mirror of
https://github.com/deater/dos33fsprogs.git
synced 2024-12-29 00:31:52 +00:00
b1238af49d
this will probably upset people
333 lines
4.7 KiB
ArmAsm
333 lines
4.7 KiB
ArmAsm
; That Cabin in the woods
|
|
|
|
; by deater (Vince Weaver) <vince@deater.net>
|
|
|
|
; Zero Page
|
|
.include "zp.inc"
|
|
.include "hardware.inc"
|
|
.include "common_defines.inc"
|
|
.include "common_routines.inc"
|
|
|
|
cabin_start:
|
|
;===================
|
|
; init screen
|
|
jsr TEXT
|
|
jsr HOME
|
|
bit KEYRESET
|
|
|
|
bit SET_GR
|
|
bit PAGE0
|
|
bit LORES
|
|
bit FULLGR
|
|
|
|
;=================
|
|
; set up location
|
|
;=================
|
|
|
|
lda #<locations
|
|
sta LOCATIONS_L
|
|
lda #>locations
|
|
sta LOCATIONS_H
|
|
|
|
|
|
lda #0
|
|
sta DRAW_PAGE
|
|
sta LEVEL_OVER
|
|
|
|
; init cursor
|
|
|
|
lda #20
|
|
sta CURSOR_X
|
|
sta CURSOR_Y
|
|
|
|
; set up initial location
|
|
|
|
jsr cabin_update_state
|
|
|
|
jsr change_location
|
|
|
|
lda #1
|
|
sta CURSOR_VISIBLE ; visible at first
|
|
|
|
lda #0
|
|
sta ANIMATE_FRAME
|
|
|
|
game_loop:
|
|
;=================
|
|
; reset things
|
|
;=================
|
|
|
|
lda #0
|
|
sta IN_SPECIAL
|
|
sta IN_RIGHT
|
|
sta IN_LEFT
|
|
|
|
;====================================
|
|
; copy background to current page
|
|
;====================================
|
|
|
|
jsr gr_copy_to_current
|
|
|
|
;====================================
|
|
; handle matches
|
|
;====================================
|
|
|
|
check_match_lit_outside:
|
|
lda LOCATION
|
|
cmp #CABIN_OUTSIDE
|
|
bne check_match_on_pilot
|
|
|
|
; FIXME: actual game match sputters a bit before going out
|
|
lda HOLDING_ITEM
|
|
cmp #HOLDING_MATCH
|
|
beq put_out_match
|
|
cmp #HOLDING_LIT_MATCH
|
|
bne check_match_on_pilot
|
|
put_out_match:
|
|
lda #0
|
|
sta HOLDING_ITEM
|
|
|
|
check_match_on_pilot:
|
|
lda LOCATION
|
|
cmp #CABIN_INSIDE
|
|
bne done_match_handler
|
|
|
|
lda DIRECTION
|
|
and #$f
|
|
cmp #DIRECTION_E
|
|
bne done_match_handler
|
|
|
|
lda HOLDING_ITEM
|
|
cmp #HOLDING_LIT_MATCH
|
|
bne done_match_handler
|
|
|
|
lda CURSOR_Y
|
|
cmp #34
|
|
bcc done_match_handler
|
|
|
|
lda CURSOR_X
|
|
cmp #13
|
|
bcc done_match_handler
|
|
cmp #17
|
|
bcs done_match_handler
|
|
|
|
lda #$80 ; light pilot
|
|
sta BOILER_LEVEL
|
|
|
|
lda #$0 ; drop match
|
|
sta HOLDING_ITEM
|
|
|
|
done_match_handler:
|
|
|
|
;====================================
|
|
; handle special-case forground logic
|
|
;====================================
|
|
|
|
jsr update_boiler_state
|
|
|
|
jsr draw_marker_switch
|
|
|
|
lda LOCATION
|
|
cmp #CABIN_TREE_BOOK_OPEN
|
|
beq animate_channel_book
|
|
|
|
cmp #CABIN_SAFE
|
|
bne check_boiler
|
|
jsr draw_safe_combination
|
|
jmp nothing_special
|
|
|
|
check_boiler:
|
|
cmp #CABIN_INSIDE
|
|
bne check_basement
|
|
|
|
jsr draw_valve_cabin
|
|
|
|
jmp nothing_special
|
|
|
|
check_basement:
|
|
cmp #CABIN_TREE_BASEMENT
|
|
bne nothing_special
|
|
|
|
jsr draw_valve_basement
|
|
