dos33fsprogs/games/peasant/qload.s

326 lines
6.6 KiB
ArmAsm

; Loader for Peasant's Quest
.include "zp.inc"
;LOAD_TEXT_TITLE = 16 ; ???
LOAD_FIRST_SECTOR = 22 ; ???
tmpsec = $3C
;WHICH_LOAD=$80
;WHICH_SLOT=$DA
;CURRENT_DISK=$DC
;OUTL = $FE
;OUTH = $FF
.include "hardware.inc"
;.include "common_defines.inc"
.include "qboot.inc"
qload_start:
; 0..$10?
; 0 1 2 3 4 5 6 7 8 9 a b c d e f 10
; AA AA AA AA AA 07 05 40 20 01 01 01 00 0A 00 AA AA
; 00 C6 00 00 ff 07 05 40 20 00 01 01 00 0a 00 00 AA
; $300
; 80+OK, 40 bad, 60 bad, 70 good, 68=bad
; 0 1 2 3 4 5 6 7 8 9 A B C D
; $360 = DC E0 00 E4 E8 EC F0 F4 00 00 00 00 = bad
; $360 = dc e0 00 e4 e8 ec f0 f4 f8 fc 00 00 00 01 00 00 02 03 = good
; boot = ff ff 00 00 ff ff 00 00 ff ff 00 00 00 01 00 00 02 03
; preshift table is $300 - $369
; $36C to $3D5 is used as decode table by disk II drive
.if 0
ldy WHICH_SLOT ; temporarily save
lda #$AA
ldx #$2
zp_clear_loop:
sta $00,X
inx
bne zp_clear_loop
sty WHICH_SLOT
.endif
; init the write code
lda WHICH_SLOT
jsr popwr_init
; first time entry
; start by loading text title
lda #LOAD_VID_LOGO ; load intro
sta WHICH_LOAD
lda #1
sta CURRENT_DISK ; current disk number
sta DRIVE1_DISK ; it's in drive1
sta CURRENT_DRIVE ; and currently using drive 1
lda #$FF
sta DRIVE1_TRACK
sta DRIVE2_TRACK
jsr load_file ; actually load intro
jsr $6000 ; run intro
lda #LOAD_TITLE ; next load title
sta WHICH_LOAD
main_game_loop:
jsr load_file
jsr $6000 ; all entry points currently $6000
jmp main_game_loop
;====================================
; loads file specified by WHICH_LOAD
;====================================
load_file:
ldx WHICH_LOAD
lda which_disk_array,X ; get disk# for file to load
cmp CURRENT_DISK ; if not currently using
bne change_disk ; need to change disk
load_file_no_diskcheck:
lda load_address_array,X
sta load_address
lda track_array,X
sta load_track
lda sector_array,X
sta load_sector
lda length_array,X
sta load_length
jsr load_new
rts
;===================================================
;===================================================
; change disk
;===================================================
;===================================================
; WHICH_LOAD is still in X?
change_disk:
; see if disk we want is in drive1
check_drive1:
lda which_disk_array,X
cmp DRIVE1_DISK
bne check_drive2
jsr switch_drive1 ; switch to drive1
jmp update_disk
check_drive2:
cmp DRIVE2_DISK
bne disk_not_found
jsr switch_drive2 ; switch to drive2
jmp update_disk
disk_not_found:
; check if disk in drive2
; carry clear if not
; jsr check_floppy_in_drive2
; bcc nothing_in_drive2
; a disk is in drive2, try to use it
; bcs verify_disk
nothing_in_drive2:
; switch back to drive1
; jsr switch_drive1
;==============================
; print "insert disk" message
lda #<insert_disk_string
sta OUTL
lda #>insert_disk_string
sta OUTH
ldx WHICH_LOAD
lda which_disk_array,X
clc
adc #48
; patch error string to say correct disk to insert
ldy #27
sta (OUTL),Y
jsr hgr_text_box
fnf_keypress:
lda KEYPRESS
bpl fnf_keypress
bit KEYRESET
;==============================================
; actually verify proper disk is there
; read T0:S0 and verify proper disk
verify_disk:
lda WHICH_LOAD
pha
ldx #LOAD_FIRST_SECTOR ; load track 0 sector 0
