dos33fsprogs/games/peasant/new_map_location.s

259 lines
8.6 KiB
ArmAsm

;=====================
; update map location
;=====================
; new location is in A
update_map_location:
; get disk location of old location
; we do this because the disk load code will over-write WHICH_LOAD
ldx MAP_LOCATION
stx PREVIOUS_LOCATION
ldy location_to_file,X
sty WHICH_LOAD
; save new location
sta MAP_LOCATION
;==============================
; check if need to switch disk
tax
lda location_to_file,X
cmp WHICH_LOAD
beq same_disk
new_disk:
sta WHICH_LOAD ; point to new file
lda #NEW_FROM_DISK ; indicate we need to load
sta LEVEL_OVER
rts
same_disk:
lda #NEW_LOCATION
sta LEVEL_OVER
rts
;=========================
; Move Map NORTH
;=========================
move_map_north:
lda MAP_LOCATION
tax
lda exits_north,X
jmp update_map_location
;=========================
; Move Map SOUTH
;=========================
move_map_south:
lda MAP_LOCATION
tax
lda exits_south,X
jmp update_map_location
;=========================
; Move Map EAST
;=========================
move_map_east:
lda MAP_LOCATION
tax
lda exits_east,X
jmp update_map_location
;=========================
; Move Map WEST
;=========================
move_map_west:
lda MAP_LOCATION
tax
lda exits_west,X
jmp update_map_location
exits_north:
.byte LOCATION_OUTSIDE_NN ; LOCATION_POOR_GARY = 0
.byte LOCATION_WAVY_TREE ; LOCATION_KERREK_1 = 1
.byte LOCATION_KERREK_2 ; LOCATION_OLD_WELL = 2
.byte LOCATION_OUTSIDE_LADY ; LOCATION_YELLOW_TREE = 3
.byte LOCATION_BURN_TREES ; LOCATION_WATERFALL = 4
.byte LOCATION_POOR_GARY ; LOCATION_HAY_BALE = 5
.byte LOCATION_KERREK_1 ; LOCATION_MUD_PUDDLE = 6
.byte LOCATION_OLD_WELL ; LOCATION_ARCHERY = 7
.byte LOCATION_YELLOW_TREE ; LOCATION_RIVER_STONE = 8
.byte LOCATION_WATERFALL ; LOCATION_MOUNTAIN_PASS= 9
.byte LOCATION_HAY_BALE ; LOCATION_JHONKA_CAVE = 10
.byte LOCATION_MUD_PUDDLE ; LOCATION_YOUR_COTTAGE = 11
.byte LOCATION_ARCHERY ; LOCATION_LAKE_WEST = 12
.byte LOCATION_RIVER_STONE ; LOCATION_LAKE_EAST = 13
.byte LOCATION_MOUNTAIN_PASS ; LOCATION_OUTSIDE_INN = 14
.byte LOCATION_JHONKA_CAVE ; LOCATION_OUTSIDE_NN = 15
.byte LOCATION_YOUR_COTTAGE ; LOCATION_WAVY_TREE = 16
.byte LOCATION_LAKE_WEST ; LOCATION_KERREK_2 = 17
.byte LOCATION_LAKE_EAST ; LOCATION_OUTSIDE_LADY = 18
.byte LOCATION_OUTSIDE_INN ; LOCATION_BURN_TREES = 19
.byte LOCATION_CLIFF_HEIGHTS ; LOCATION_CLIFF_BASE = 20
.byte LOCATION_EMPTY ; LOCATION_CLIFF_HEIGHTS= 21
.byte LOCATION_EMPTY ; LOCATION_TROGDOR_OUTER= 22
.byte LOCATION_EMPTY ; LOCATION_TROGDOR_LAIR = 23
.byte LOCATION_EMPTY ; LOCATION_HIDDEN_GLEN = 24
.byte LOCATION_EMPTY ; LOCATION_INSIDE_LADY = 25
.byte LOCATION_EMPTY ; LOCATION_INSIDE_NN = 26
.byte LOCATION_EMPTY ; LOCATION_INSIDE_INN = 27
.byte LOCATION_EMPTY ; LOCATION_EMPTY = 28
exits_south:
.byte LOCATION_HAY_BALE ; LOCATION_POOR_GARY = 0
.byte LOCATION_MUD_PUDDLE ; LOCATION_KERREK_1 = 1
