dos33fsprogs/games/ootw/intro/intro_01_building.s

68 lines
1.7 KiB
ArmAsm

;=======================================
; OOTW -- intro -- outside the building
;=======================================
intro_01_building:
;===============================
;===============================
; Opening scene with car
;===============================
;===============================
;==================================
; draw the car driving up
;==================================
; draw getting out of the car
lda #<building_sequence
sta INTRO_LOOPL
lda #>building_sequence
sta INTRO_LOOPH
jmp run_sequence ; returns at end
.include "graphics/01_building/intro_building.inc"
.include "graphics/01_building/intro_car.inc" ; must follow intro_building
.include "graphics/01_building/intro_building_car.inc"
;========================
; Car driving up sequence
building_sequence:
.byte 255 ; load to bg
.word intro_building_lzsa ; this
.byte 1 ; wait 1
.word intro_building_lzsa ; overlay this
.byte 128+126 ; .word intro_car1_lzsa ; wait 126
.byte 128+2 ; .word intro_car2_lzsa ; next
.byte 128+2 ; .word intro_car3_lzsa ; next
.byte 128+2 ; .word intro_car4_lzsa ; next
.byte 128+2 ; .word intro_car5_lzsa ; next
.byte 128+2 ; .word intro_car6_lzsa ; next
.byte 128+2 ; .word intro_car7_lzsa ; next
.byte 128+2 ; .word intro_car8_lzsa ; next
.byte 128+2 ; .word intro_car9_lzsa ; next
.byte 128+126 ; .word intro_car10_lzsa ; next
; .byte 0 ; finish
;========================
; Getting out of car sequence
outtacar_sequence:
.byte 255
.word intro_building_car_lzsa
.byte 1
.word intro_building_car_lzsa
.byte 100
.word intro_car12_lzsa
.byte 128+50 ; .word intro_car13_lzsa
.byte 128+125 ; .word intro_car14_lzsa
.byte 125
.word intro_car14_lzsa
.byte 0