dos33fsprogs/games/peasant/peasant2.s

245 lines
3.7 KiB
ArmAsm

; Peasant's Quest
; Peasantry Part 2 (second line of map)
; haystack, puddle, archery, river, knight (pass)
WHICH_PEASANTRY=1
; by Vince `deater` Weaver vince@deater.net
; with apologies to everyone
.include "hardware.inc"
.include "zp.inc"
.include "qload.inc"
peasant_quest:
lda #0
sta GAME_OVER
sta FRAME
jsr hgr_make_tables ; necessary?
jsr hgr2 ; necessary?
; update map location
jsr update_map_location
; update score
jsr update_score
;=============================
;=============================
; new screen location
;=============================
;=============================
new_location:
lda #0
sta GAME_OVER
;=====================
; load bg
; we are PEASANT2 so locations 5...9 map to 0...4
lda MAP_LOCATION
sec
sbc #5
tax
lda map_backgrounds_low,X
sta getsrc_smc+1
; sta last_bg_l
lda map_backgrounds_hi,X
sta getsrc_smc+2
; sta last_bg_h
lda #$40
jsr decompress_lzsa2_fast
; we are PEASANT2 so locations 5...9 map to 0...4
lda MAP_LOCATION
sec
sbc #5
tax
lda map_priority_low,X
sta getsrc_smc+1
lda map_priority_hi,X
sta getsrc_smc+2
lda #$20
jsr decompress_lzsa2_fast
jsr gr_copy_to_page1
; put peasant text
lda #<peasant_text
sta OUTL
lda #>peasant_text
sta OUTH
jsr hgr_put_string
; put score
jsr print_score
;====================
; save background
lda PEASANT_X
sta CURSOR_X
lda PEASANT_Y
sta CURSOR_Y
;=======================
; draw initial peasant
jsr save_bg_1x28
jsr draw_peasant
game_loop:
jsr move_peasant
inc FRAME
jsr check_keyboard
lda GAME_OVER
bmi oops_new_location
bne game_over
; delay
lda #200
jsr wait
jmp game_loop
oops_new_location:
jmp new_location
;************************
; exit level
;************************
game_over:
rts
.include "wait_keypress.s"
.include "draw_peasant.s"
.include "gr_copy.s"
.include "new_map_location.s"
.include "peasant_move.s"
.include "score.s"
.include "parse_input.s"
.include "keyboard.s"
.include "wait.s"
.include "wait_a_bit.s"
.include "graphics/graphics_peasant2.inc"
.include "graphics/priority_peasant2.inc"
.include "version.inc"
.include "inventory.s"
.include "loadsave_menu.s"
; moved to QLOAD
;.include "decompress_fast_v2.s"
;.include "hgr_font.s"
;.include "draw_box.s"
;.include "hgr_rectangle.s"
;.include "hgr_1x28_sprite_mask.s"
;.include "hgr_1x5_sprite.s"
;.include "hgr_partial_save.s"
;.include "hgr_input.s"
;.include "hgr_tables.s"
;.include "hgr_text_box.s"
;.include "clear_bottom.s"
;.include "hgr_hgr2.s"
;.include "text/common.inc"
;help_message:
;.byte 0,43,24, 0,253,82
;.byte 8,41,"I don't understand. Type",13
;.byte "HELP for assistances.",0
;fake_error1:
;.byte 0,43,24, 0,253,82
;.byte 8,41,"?SYNTAX ERROR IN 1020",13
;.byte "]",127,0
;fake_error2:
;.byte 0,43,24, 0,253,82
;.byte 8,41,"?UNDEF'D STATEMENT ERROR",13
;.byte "]",127,0
map_backgrounds_low:
.byte <haystack_lzsa ; 5 -- haystack
.byte <puddle_lzsa ; 6 -- puddle
.byte <archery_lzsa ; 7 -- archery
.byte <river_lzsa ; 8 -- river
.byte <knight_lzsa ; 9 -- knight
map_backgrounds_hi:
.byte >haystack_lzsa ; 5 -- haystack
.byte >puddle_lzsa ; 6 -- puddle
.byte >archery_lzsa ; 7 -- archery
.byte >river_lzsa ; 8 -- river
.byte >knight_lzsa ; 9 -- knight
map_priority_low:
.byte <haystack_priority_lzsa ; 5 -- haystack
.byte <puddle_priority_lzsa ; 6 -- puddle
.byte <archery_priority_lzsa ; 7 -- archery
.byte <river_priority_lzsa ; 8 -- river
.byte <knight_priority_lzsa ; 9 -- knight
map_priority_hi:
.byte >haystack_priority_lzsa ; 5 -- haystack
.byte >puddle_priority_lzsa ; 6 -- puddle
.byte >archery_priority_lzsa ; 7 -- archery
.byte >river_priority_lzsa ; 8 -- river
.byte >knight_priority_lzsa ; 9 -- knight