dos33fsprogs/graphics/hgr/parallax/sier.s
2023-02-03 16:18:01 -05:00

178 lines
2.8 KiB
ArmAsm

; Parallax Sierpinski/xor boxes HGR
; by deater (Vince Weaver) <vince@deater.net>
; Already heavily optimized:
; only 128 lines
; frame 0: 27c78 = 162,936 cycles = roughly 6.1 fps
; full 192 lines
; frame 0: 3bf5f = 245,599 cycles = roughly 4 fps
; Zero Page
GBASL = $26
GBASH = $27
HGR_X = $E0
HGR_Y = $E2
HGR_COLOR = $E4
HGR_HORIZ = $E5
HGR_PAGE = $E6
; Soft Switches
PAGE1 = $C054 ; Page1
PAGE2 = $C055 ; Page2
; ROM routines
HGR = $F3E2
HGR2 = $F3D8
HCLR = $F3F2
HPLOT0 = $F457 ; plot at (Y,X), (A)
WAIT = $FCA8 ; delay 1/2(26+27A+5A^2) us
HPOSN = $F411 ; (Y,X),(A) (valued stores in HGRX,XH,Y)
hgr_lookup_h = $1000
hgr_lookup_l = $1100
div4_lookup = $90
parallax:
;===================
; init screen
jsr HGR ; clear PAGE1
jsr HGR2 ; clear PAGE2
;===================
; int tables
ldx #191
hgr_table_loop:
txa
; pha
jsr HPOSN ; X= (y,x) Y=(a), saves values
; pla
; tax
ldx HGR_X
lda GBASL
sta hgr_lookup_l,X
lda GBASH
and #$1F ; 20 30 001X 40 50 010X
sta hgr_lookup_h,X
dex
cpx #$ff
bne hgr_table_loop
ldx #39
div4_loop:
txa
asl
asl
sta div4_lookup,X
dex
bpl div4_loop
parallax_forever:
; increment offsets
inc large_smc+1 ; 6
inc medium_smc+1 ; 6
;========================
; flip page
lda HGR_PAGE ; $40 or $20
eor #$60 ; flip draw_page
sta HGR_PAGE
asl
asl
rol
eor #$1
tax
lda PAGE1,X ; flip show_page
ldy #159 ; init Y
yloop:
;==============
; point output to current line
lda hgr_lookup_l,Y ; 4+
sta out_smc+1 ; 4
lda hgr_lookup_h,Y ; 4+
ora HGR_PAGE ; 3
sta out_smc+2 ; 4
;==============
; current column (work backwards)
ldx #39 ; 2
xloop:
;===========================
; Boxes
tya ; 2
; carry always clear here?
large_smc:
sbc #$DD ; 2
eor div4_lookup,X ; 4
and #$40 ; 2
bne draw_white ; 2/3
; 0 means transparent
skip_color_large:
;===========================
; Sierpinski
tya ; 2
medium_smc:
adc #$DD ; go other way ; 2
and div4_lookup,X ; sierpinski ; 4
bne draw_black ; draw black ; 2/3
draw_purple:
lda #$55 ; purple/green ; 2
bne draw_color ; bra ; 3
draw_black:
lda #$00 ; 2
beq draw_color ; bra ; 3
; white block
draw_white:
lda #$7f ; 2
;========================
; actually draw color
draw_color:
out_smc:
sta $2000,X ; 5
dex ; 2
bpl xloop ; 2/3
dey ; 2
cpy #32 ; 2
bne yloop ; 2/3
beq parallax_forever ; bra ; 3