dos33fsprogs/utils/hgr-utils
Vince Weaver bb765bcbc7 hgr_font: sorta have bios screen working 2023-08-27 13:28:23 -04:00
..
Makefile png2font: add png2font tool 2023-08-23 23:36:02 -04:00
README utils: fix up so all compiles again 2021-01-05 16:13:43 -05:00
dump_table.c flyer: shave some bytes off 2022-01-09 18:10:45 -05:00
hgr.pal re-arranged the entire directory structure 2021-01-05 15:29:31 -05:00
hgr2png.c hgr2png: update generation of white and black colors 2021-02-07 01:04:03 -05:00
hgr_make_sprite.c peasant: boat mostly working 2021-09-16 22:51:55 -04:00
pcx2hgr.c re-arranged the entire directory structure 2021-01-05 15:29:31 -05:00
png2dhgr.c dhgr_viewer: automate 2023-04-27 01:24:38 -04:00
png2font.c hgr_font: sorta have bios screen working 2023-08-27 13:28:23 -04:00
png2hgr.c hgr-util: png2hgr: try to autodetect correct black and white better 2021-06-29 00:58:09 -04:00
shape_table.c utils: fix odd bug in shape_table 2022-05-18 20:31:41 -04:00

README

These are some tools for manipulating HGR Apple 2 graphics.


pcx2hgr:	converts a 140x160 (or 140x192) PCX image file
                into an Apple II HGR graphics file that can 
		be loaded with "BLOAD IMAGE,A$2000"

		To get it to work, create an image with the GIMP.
		Scale to 140x160.  Save as indexed with the 
		included "hgr.pal" palette.

                It also works with 280x160 but in that case it ignores
		colors and only generates black and white output.


pcx2dhgr:	converts to Double Hires
	

shape_table:  create an Apple shape table for use with
              DRAW and XDRAW commands
	      
	      can generate BASIC code to load it (via DATA) or
	      else a binary version that can be BLOADed
	      
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