dos33fsprogs/demos/dni/zp.inc
2024-06-19 10:23:20 -04:00

173 lines
2.7 KiB
PHP

;; Zero Page
;; ZX02 addresses
ZP=$00
offset = ZP+0
ZX0_src = ZP+2
ZX0_dst = ZP+4
bitr = ZP+6
pntr = ZP+7
; disk code
NIBCOUNT = $09
CURRENT_DRIVE = $0A
DRIVE1_DISK = $0B
DRIVE2_DISK = $0C
DRIVE1_TRACK = $0D
DRIVE2_TRACK = $0E
;; Zero page monitor routines addresses
WNDLFT = $20
WNDWDTH = $21
WNDTOP = $22
WNDBTM = $23
CH = $24
CV = $25
GBASL = $26
GBASH = $27
BASL = $28
BASH = $29
H2 = $2C
X_LEFT = $2C
V2 = $2D
MASK = $2E
COLOR_MASK = $2F
COLOR = $30
COMPT1 = $30
COMPT2 = $31
SEEDL = $4e
SEEDH = $4f
;XMAX = $50
PARAM1 = $50
PARAM2 = $51
PARAM3 = $52
PARAM4 = $53
WHICH_TRACK = $54
ORNAMENT_L = $60
ORNAMENT_H = $61
SAMPLE_L = $62
SAMPLE_H = $63
LOOP = $64
MB_ADDR_L = $65
MB_ADDR_H = $66
MB_VALUE = $67
DONE_PLAYING = $68
DONE_SONG = $69
PT3_TEMP = $6A
APPLEII_MODEL = $6B
AY_REGISTERS = $70
A_FINE_TONE = $70
A_COARSE_TONE = $71
B_FINE_TONE = $72
B_COARSE_TONE = $73
C_FINE_TONE = $74
C_COARSE_TONE = $75
NOISE = $76
ENABLE = $77
PT3_MIXER_VAL = $77
A_VOLUME = $78
B_VOLUME = $79
C_VOLUME = $7A
ENVELOPE_FINE = $7B
ENVELOPE_COARSE = $7C
ENVELOPE_SHAPE = $7D
PATTERN_L = $7E
PATTERN_H = $7F
; We have to save/restore the following values
; when loading/storing from disk
WHICH_LOAD = $80 ; which file to load
DIRECTION = $81
DIRECTION_N = $1
DIRECTION_S = $2
DIRECTION_E = $4
DIRECTION_W = $8
DIRECTION_ANY=$f
DIRECTION_ONLY_POINT = $40 ; do not change pointer to grab
DIRECTION_SPLIT = $80 ; split text/graphics
LOCATION = $82
JS_BUTTON_STATE = $83
CURRENT_DISK = $84
JOYSTICK_ENABLED = $85
SOUND_STATUS = $86
SOUND_DISABLED = $80
SOUND_IN_LC = $01 ; $01 sound effects in language card
SOUND_MOCKINGBOARD = $02 ; mockingboard detected
SCENE_COUNT = $87
ANIMATE_FRAME = $88
LEVEL_OVER = $89
GAME_OVER = $FF
TOUCHED_ENEMY = $80
NEXT_LEVEL = $01
LOCATIONS_L = $8A
LOCATIONS_H = $8B
DISP_PAGE = $8C
DRAW_PAGE = $8D
WHICH_OVERLAY = $8E
; Riven zero page addresses
FRAMEL = $90
FRAMEH = $91
CURSOR_X = $92
CURSOR_Y = $93
XPOS = $94
YPOS = $95
LOCATION_STRUCT_L = $96
LOCATION_STRUCT_H = $97
IN_SPECIAL = $98
CURSOR_VISIBLE = $99
IN_LEFT = $9A
IN_RIGHT = $9B
UPDATE_POINTER = $9C
;APPLEII_MODEL = $9D
HGR_PAGE = $9E
WHICH_SLOT = $9F
Table1 = $A0 ; 40 bytes ($28) A0-C7
Table2 = $C8 ; 40 bytes ($28) C8-EF
SIN_COUNT = $F2
DRAW_NUMBER = $F3
NUMBER_HIGH = $F4
NUMBER_LOW = $F5
SPRITEX = $F6
SPRITEY = $F7
SPRITE_XSIZE = $F8
TEMP = $F9
MASKL = $FA
MASKH = $FB
INL = $FC
INH = $FD
OUTL = $FE
OUTH = $FF