dos33fsprogs/games/sb/play_asplode.s

62 lines
859 B
ArmAsm

ASPLODE_SAMPLE = $D000
ASPLODE_LENGTH = 28 ; $1C
play_asplode:
; only avail if language card
lda SOUND_STATUS
and #SOUND_IN_LC
beq done_play_asplode
; switch in language card
; read/write RAM $d000 bank 1
bit $C083
bit $C083
; call the btc player
lda #<ASPLODE_SAMPLE
sta BTC_L
lda sound_parts,Y ; #>ASPLODE_SAMPLE
sta BTC_H
lda sound_len,Y
tax
;ldx #ASPLODE_LENGTH ; 28 pages long???
jsr play_audio
; read ROM/no-write
bit $c082
done_play_asplode:
rts
; in the game
; bim : bullet launch
; boom : bullet hit
; twang : while asploding
sound_parts:
.byte $D0 ; your
.byte $D8 ; head
.byte $E0 ; a
.byte $E1 ; splode
.byte $D0 ; whole thing
.byte $F0 ; bim
.byte $F4 ; boom
.byte $F8 ; twang
sound_len:
.byte $8
.byte $8
.byte $6
.byte $10
.byte 28
.byte $4
.byte $4
.byte $8