dos33fsprogs/music/still_alive/display_art.s

467 lines
6.8 KiB
ArmAsm

;============================
; Draw Lineart around edges
;============================
setup_edges:
lda FORTYCOL
bne fortycol_lineart
eightycol_lineart:
; Draw top line
lda #' '+$80
sta dal_first+1
lda #'-'+$80
sta dal_second+1
jsr draw_ascii_line
; Draw columns
ldy #20
lda #'|'+$80
sta dal_first+1
lda #' '+$80
sta dal_second+1
line_loop:
jsr draw_ascii_line
dey
bne line_loop
; Draw bottom line
lda #' '+$80
sta dal_first+1
lda #'-'+$80
sta dal_second+1
jsr draw_ascii_line
jsr word_bounds
rts
fortycol_lineart:
jsr word_bounds
rts
;=====================
; Draw ascii line art
;
; trashes A,X
draw_ascii_line:
dal_first:
lda #'|'+$80
jsr COUT1
ldx #38
dal_second:
lda #' '+$80
dal_loop:
jsr COUT1
dex
bne dal_loop
lda dal_first+1
jsr COUT1
lda #13+$80
jsr COUT1
rts
;=============================
; Draw ASCII art
;=============================
; Eventually will be LZ4 encoded to save room
; It's 7063 bytes of data unencoded
; A is which one to draw
draw_ascii_art:
sty TEMPY
asl ; point to ascii art we want
tay
dey
dey
lda ascii_art,Y
sta OUTL
lda ascii_art+1,Y
sta OUTH
lda FORTYCOL
bne fortycol_ascii_art
;======================================================================
;======================================================================
eightycol_ascii_art:
ldy #2 ; put it at line 1 (2-byte addresses)
art_line_loop80:
lda #$00
sta DRAW_PAGE
clc
lda gr_offsets,Y ; load offset of line
adc #20 ; start second half of screen
sta GBASL
lda gr_offsets+1,Y
sta GBASH
iny
iny
sty YY
ldy #0
ascii_loop80:
lda (OUTL),Y ; see if done
beq done_ascii_total80
cmp #13+$80 ; see if line feed
beq done_ascii_line80
jsr store80
iny
jmp ascii_loop80
done_ascii_line80:
iny
tya ; bump art pointer by Y
clc
adc OUTL
sta OUTL
lda #0
adc OUTH
sta OUTH
lda #' '+$80
ascii_pad80: ; pad out with spaces for 40 columns
cpy #41
bcs done_pad80
jsr store80
iny
jmp ascii_pad80
done_pad80:
ldy YY ; load Y value
jmp art_line_loop80
done_ascii_total80:
ldy TEMPY
rts
;======================
store80:
sty DISP_PAGE
ldy #0
bit DRAW_PAGE
bmi store80_odd
store80_even:
bit PAGE1
sta (GBASL),Y
dec DRAW_PAGE
jmp store80_done
store80_odd:
bit PAGE0
sta (GBASL),Y
inc GBASL
inc DRAW_PAGE
store80_done:
ldy DISP_PAGE
rts
;======================================================================
;======================================================================
fortycol_ascii_art:
ldy #8 ; put it at line 4 (2-byte addresses)
art_line_loop:
lda gr_offsets,Y ; load offset of line
sta GBASL
lda gr_offsets+1,Y
sta GBASH
iny
iny
sty YY
ldy #0
ascii_loop:
lda (OUTL),Y ; see if done
beq done_ascii_total
cmp #13+$80 ; see if line feed
beq done_ascii_line
sta (GBASL),Y ; if not, just draw
iny ; point to next char
jmp ascii_loop
done_ascii_line:
iny
tya ; bump art pointer by Y
clc
adc OUTL
sta OUTL
lda #0
adc OUTH
sta OUTH
lda #' '+$80
ascii_pad: ; pad out with spaces for 40 columns
cpy #40
bcs done_pad
sta (GBASL),Y
iny
jmp ascii_pad
done_pad:
ldy YY ; load Y value
jmp art_line_loop
done_ascii_total:
ldy TEMPY
rts
.if 0
;=======================
; art update y
; set output to point at right row on screen
art_update_y:
pha
sty TEMPY ; save Y (FIXME: always 0? so no need to save)
; (just set to 0 when done?)
