mirror of
https://github.com/deater/dos33fsprogs.git
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191 lines
4.8 KiB
ArmAsm
191 lines
4.8 KiB
ArmAsm
; Lo-res fire animation, size-optimized
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; by deater (Vince Weaver) <vince@deater.net>
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; based on code described here http://fabiensanglard.net/doom_fire_psx/
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; 611 bytes at first
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; 601 bytes -- strip out some unused code
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; 592 bytes -- don't init screen
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; 443 bytes -- remove more dead code
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; 206 bytes -- no need to clear screen
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; 193 bytes -- un-cycle exact the random16 code
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; 189 bytes -- more optimization of random16 code
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; 161 bytes -- move to 8-bit RNG
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; 152 bytes -- reduce lookup to top half colors (had to remove brown)
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; also changed maroon to pink
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; 149 bytes -- use monitor GR
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; 149 bytes -- load into zero page
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; 140 bytes -- start using zero-page addressing
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; 139 bytes -- rotate instead of mask for low bit
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; 138 bytes -- bcs instead of jmp
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; 137 bytes -- BIT nop trick to get rid of jump
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; 135 bytes -- push/pull instead of saving to zero page
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; 134 bytes -- replace half of lookup table with math
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; 119 bytes -- replace that half of lookup table with better math
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; 134 bytes -- replace other half of lookup table with math
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; 132 bytes -- replace stack with zp loads
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; 129 bytes -- use Y instead of X
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; 125 bytes -- optimize low byte generationw with branch
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; 113 bytes -- make get_row a subroutine
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; 112 bytes -- regrettable change to the low-byte code
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; 109 bytes -- replace BIT/OR in low calc with an ADC
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; 107 bytes -- replace self-modifying load/store absolute with Y-indirect
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; 106 bytes -- assume bit 8 is as random as bit 0
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; 82 bytes -- use VTAB in firmware to setup addresses
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; (Antoine Vignau on comp.sys.apple2 reminded me of this)
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; 81 bytes -- qkumba points out that GR leaves BASL:BASH pointing at line 23
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; so we can use Y-indirect of BASL to draw the bottom white line
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; 83 bytes -- remove use of X as counter, use CV instead
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; 83 bytes -- tried flipping x/y loops in case it allowed more optimization
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; but the display runs way too slow in that case
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; 81 bytes -- call LF to increment CV + VTAB all at once
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; 80 bytes -- re-arrange how the random stuff happens. remove last BIT hack
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; Zero Page
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SEEDL = $4E
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TEMP = $00
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TEMPY = $01
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OUTL = $04
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OUTH = $05
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CV = $25
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BASL = $28
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BASH = $29
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H2 = $2C
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COLOR = $30
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; 100 = $64
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; Soft Switches
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SET_GR = $C050 ; Enable graphics
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FULLGR = $C052 ; Full screen, no text
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LORES = $C056 ; Enable LORES graphics
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; monitor routines
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ASOFT_GR = $F390
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MON_SETGR = $FB40
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; VTAB notes
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; if Applesoft ROM, we can jump to ASOFT_VTAB which takes value in X
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; this won't work on the original Apple II with Integer ROM
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; we can jum to MON.TABV instead but then have to copy the value
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; to Accumulator first
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; This ovewrites CV (25)
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; Result is in BASL:BASH (28/29)
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ASOFT_VTAB = $F25A
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MON_TABV = $FB5B
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VTAB = $FC22
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LF = $FC66
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fire_demo:
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; GR part
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jsr MON_SETGR ; 3
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bit FULLGR ; 3
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;==========
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; 6
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; Setup white line on bottom
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; note: calling HLINE in firmware would take at least 13 bytes
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; below code is 9
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; we depend on the call to MON_SETGR leaving BASL:BASH set for line 39
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; (thanks to qkumba)
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CLEOL2 = $FCA0 ; on original II, they got rid of it on IIe :(
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; lda #$ff ; 2 bytes shorter on II/II+
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; ldy #0
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; jsr CLEOL2
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lda #$ff ; 2
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ldy #39 ; 2
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white_loop:
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sta (BASL),Y ; hline 23 (46+47) ; 2
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dey ; 1
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bpl white_loop ; 2
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;============
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; 9
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fire_loop:
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lda #22 ; start at line 22 ; 2
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sta CV ; ; 2
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yloop:
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; setup the load/store addresses
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; using Y-indirect is smaller than self-modifying code
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; setup destination to write to (CV) in OUTL:OUTH
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jsr VTAB ; 3
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lda BASL ; 2
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sta OUTL ; 2
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lda BASH ; 2
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sta OUTH ; 2
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; setup source to read from in (CV+1) in BASL:BASH
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jsr LF ; this increments CV and calls VTAB
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dec CV ; restore CV ; 2
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ldy #39 ; 2
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xloop:
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lda (BASL),Y ; load value at row+1 ; 2
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sta (OUTL),Y ; 2
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and #$7 ; mask off ; 2
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tax ; 1
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;=============================
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; random8
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;=============================
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; 8-bit 6502 Random Number Generator
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; Linear feedback shift register PRNG by White Flame
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; http://codebase64.org/doku.php?id=base:small_fast_8-bit_prng
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random8:
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lda SEEDL ; 2
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beq doEor ; 2
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asl ; 1
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beq noEor ; if the input was $80, skip the EOR ; 2
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bcc noEor ; 2
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doEor: eor #$1d ; 2
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noEor: sta SEEDL ; 2
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; end inlined RNG
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bmi no_change ; assume bit 7 is as random as bit 0 ; 2
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lda <(color_progression),X ; 2
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sta (OUTL),Y ; 2
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no_change:
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dey ; 1
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bpl xloop ; 2
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dec CV ; 2
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bpl yloop ; 2
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bmi fire_loop ; 2
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color_progression:
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.byte $00 ; 8->0 ; 1000 0000
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.byte $bb ; 9->11 ; 1001 1011
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.byte $00 ; 10->0 ; 1010 0000
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.byte $aa ; 11->10 ; 1011 1010
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.byte $00 ; 12->0 ; 1100 0000
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.byte $99 ; 13->9 ; 1101 1001
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.byte $00 ; 14->0 ; 1110 0000
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.byte $dd ; 15->13 ; 1111 1101
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