stx WHICH_LOAD
jsr load_file_no_diskcheck
pla
sta WHICH_LOAD
tax
; first sector now in $BC00
; offset 5B
; disk1 = $12
; disk2 = $32 ('2')
; disk3 = $33 ('3')
lda $BC5B
cmp #$12
beq is_disk1
cmp #$32
beq is_disk2
cmp #$33
beq is_disk3
bne change_disk ; unknown disk
is_disk1:
lda #1
bne disk_compare ; bra
is_disk2:
lda #2
bne disk_compare ; bra
is_disk3:
lda #3
disk_compare:
cmp which_disk_array,X
bne change_disk ; disk mismatch
;==============================================
; all good, retry original load
update_disk:
ldx WHICH_LOAD
lda which_disk_array,X
sta CURRENT_DISK
ldx CURRENT_DRIVE
sta DRIVE1_DISK-1,X ; indexed from 1
jmp load_file
; offset for disk number is 27
insert_disk_string:
.byte 0,43,24, 0,240,74
.byte 10,41
.byte "PLEASE INSERT DISK 1",13
.byte " THEN PRESS RETURN",0
which_disk_array:
.byte 1,1,1,2 ; VID_LOGO, TITLE, INTRO. COPY_CHECK
.byte 1,1,1,1 ; PEASANT1, PEASANT2, PEASANT3, PEASANT4
.byte 2,2,1,2 ; TROGDOR, ENDING, MUSIC, CLIFF
.byte 2,1,1,2 ; GAME_OVER, INVENTORY, PARSE_INPUT, INN
.byte 2,2,2 ; INSIDE, ARCHERY, MAP
.byte 1,1,1 ; SAVE1, SAVE2, SAVE3
.byte $f ; disk detect
load_address_array:
.byte $60,$60,$60,$60 ; VID_LOGO, TITLE, INTRO, COPY_CHECK
.byte $60,$60,$60,$60 ; PEASANT1, PEASANT2, PEASANT3, PEASANT4
.byte $60,$60,$D0,$60 ; TROGDOR, ENDING, MUSIC, CLIFF
.byte $60,$D0,$20,$60 ; GAME_OVER, INVENTORY, PARSE_INPUT, INN
.byte $60,$60,$60 ; INSIDE, ARCHERY, MAP
.byte $BC,$BC,$BC ; SAVE1, SAVE2, SAVE3
.byte $BC ; disk detect
track_array:
.byte 4, 6, 9,1 ; VID_LOGO, TITLE, INTRO, COPY_CHECK
.byte 15,20,25,30 ; PEASANT1, PEASANT2, PEASANT3, PEASANT4
.byte 19,24, 3,29 ; TROGDOR, ENDING, MUSIC, CLIFF
.byte 3,14,13,14 ; GAME_OVER, INVENTORY, PARSE_INPUT, INN
.byte 9,6,4 ; INSIDE, ARCHERY, MAP
.byte 0, 0, 0 ; SAVE1, SAVE2, SAVE3
.byte 0 ; disk detect
sector_array:
.byte 0, 0, 0, 0 ; VID_LOGO, TITLE, INTRO, COPY_CHECK
.byte 0, 0, 0, 0 ; PEASANT1, PEASANT2, PEASANT3, PEASANT4
.byte 0, 0, 0, 0 ; TROGDOR, ENDING, MUSIC, CLIFF
.byte 0, 0, 0, 0 ; GAME_OVER, INVENTORY, PARSE_INPUT, INN
.byte 0, 0, 0 ; INSIDE, ARCHERY, MAP
.byte 11,12,13 ; SAVE1, SAVE2, SAVE3
.byte 0 ; disk detect
length_array:
.byte 32, 50, 60, 20 ; VID_LOGO, TITLE, INTRO, COPY_CHECK
.byte 80, 88, 88, 80 ; PEASANT1, PEASANT2, PEASANT3, PEASANT4
.byte 80, 80, 16, 80 ; TROGDOR, ENDING, MUSIC, CLIFF
.byte 16, 16, 18, 80 ; GAME_OVER, INVENTORY, PARSE_INPUT, INN
.byte 80, 64, 16 ; INSIDE, ARCHERY, MAP
.byte 1,1,1 ; SAVE1, SAVE2, SAVE3
.byte 1 ; disk detect
.include "qkumba_popwr.s"
.include "drive2.s"
.include "zx02_optim.s"
;.include "decompress_fast_v2.s"
.include "hgr_font.s"
.include "draw_box.s"
.include "hgr_rectangle.s"
.include "hgr_1x28_sprite_mask.s"
.include "hgr_partial_save.s"
.include "hgr_input.s"
.include "hgr_tables.s"
.include "hgr_text_box.s"
.include "clear_bottom.s"
.include "hgr_hgr2.s" ; this one is maybe only needed once?
.include "gr_offsets.s"
.include "loadsave_menu.s"
.include "wait_keypress.s"
.include "random16.s"
.include "score.s"
.include "speaker_beeps.s"
peasant_text:
.byte 25,2,"Peasant's Quest",0
qload_end:
;.assert (>qload_end - >qload_start) < $e , error, "loader too big"
.assert (>qload_end - >qload_start) < $15 , error, "loader too big"