.byte LOCATION_ARCHERY ; LOCATION_OLD_WELL = 2
.byte LOCATION_RIVER_STONE ; LOCATION_YELLOW_TREE = 3
.byte LOCATION_MOUNTAIN_PASS ; LOCATION_WATERFALL = 4
.byte LOCATION_JHONKA_CAVE ; LOCATION_HAY_BALE = 5
.byte LOCATION_YOUR_COTTAGE ; LOCATION_MUD_PUDDLE = 6
.byte LOCATION_LAKE_WEST ; LOCATION_ARCHERY = 7
.byte LOCATION_LAKE_EAST ; LOCATION_RIVER_STONE = 8
.byte LOCATION_OUTSIDE_INN ; LOCATION_MOUNTAIN_PASS= 9
.byte LOCATION_OUTSIDE_NN ; LOCATION_JHONKA_CAVE = 10
.byte LOCATION_WAVY_TREE ; LOCATION_YOUR_COTTAGE = 11
.byte LOCATION_KERREK_2 ; LOCATION_LAKE_WEST = 12
.byte LOCATION_OUTSIDE_LADY ; LOCATION_LAKE_EAST = 13
.byte LOCATION_BURN_TREES ; LOCATION_OUTSIDE_INN = 14
.byte LOCATION_POOR_GARY ; LOCATION_OUTSIDE_NN = 15
.byte LOCATION_KERREK_1 ; LOCATION_WAVY_TREE = 16
.byte LOCATION_OLD_WELL ; LOCATION_KERREK_2 = 17
.byte LOCATION_YELLOW_TREE ; LOCATION_OUTSIDE_LADY = 18
.byte LOCATION_WATERFALL ; LOCATION_BURN_TREES = 19
.byte LOCATION_CLIFF_HEIGHTS ; LOCATION_CLIFF_BASE = 20
.byte LOCATION_EMPTY ; LOCATION_CLIFF_HEIGHTS= 21
.byte LOCATION_EMPTY ; LOCATION_TROGDOR_OUTER= 22
.byte LOCATION_EMPTY ; LOCATION_TROGDOR_LAIR = 23
.byte LOCATION_EMPTY ; LOCATION_HIDDEN_GLEN = 24
.byte LOCATION_OUTSIDE_LADY ; LOCATION_INSIDE_LADY = 25
.byte LOCATION_OUTSIDE_NN ; LOCATION_INSIDE_NN = 26
.byte LOCATION_OUTSIDE_INN ; LOCATION_INSIDE_INN = 27
.byte LOCATION_EMPTY ; LOCATION_EMPTY = 28
exits_east:
.byte LOCATION_KERREK_1 ; LOCATION_POOR_GARY = 0
.byte LOCATION_OLD_WELL ; LOCATION_KERREK_1 = 1
.byte LOCATION_YELLOW_TREE ; LOCATION_OLD_WELL = 2
.byte LOCATION_WATERFALL ; LOCATION_YELLOW_TREE = 3
.byte LOCATION_EMPTY ; LOCATION_WATERFALL = 4
.byte LOCATION_MUD_PUDDLE ; LOCATION_HAY_BALE = 5
.byte LOCATION_ARCHERY ; LOCATION_MUD_PUDDLE = 6
.byte LOCATION_RIVER_STONE ; LOCATION_ARCHERY = 7
.byte LOCATION_MOUNTAIN_PASS ; LOCATION_RIVER_STONE = 8
.byte LOCATION_CLIFF_BASE ; LOCATION_MOUNTAIN_PASS= 9
.byte LOCATION_YOUR_COTTAGE ; LOCATION_JHONKA_CAVE = 10
.byte LOCATION_LAKE_WEST ; LOCATION_YOUR_COTTAGE = 11
.byte LOCATION_LAKE_EAST ; LOCATION_LAKE_WEST = 12
.byte LOCATION_OUTSIDE_INN ; LOCATION_LAKE_EAST = 13
.byte LOCATION_EMPTY ; LOCATION_OUTSIDE_INN = 14
.byte LOCATION_WAVY_TREE ; LOCATION_OUTSIDE_NN = 15
.byte LOCATION_KERREK_2 ; LOCATION_WAVY_TREE = 16
.byte LOCATION_OUTSIDE_LADY ; LOCATION_KERREK_2 = 17
.byte LOCATION_BURN_TREES ; LOCATION_OUTSIDE_LADY = 18
.byte LOCATION_EMPTY ; LOCATION_BURN_TREES = 19
.byte LOCATION_EMPTY ; LOCATION_CLIFF_BASE = 20
.byte LOCATION_TROGDOR_OUTER ; LOCATION_CLIFF_HEIGHTS= 21
.byte LOCATION_TROGDOR_LAIR ; LOCATION_TROGDOR_OUTER= 22
.byte LOCATION_EMPTY ; LOCATION_TROGDOR_LAIR = 23
.byte LOCATION_POOR_GARY ; LOCATION_HIDDEN_GLEN = 24
.byte LOCATION_EMPTY ; LOCATION_INSIDE_LADY = 25
.byte LOCATION_EMPTY ; LOCATION_INSIDE_NN = 26
.byte LOCATION_EMPTY ; LOCATION_INSIDE_INN = 27
.byte LOCATION_EMPTY ; LOCATION_EMPTY = 28
exits_west:
