dos33fsprogs/games/sb/hgr_vscroll.s

106 lines
1.8 KiB
ArmAsm

;================================
; HGR vscroll
;================================
; image to scroll in is in $A000
;
; At SCROLL=96 timing = 44,543 + 66,629 = 111,172 cycles
; = approx 9 frames/second so 21s to scroll screen
hgr_vscroll:
ldx #191 ; 2
stx SCROLL ; SCROLL = 0 ; 3
vscroll_loop:
.if 0
; for x=0 to SCROLL
; write 40 bytes of 00
ldx #0 ; 2
vscroll_inner:
lda hposn_high,X ; 4
sta OUTH ; 3
lda hposn_low,X ; 4
sta OUTL ; 3
;====
; 14
ldy #39 ; 2
lda #0 ; 2
;===
; 4
vscroll_line:
sta (OUTL),Y ; 6
dey ; 2
bpl vscroll_line ; 2/3
;=====
; 4+(40*11)-1
; 443
inx ; 2
cpx SCROLL ; 2
bne vscroll_inner ; 2/3
;===============
; assume SCROLL=96
; 96*(14+443+7)-1
;
.endif
; Original = 66629
; optimize = 58564
;====================
; draw bottom part
lda #0 ; 2
sta SCROLL_OFFSET ; 3
ldx SCROLL ; 3
vscroll_bottom:
ldy SCROLL_OFFSET ; 3
lda hposn_high,Y ; 4
ora #$80 ; $20->$A0 ; 2
sta vscroll_in_smc+2 ; INH ; 4
lda hposn_low,Y ; 4
sta vscroll_in_smc+1 ; INL ; 4
;====
; 21
inc SCROLL_OFFSET ; 5
lda hposn_high,X ; 4
sta vscroll_out_smc+2 ; OUTH ; 4
lda hposn_low,X ; 4
sta vscroll_out_smc+1 ; OUTL ; 4
;====
; 21
ldy #39 ; 2
vscroll_bottom_line:
vscroll_in_smc:
lda $A000,Y ; 4
vscroll_out_smc:
sta $2000,Y ; 5
dey ; 2
bpl vscroll_bottom_line ; 2/3
;=====
; 2+40*(14)-1
; 561
inx ; 2
cpx #192 ; 2
bne vscroll_bottom ; 2/3
;==========
;5+96*(42+561+7)-1
; 58564
;=====================
; scroll whole screen
dec SCROLL
bne vscroll_loop
rts