dos33fsprogs/graphics/hgr/sine/thick.s
Vince Weaver dbd4351b0e orb: add orb
also acciedntally update a few others
2022-02-02 00:20:56 -05:00

148 lines
2.0 KiB
ArmAsm

; thick sine
; TODO: could we get this down to 64 bytes?
; put the sine table in the zero page?
; only generate 64 bytes of sine?
; zero page
GBASL = $26
GBASH = $27
YY = $69
ROW_SUM = $70
HGR_X = $E0
HGR_XH = $E1
HGR_Y = $E2
HGR_COLOR = $E4
HGR_PAGE = $E6
FRAME = $FC
SUM = $FD
SAVEX = $FE
SAVEY = $FF
; soft-switches
FULLGR = $C052
PAGE1 = $C054
; ROM routines
HGR2 = $F3D8
HPOSN = $F411 ; (Y,X),(A) (values stores in HGRX,XH,Y)
HPLOT0 = $F457 ; plot at (Y,X), (A)
; to generate sine table:
; 48 bytes -- initial implementation
;================================
; Clear screen and setup graphics
;================================
thick_sine:
jsr HGR2 ; set hi-res 140x192, page2, fullscreen
; A and Y both 0 at end
;==================
; create sinetable
;ldy #0 ; Y is 0
sinetable_loop:
tya ; 1
and #$f ; 2
tax ; 1
lda sinetable_base,X ; 3
sta sinetable,Y ; 3
eor #$FF ; 1
sta sinetable+32,Y ; 3
txa ; 1
eor #$FF ; 2
sec ; 1
adc #15 ; 2
tax ; 1
lda sinetable_base,X ; 3
sta sinetable+16,Y ; 3
eor #$FF ; 2
sta sinetable+48,Y ; 3
iny ; 1
cpy #$10 ; 2
bne sinetable_loop ; 2
; 37+17=54
; Y is 0 at this point?
;============================
; main loop
;============================
dey
sty HGR_COLOR ; required
; though in emulator it defaults to $FF
draw_circle:
ldy #0
sty SAVEY
blah_smc:
ldx #0
stx SAVEX
circle_loop:
lda SAVEX
and #$3f
tax
lda sinetable,X
; clc
asl
; $60 is midscreen
adc #$60
ldx SAVEY
ldy #0
jsr HPLOT0 ; plot at (Y,X), (A)
inc SAVEX
inc SAVEY
bne circle_loop
done:
inc blah_smc+1
lda SAVEX
and #$3f
cmp #$3f
bne blah
lda HGR_COLOR
eor #$ff
sta HGR_COLOR
blah:
jmp draw_circle
sinetable_base:
; this is actually (32*sin(x))
.byte $00,$03,$06,$09,$0C,$0F,$11,$14
.byte $16,$18,$1A,$1C,$1D,$1E,$1F,$1F
.byte $20
; for bot
; 3F5 - 7d = 378
; jmp oval
sinetable=$6000
;sinetable_base=$F5BA