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https://github.com/deater/dos33fsprogs.git
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b1238af49d
this will probably upset people
147 lines
2.3 KiB
ArmAsm
147 lines
2.3 KiB
ArmAsm
; Generator, deep under Myst Island
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; by deater (Vince Weaver) <vince@deater.net>
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; Zero Page
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.include "zp.inc"
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.include "hardware.inc"
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.include "common_defines.inc"
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.include "common_routines.inc"
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generator_start:
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;===================
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; init screen
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;===================
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jsr TEXT
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jsr HOME
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bit KEYRESET
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bit SET_GR
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bit PAGE0
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bit LORES
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bit FULLGR
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;=================
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; set up location
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;=================
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lda #<locations
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sta LOCATIONS_L
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lda #>locations
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sta LOCATIONS_H
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lda #0
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sta DRAW_PAGE
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sta LEVEL_OVER
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; init cursor
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lda #20
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sta CURSOR_X
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sta CURSOR_Y
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; set up initial location
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jsr change_location
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lda #1
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sta CURSOR_VISIBLE ; visible at first
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game_loop:
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;=================
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; reset things
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;=================
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lda #0
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sta IN_SPECIAL
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sta IN_RIGHT
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sta IN_LEFT
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;====================================
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; copy background to current page
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;====================================
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jsr gr_copy_to_current
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;====================================
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; handle special-case forground logic
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;====================================
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; handle generator puzzle
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lda LOCATION
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cmp #GEN_TOWER1_TOP
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bne location_generator
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jsr draw_circuit_breaker
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jmp nothing_special
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location_generator:
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cmp #GEN_GENERATOR_ROOM
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bne nothing_special
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lda DIRECTION
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and #$f
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cmp #DIRECTION_N
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bne nothing_special
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jsr generator_update_volts
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jsr generator_draw_buttons
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jmp nothing_special
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nothing_special:
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;====================================
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; draw pointer
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;====================================
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jsr draw_pointer
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;====================================
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; page flip
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;====================================
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jsr page_flip
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;====================================
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; handle keypress/joystick
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;====================================
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jsr handle_keypress
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;====================================
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; inc frame count
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;====================================
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inc FRAMEL
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bne room_frame_no_oflo
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inc FRAMEH
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room_frame_no_oflo:
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;====================================
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; check level over
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;====================================
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lda LEVEL_OVER
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bne really_exit
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jmp game_loop
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really_exit:
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jmp end_level
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;==========================
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; includes
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;==========================
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; graphics data
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.include "graphics_generator/generator_graphics.inc"
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; puzzles
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.include "generator_puzzle.s"
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; level data
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.include "leveldata_generator.inc"
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; sound
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.include "simple_sounds.s"
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