dos33fsprogs/graphics/hgr/trench/xw.s
2022-05-19 00:35:00 -04:00

128 lines
2.1 KiB
ArmAsm

; Tiny xw
; zero page locations
HGR_SHAPE = $1A
HGR_SHAPE2 = $1B
HGR_BITS = $1C
GBASL = $26
GBASH = $27
A5H = $45
XREG = $46
YREG = $47
; C0-CF should be clear
; D0-DF?? D0-D5 = HGR scratch?
HGR_DX = $D0 ; HGLIN
HGR_DX2 = $D1 ; HGLIN
HGR_DY = $D2 ; HGLIN
HGR_QUADRANT = $D3
HGR_E = $D4
HGR_E2 = $D5
HGR_X = $E0
HGR_X2 = $E1
HGR_Y = $E2
HGR_COLOR = $E4
HGR_HORIZ = $E5
HGR_PAGE = $E6
HGR_SCALE = $E7
HGR_SHAPE_TABLE = $E8
HGR_SHAPE_TABLE2= $E9
HGR_COLLISIONS = $EA
; soft-switch
PAGE1 = $C054
; ROM calls
HGR2 = $F3D8
HGR = $F3E2
HPOSN = $F411
XDRAW0 = $F65D
XDRAW1 = $F661
RESTORE = $FF3F
WAIT = $FCA8 ;; delay 1/2(26+27A+5A^2) us
HCLR = $F3F2 ; A=0, Y=0 after, X unchanged
OUR_ROT=$E0
.zeropage
.globalzp rot_smc
; spinning dsr logo
dsr_spin:
jsr HGR2 ; Hi-res, full screen ; 3
; Y=0, A=0 after this call
sty HGR_SCALE ; 2 init scale to 0
;=========================================
; MAIN LOOP
;=========================================
main_loop:
inc HGR_SCALE ; 2 ; increment scale
inc rot_smc+1 ; 2 ; rotate
inc rot_smc+1 ; 2
;=======================
; xdraw
;=======================
xdraw:
; setup X and Y co-ords
ldy #0 ; XPOSH always 0 for us
ldx #110
lda #96
jsr HPOSN ; X= (y,x) Y=(a)
; after, A=COLOR.BITS
; Y = xoffset (140/7=20?)
; X = remainder?
jsr HCLR ; A=0 and Y=0 after, X=unchanged
ldx #<shape_dsr ; point to our shape
; ldy #>shape_dsr ; this is always zero since in zero page
rot_smc:
lda #$0 ; set rotation
jsr XDRAW0 ; XDRAW 1 AT X,Y
flip_page:
; flip draw page $20/$40
lda HGR_PAGE
eor #$60
sta HGR_PAGE
; flip page
; have $20/$40 want to map to C054/C055
asl
asl ; $20 -> C=1 $00
asl ; $40 -> C=0 $00
rol
tax
sta PAGE1,X
; A and X are 0/1 here
; if rot_smc not 64 then loop
bit rot_smc+1 ; set V if bit 6 set
bvc main_loop ; 2
; fall through at end and crash
shape_dsr:
.byte $89,$a4,$37,$3f
.byte $9c,$a4,$25,$2d,$06,$00