ldy YY
lda gr_offsets,Y ; load offset of line
sta GBASL
lda gr_offsets+1,Y
sta GBASH
iny
iny
sty YY
ldy TEMPY
pla
rts
; LZ4 decode Art
; Based on Code by Peter Ferrie (qkumba) (peter.ferrie@gmail.com)
;======================
; LZ4 decode art
;======================
; input buffer in LZ4_SRC
; output buffer is both $800 (graphics page2, for delta lookups)
; as well as screen
lz4_decode_art:
draw_ascii_art:
asl ; point to ascii art we want
tay
dey
dey
lda ascii_art,Y
sta LZ4_SRC
lda ascii_art+1,Y
sta LZ4_SRC+1
lda #0 ; store output to $800
sta LZ4_DST
lda #8
sta LZ4_DST+1
; Also write to graphics mem
ldy #8 ; Start at line 4 (2-byte addresses)
sty YY
jsr art_update_y
; begin LZ4 code
art_unpmain:
ldy #0 ; used to index, always zero
sty LZ4_DONE
art_parsetoken:
jsr getsrc ; get next token
pha ; save for later (need bottom 4 bits)
lsr ; number of literals in top 4 bits
lsr ; so shift into place
lsr
lsr
beq art_copymatches ; if zero, then no literals
; jump ahead and copy
jsr buildcount ; add up all the literal sizes
; result is in ram[count+1]-1:A
tax ; now in ram[count+1]-1:X
jsr docopy_art ; copy the literals
; we end on 0, not on size
lda LZ4_DONE
bne done_lz4_art
; lda LZ4_SRC ; 16-bit compare
; cmp LZ4_END ; to see if we have reached the end
; lda LZ4_SRC+1
; sbc LZ4_END+1
; bcs done_lz4_art
art_copymatches:
jsr getsrc ; get 16-bit delta value
sta DELTA
jsr getsrc
sta DELTA+1
pla ; restore token
and #$0f ; get bottom 4 bits
; match count. 0 means 4
; 15 means 19+, must be calculated
jsr buildcount ; add up count bits, in ram[count+1]-:A
clc
adc #4 ; adjust count by 4 (minmatch)
tax ; now in ramp[count+1]-1:X
beq art_copy_no_adjust ; BUGFIX, don't increment if
; exactly a multiple of 0x100
bcc art_copy_no_adjust
inc COUNT+1 ; increment if we overflowed
art_copy_no_adjust:
lda LZ4_SRC+1 ; save src on stack
pha
lda LZ4_SRC
pha
sec ; subtract delta
lda LZ4_DST ; from destination, make new src
sbc DELTA
sta LZ4_SRC
lda LZ4_DST+1
sbc DELTA+1
sta LZ4_SRC+1
jsr docopy_art ; do the copy
pla ; restore the src
sta LZ4_SRC
pla
sta LZ4_SRC+1
jmp art_parsetoken ; back to parsing tokens
done_lz4_art:
pla
rts
;============
; getput_art
;============
; gets a byte, then puts the byte
getput_art:
jsr getsrc
; fallthrough to putdst
;=============
; putdst_art
;=============
; store A into destination
putdst_art:
cmp #0
bne putdst_check_cr
lda #1
sta LZ4_DONE
rts
putdst_check_cr:
cmp #13+$80
bne putdst_normal_art
jsr art_update_y ; FIXME: inline?
jmp putdst_notext_art
putdst_normal_art:
sta (GBASL), Y ; store to text page
inc GBASL ; increment 16-bit pointer
bne putdst_end_art2 ; if overflow, increment top byte
inc GBASL+1
putdst_end_art2:
putdst_notext_art:
sta (LZ4_DST), Y ; store A into destination
inc LZ4_DST ; increment 16-bit pointer
bne putdst_end_art ; if overflow, increment top byte
inc LZ4_DST+1
putdst_end_art:
rts
;=============================
; docopy_art
;=============================
; copies ram[count+1]-1:X bytes
; from src to dst
docopy_art:
docopy_loop_art:
jsr getput_art ; get/put byte
dex ; decrement count
bne docopy_loop_art ; if not zero, loop
dec COUNT+1 ; if zero, decrement high byte
bne docopy_loop_art ; if not zero, loop
rts
.endif