.byte LOCATION_HIDDEN_GLEN ; LOCATION_POOR_GARY = 0
.byte LOCATION_POOR_GARY ; LOCATION_KERREK_1 = 1
.byte LOCATION_KERREK_1 ; LOCATION_OLD_WELL = 2
.byte LOCATION_OLD_WELL ; LOCATION_YELLOW_TREE = 3
.byte LOCATION_YELLOW_TREE ; LOCATION_WATERFALL = 4
.byte LOCATION_EMPTY ; LOCATION_HAY_BALE = 5
.byte LOCATION_HAY_BALE ; LOCATION_MUD_PUDDLE = 6
.byte LOCATION_MUD_PUDDLE ; LOCATION_ARCHERY = 7
.byte LOCATION_ARCHERY ; LOCATION_RIVER_STONE = 8
.byte LOCATION_RIVER_STONE ; LOCATION_MOUNTAIN_PASS= 9
.byte LOCATION_EMPTY ; LOCATION_JHONKA_CAVE = 10
.byte LOCATION_JHONKA_CAVE ; LOCATION_YOUR_COTTAGE = 11
.byte LOCATION_YOUR_COTTAGE ; LOCATION_LAKE_WEST = 12
.byte LOCATION_LAKE_WEST ; LOCATION_LAKE_EAST = 13
.byte LOCATION_LAKE_EAST ; LOCATION_OUTSIDE_INN = 14
.byte LOCATION_EMPTY ; LOCATION_OUTSIDE_NN = 15
.byte LOCATION_OUTSIDE_NN ; LOCATION_WAVY_TREE = 16
.byte LOCATION_WAVY_TREE ; LOCATION_KERREK_2 = 17
.byte LOCATION_KERREK_2 ; LOCATION_OUTSIDE_LADY = 18
.byte LOCATION_OUTSIDE_LADY ; LOCATION_BURN_TREES = 19
.byte LOCATION_EMPTY ; LOCATION_CLIFF_BASE = 20
.byte LOCATION_EMPTY ; LOCATION_CLIFF_HEIGHTS= 21
.byte LOCATION_CLIFF_HEIGHTS ; LOCATION_TROGDOR_OUTER= 22
.byte LOCATION_EMPTY ; LOCATION_TROGDOR_LAIR = 23
.byte LOCATION_EMPTY ; LOCATION_HIDDEN_GLEN = 24
.byte LOCATION_EMPTY ; LOCATION_INSIDE_LADY = 25
.byte LOCATION_EMPTY ; LOCATION_INSIDE_NN = 26
.byte LOCATION_EMPTY ; LOCATION_INSIDE_INN = 27
.byte LOCATION_EMPTY ; LOCATION_EMPTY = 28
location_to_file:
.byte LOAD_PEASANT1 ; LOCATION_POOR_GARY = 0
.byte LOAD_PEASANT1 ; LOCATION_KERREK_1 = 1
.byte LOAD_PEASANT1 ; LOCATION_OLD_WELL = 2
.byte LOAD_PEASANT1 ; LOCATION_YELLOW_TREE = 3
.byte LOAD_PEASANT1 ; LOCATION_WATERFALL = 4
.byte LOAD_PEASANT2 ; LOCATION_HAY_BALE = 5
.byte LOAD_PEASANT2 ; LOCATION_MUD_PUDDLE = 6
.byte LOAD_PEASANT2 ; LOCATION_ARCHERY = 7
.byte LOAD_PEASANT2 ; LOCATION_RIVER_STONE = 8
.byte LOAD_PEASANT2 ; LOCATION_MOUNTAIN_PASS= 9
.byte LOAD_PEASANT3 ; LOCATION_JHONKA_CAVE = 10
.byte LOAD_PEASANT3 ; LOCATION_YOUR_COTTAGE = 11
.byte LOAD_PEASANT3 ; LOCATION_LAKE_WEST = 12
.byte LOAD_PEASANT3 ; LOCATION_LAKE_EAST = 13
.byte LOAD_PEASANT3 ; LOCATION_OUTSIDE_INN = 14
.byte LOAD_PEASANT4 ; LOCATION_OUTSIDE_NN = 15
.byte LOAD_PEASANT4 ; LOCATION_WAVY_TREE = 16
.byte LOAD_PEASANT4 ; LOCATION_KERREK_2 = 17
.byte LOAD_PEASANT4 ; LOCATION_OUTSIDE_LADY = 18
.byte LOAD_PEASANT4 ; LOCATION_BURN_TREES = 19
.byte LOAD_CLIFF ; LOCATION_CLIFF_BASE = 20
.byte LOAD_CLIFF ; LOCATION_CLIFF_HEIGHTS= 21
.byte LOAD_CLIFF ; LOCATION_TROGDOR_OUTER= 22
.byte LOAD_TROGDOR ; LOCATION_TROGDOR_LAIR = 23
.byte LOAD_INSIDE ; LOCATION_HIDDEN_GLEN = 24
.byte LOAD_INSIDE ; LOCATION_INSIDE_LADY = 25
.byte LOAD_INSIDE ; LOCATION_INSIDE_NN = 26
.byte LOAD_INN ; LOCATION_INSIDE_INN = 27
.byte LOAD_ARCHERY ; LOCATION_ARCHERY_GAME = 28
.byte LOAD_MAP ; LOCATION_MAP = 29
.byte LOCATION_EMPTY ; LOCATION_EMPTY = 30