dos33fsprogs/games/sb/Makefile

209 lines
5.2 KiB
Makefile

include ../../Makefile.inc
ZX02 = ~/research/6502_compression/zx02.git/build/zx02
PNG_TO_HGR = ../../utils/hgr-utils/png2hgr
LINKER_SCRIPTS = ../../linker_scripts
DOS33 = ../../utils/dos33fs-utils/dos33
DOS33_RAW = ../../utils/dos33fs-utils/dos33_raw
EMPTY_DISK = ../../empty_disk/empty.dsk
TOKENIZE = ../../utils/asoft_basic-utils/tokenize_asoft
all: sb.dsk
####
sb.dsk: QBOOT QLOAD TITLE DUCK_POND ROOF ASPLODE BACK_OFF TARGET ./cliff/CLIFF RAT
cp $(EMPTY_DISK) sb.dsk
$(DOS33_RAW) sb.dsk 0 0 QBOOT 0 1
$(DOS33_RAW) sb.dsk 0 2 QBOOT 1 1
$(DOS33_RAW) sb.dsk 0 4 QBOOT 2 1
$(DOS33_RAW) sb.dsk 1 0 QLOAD 0 0
$(DOS33_RAW) sb.dsk 2 0 TITLE 0 0
$(DOS33_RAW) sb.dsk 5 0 DUCK_POND 0 0
$(DOS33_RAW) sb.dsk 10 0 ROOF 0 0
$(DOS33_RAW) sb.dsk 15 0 ASPLODE 0 0
$(DOS33_RAW) sb.dsk 20 0 TARGET 0 0
$(DOS33_RAW) sb.dsk 25 0 ./cliff/CLIFF 0 0
$(DOS33_RAW) sb.dsk 30 0 RAT 0 0
$(DOS33_RAW) sb.dsk 32 0 BACK_OFF 0 0
####
QBOOT: qboot_sector.o
ld65 -o QBOOT qboot_sector.o -C $(LINKER_SCRIPTS)/apple2_800.inc
qboot_sector.o: qboot_sector.s qboot_stage2.s
ca65 -o qboot_sector.o qboot_sector.s -l qboot_sector.lst
####
QLOAD: qload.o
ld65 -o QLOAD qload.o -C $(LINKER_SCRIPTS)/apple2_1200.inc
qload.o: qload.s qboot.inc
ca65 -o qload.o qload.s -l qload.lst
####
ROOF: roof.o
ld65 -o ROOF roof.o -C $(LINKER_SCRIPTS)/apple2_6000.inc
roof.o: roof.s zx02_optim.s \
roof_graphics/strongbad_sample.hgr.zx02 \
zp.inc hardware.inc
ca65 -o roof.o roof.s -l roof.lst
roof_graphics/strongbad_sample.hgr.zx02:
cd roof_graphics && make
####
ASPLODE: asplode.o
ld65 -o ASPLODE asplode.o -C $(LINKER_SCRIPTS)/apple2_4000.inc
asplode.o: asplode.s zx02_optim.s \
asplode_graphics/sb_title.hgr.zx02 \
asplode_graphics/sb_zone.hgr.zx02 \
asplode_graphics/sb_sprites.inc \
asplode_sound/asplode_sound.btc.zx02 \
audio.s play_asplode.s asplode_head.s \
hgr_sprite_big.s cycle_colors.s \
zp.inc hardware.inc
ca65 -o asplode.o asplode.s -l asplode.lst
asplode_graphics/sb_sprites.inc:
cd asplode_graphics && make
asplode_graphics/sb_title.hgr.zx02:
cd asplode_graphics && make
asplode_sound/asplode.btc.zx02:
cd asplode_sound && make
####
BACK_OFF: back_off.o
ld65 -o BACK_OFF back_off.o -C $(LINKER_SCRIPTS)/apple2_6000.inc
back_off.o: back_off.s zx02_optim.s \
asplode_graphics/bob_bg.hgr.zx02 \
asplode_graphics/bob_sprites.inc \
asplode_sound/back_off.btc.zx02 \
audio.s play_back_off.s \
hgr_sprite_big.s \
zp.inc hardware.inc
ca65 -o back_off.o back_off.s -l back_off.lst
####
./cliff/CLIFF:
cd cliff && make
#CLIFF: cliff.o
