
lda (INTRO_LOOPL),Y
sta getsrc_smc+1 ; LZSA_SRC_LO
iny
lda (INTRO_LOOPL),Y
sta getsrc_smc+2 ; LZSA_SRC_HI
no_set_image_ptr:
; decompress image
txa
pha ; save X on stack
iny
sty INTRO_LOOPER ; save for later
lda #$10 ; load to $1000
jsr decompress_lzsa2_fast
; display image and page flip
jsr gr_overlay
jsr page_flip
pla ; restore X from stack
and #$7f
tax
cpx #1
beq seq_no_wait
jsr long_wait
seq_no_wait:
seq_stuff:
ldy INTRO_LOOPER
; exit early if escape pressed
lda KEYPRESS
cmp #27+$80
beq run_sequence_done
bit KEYRESET
jmp run_sequence_loop
run_sequence_done:
rts
;====================================
; Display a sequence of images 40x40
run_sequence_40x40:
ldy #0
run_sequence_40x40_loop:
lda (INTRO_LOOPL),Y ; get time
beq run_sequence_40x40_done
tax
jsr long_wait
iny
lda (INTRO_LOOPL),Y
sta getsrc_smc+1 ; LZSA_SRC_LO
iny
lda (INTRO_LOOPL),Y
sta getsrc_smc+2 ; LZSA_SRC_HI
iny
sty INTRO_LOOPER ; save for later
lda #$10 ; load to $1000
jsr decompress_lzsa2_fast
jsr gr_overlay_40x40
jsr page_flip
ldy INTRO_LOOPER
jmp run_sequence_40x40_loop
run_sequence_40x40_done:
rts
;=====================
; WAIT: delay 1/2(26+27A+5A^2) us
; A=60 approx 9.823ms
; A=61 approx 10.139ms
; A=62 approx 10.460ms
; A=63 approx 10.786ms
; A=64 approx 11.117ms
;
;=====================
; long(er) wait
; waits approximately X*10 ms
; X=100 1s
; X=4 = 40ms= 1/25s
long_wait:
lda #60
jsr WAIT ; delay
dex
bne long_wait
rts