|
|
jmp nothing_special
|
|
|
|
animate_channel_book:
|
|
|
|
lda ANIMATE_FRAME
|
|
cmp #11
|
|
bcc channel_book_good
|
|
lda #0
|
|
sta ANIMATE_FRAME
|
|
|
|
channel_book_good:
|
|
; handle animated linking book
|
|
|
|
lda ANIMATE_FRAME
|
|
asl
|
|
tay
|
|
lda channel_movie,Y
|
|
sta INL
|
|
lda channel_movie+1,Y
|
|
sta INH
|
|
|
|
lda #22
|
|
sta XPOS
|
|
|
|
lda #12
|
|
sta YPOS
|
|
|
|
jsr put_sprite_crop
|
|
|
|
lda FRAMEL
|
|
and #$f
|
|
bne done_animate_book
|
|
|
|
inc ANIMATE_FRAME
|
|
|
|
done_animate_book:
|
|
jmp nothing_special
|
|
|
|
nothing_special:
|
|
|
|
;====================================
|
|
; draw pointer
|
|
;====================================
|
|
|
|
jsr draw_pointer
|
|
|
|
;====================================
|
|
; page flip
|
|
;====================================
|
|
|
|
jsr page_flip
|
|
|
|
;====================================
|
|
; handle keypress/joystick
|
|
;====================================
|
|
|
|
jsr handle_keypress
|
|
|
|
|
|
;====================================
|
|
; inc frame count
|
|
;====================================
|
|
|
|
inc FRAMEL
|
|
bne room_frame_no_oflo
|
|
inc FRAMEH
|
|
room_frame_no_oflo:
|
|
|
|
;====================================
|
|
; check level over
|
|
;====================================
|
|
|
|
lda LEVEL_OVER
|
|
bne really_exit
|
|
jmp game_loop
|
|
|
|
really_exit:
|
|
jmp end_level
|
|
|
|
|
|
; exit back to mist by the clock path
|
|
|
|
enter_clock:
|
|
|
|
lda #DIRECTION_S
|
|
sta DIRECTION
|
|
|
|
lda #MIST_CLOCK
|
|
|
|
jmp exit_to_mist
|
|
|
|
|
|
|
|
handle_clearing:
|
|
|
|
lda DIRECTION
|
|
cmp #DIRECTION_W
|
|
beq enter_path
|
|
|
|
; else going east
|
|
|
|
lda CURSOR_X
|
|
cmp #22
|
|
bcc enter_cabin
|
|
|
|
cmp #27
|
|
bcc marker_switch
|
|
|
|
enter_tree_path:
|
|
lda #DIRECTION_E
|
|
sta DIRECTION
|
|
|
|
lda #CABIN_TREE_PATH
|
|
sta LOCATION
|
|
|
|
jmp change_location
|
|
|
|
marker_switch:
|
|
lda #MARKER_TREE
|
|
jmp click_marker_switch
|
|
|
|
enter_cabin:
|
|
lda #DIRECTION_E
|
|
sta DIRECTION
|
|
|
|
lda LOCATION
|
|
cmp #CABIN_OPEN
|
|
bne open_the_door
|
|
|
|
lda #CABIN_ENTRANCE
|
|
bne done_enter_cabin ; bra
|
|
|
|
open_the_door:
|
|
lda #CABIN_OPEN
|
|
|
|
done_enter_cabin:
|
|
sta LOCATION
|
|
jmp change_location
|
|
|
|
|
|
enter_path:
|
|
|
|
lda #DIRECTION_N
|
|
sta DIRECTION
|
|
|
|
lda #MIST_TREE_CORRIDOR_5
|
|
|
|
jmp exit_to_mist
|
|
|
|
|
|
exit_to_mist:
|
|
|
|
sta LOCATION
|
|
lda #$ff
|
|
sta LEVEL_OVER
|
|
|
|
lda #LOAD_MIST
|
|
sta WHICH_LOAD
|
|
|
|
rts
|
|
|
|
;==========================
|
|
; includes
|
|
;==========================
|
|
|
|
; level graphics
|
|
.include "graphics_cabin/cabin_graphics.inc"
|
|
.include "number_sprites.inc"
|
|
|
|
; puzzles
|
|
.include "marker_switch.s"
|
|
.include "cabin_boiler_puzzle.s"
|
|
|
|
; level data
|
|
.include "leveldata_cabin.inc"
|
|
|
|
; linking books
|
|
.include "link_book_channel.s"
|
|
|
|
.include "simple_sounds.s"
|