# ld65 -o CLIFF cliff.o -C $(LINKER_SCRIPTS)/apple2_6000.inc
#cliff.o: cliff.s zx02_optim.s \
# cliff_graphics/cliff_base.hgr.zx02 \
# zp.inc hardware.inc
# ca65 -o cliff.o cliff.s -l cliff.lst
#cliff_graphics/cliff_base.hgr.zx02:
# cd cliff_graphics && make
####
TARGET: target.o
ld65 -o TARGET target.o -C $(LINKER_SCRIPTS)/apple2_6000.inc
target.o: target.s zx02_optim.s \
target_graphics/target.hgr.zx02 \
zp.inc hardware.inc
ca65 -o target.o target.s -l target.lst
target_graphics/target.hgr.zx02:
cd target_graphics && make
####
RAT: rat.o
ld65 -o RAT rat.o -C $(LINKER_SCRIPTS)/apple2_6000.inc
rat.o: rat.s zx02_optim.s duet.s hgr_sprite_mask.s hgr_sprite.s hgr_tables.s \
zp.inc hardware.inc \
rat_sound/fortnight.ed \
rat_graphics/a2_fortnight.hgr.zx02 \
rat_graphics/a2_fortnight_99.hgr.zx02 \
rat_graphics/a2_fortnight_100.hgr.zx02 \
rat_graphics/a2_fortnight_rat1.hgr.zx02 \
rat_graphics/a2_fortnight_rat2.hgr.zx02 \
rat_graphics/a2_break.hgr.zx02 \
rat_graphics/disk_sprites.inc
ca65 -o rat.o rat.s -l rat.lst
rat_sound/fortnight.ed:
cd rat_sound && make
rat_graphics/a2_fortnight.hgr.zx02:
cd rat_graphics && make
####
TITLE: title.o
ld65 -o TITLE title.o -C $(LINKER_SCRIPTS)/apple2_6000.inc
title.o: title.s zx02_optim.s \
zp.inc hardware.inc \
hgr_logo_scroll.s audio.s hgr_sprite.s \
hgr_sprite_big.s hgr_copy_fast.s \
play_purple.s lc_detect.s hgr_tables.s \
title_sound/purple.btc.zx02 \
title_graphics/czmg4ap_title.hgr.zx02 \
title_graphics/videlectrix_top.hgr.zx02 \
title_graphics/the_cheat_loading.hgr.zx02 \
title_graphics/title_sprites.inc
ca65 -o title.o title.s -l title.lst
title_sound/purple.btc.zx02:
cd title_sound && make
title_graphics/czmg4ap_title.hgr.zx02:
cd title_graphics && make
####
DUCK_POND: duck_pond.o
ld65 -o DUCK_POND duck_pond.o -C $(LINKER_SCRIPTS)/apple2_6000.inc
duck_pond.o: duck_pond.s zx02_optim.s \
zp.inc hardware.inc \
gr_copy.s duck_score.s gr_putsprite_mask.s \
draw_ducks.s move_ducks.s \
duck_graphics/duck_sprites.inc duck_graphics/num_sprites.inc
ca65 -o duck_pond.o duck_pond.s -l duck_pond.lst
duck_graphics/duck_sprites.inc:
cd duck_graphics && make
####
HELLO: hello.bas
$(TOKENIZE) < hello.bas > HELLO
####
clean:
rm -f *.lst *.o QBOOT QLOAD TITLE DUCK_POND ROOF ASPLODE TARGET CLIFF RAT *~
cd asplode_sound && make clean
cd rat_sound && make clean
cd title_sound && make clean
cd asplode_graphics && make clean
cd cliff_graphics && make clean
cd duck_graphics && make clean
cd rat_graphics && make clean
cd roof_graphics && make clean
cd target_graphics && make clean
cd title_graphics && make clean