dos33fsprogs/games/peasant/cliff.s

187 lines
2.5 KiB
ArmAsm

; Peasant's Quest
; Cliff Base
WHICH_PEASANTRY=0
; by Vince `deater` Weaver vince@deater.net
.include "hardware.inc"
.include "zp.inc"
.include "qload.inc"
cliff_base:
lda #0
sta GAME_OVER
sta FRAME
jsr hgr_make_tables
jsr hgr2 ; Hi-res graphics, no text at bottom
; Y=0, A=0 after this called
; update map location
; jsr update_map_location
; update score
jsr update_score
;=============================
;=============================
; new screen location
;=============================
;=============================
new_location:
lda #0
sta GAME_OVER
;=====================
; load bg
lda #<cliff_base_lzsa
sta getsrc_smc+1
lda #>cliff_base_lzsa
sta getsrc_smc+2
lda #$40
jsr decompress_lzsa2_fast
; load priority to $400
; indirectly as we can't trash screen holes
lda #<cliff_base_priority_lzsa
sta getsrc_smc+1
lda #>cliff_base_priority_lzsa
sta getsrc_smc+2
lda #$20 ; temporarily load to $2000
jsr decompress_lzsa2_fast
; copy to $400
jsr gr_copy_to_page1
; put peasant text
lda #<peasant_text
sta OUTL
lda #>peasant_text
sta OUTH
jsr hgr_put_string
; put score
jsr print_score
;=====================
; move peasant
; FIXME: don't do this if loading game
lda #20
sta PEASANT_X
lda #150
sta PEASANT_Y
;====================
; save background
lda PEASANT_X
sta CURSOR_X
lda PEASANT_Y
sta CURSOR_Y
;=======================
; draw initial peasant
jsr save_bg_1x28
jsr draw_peasant
game_loop:
jsr move_peasant
inc FRAME
jsr check_keyboard
lda GAME_OVER
bmi oops_new_location
bne game_over
; delay
lda #200
jsr wait
jmp game_loop
oops_new_location:
jmp new_location
;************************
; exit level
;************************
game_over:
rts
.include "wait_keypress.s"
.include "draw_peasant.s"
.include "gr_copy.s"
.include "new_map_location.s"
.include "peasant_move.s"
.include "parse_input.s"
.include "inventory.s"
.include "score.s"
.include "keyboard.s"
.include "wait.s"
.include "wait_a_bit.s"
.include "version.inc"
.include "loadsave_menu.s"
; Moved to qload
;.include "decompress_fast_v2.s"
;.include "hgr_font.s"
;.include "draw_box.s"
;.include "hgr_rectangle.s"
;.include "hgr_1x28_sprite_mask.s"
;.include "hgr_1x5_sprite.s"
;.include "hgr_partial_save.s"
;.include "hgr_input.s"
;.include "hgr_tables.s"
;.include "hgr_text_box.s"
;.include "clear_bottom.s"
;.include "hgr_hgr2.s"
.include "graphics_cliff/cliff_graphics.inc"
.include "graphics_cliff/priority_cliff.inc"