mirror of
https://github.com/deater/dos33fsprogs.git
synced 2025-01-13 22:30:49 +00:00
442 lines
11 KiB
ArmAsm
442 lines
11 KiB
ArmAsm
; Kansasfest HackFest Entry
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; Zero Page
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DRAW_PAGE = $EE
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CURRENT_OFFSET = $EF
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OFFSET_GOVERNOR = $F0
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; Soft Switches
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SET_GR = $C050 ; Enable graphics
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FULLGR = $C052 ; Full screen, no text
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PAGE0 = $C054 ; Page0
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PAGE1 = $C055 ; Page1
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LORES = $C056 ; Enable LORES graphics
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; ROM routines
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TEXT = $FB36 ;; Set text mode
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HOME = $FC58 ;; Clear the text screen
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WAIT = $FCA8 ;; delay 1/2(26+27A+5A^2) us
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;===================
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; init screen
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jsr TEXT
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jsr HOME
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lda #0
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sta DRAW_PAGE
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sta CURRENT_OFFSET
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sta OFFSET_GOVERNOR
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; Clear Page0
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lda #$00
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sta DRAW_PAGE
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jsr clear_gr
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; draw border line
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lda #$55
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ldy #38
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jsr hline
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; Clear Page1
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lda #$4
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sta DRAW_PAGE
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lda #$44
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jsr clear_gr
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; draw border line
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lda #$55
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ldy #38
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jsr hline
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;==================
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; Draw Temp Rasters
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;==================
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lda #$0
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sta DRAW_PAGE
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lda #$b1
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ldy #10
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jsr hline
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lda #$3f
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ldy #12
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jsr hline
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lda #$4
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sta DRAW_PAGE
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lda #$f3
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ldy #10
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jsr hline
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lda #$1b
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ldy #12
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jsr hline
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; temporarily draw HELLO
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ldy CURRENT_OFFSET
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ldx #0
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data_loop2:
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lda words,Y
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sta $6d0,X
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lda words2,Y
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sta $750,X
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lda words3,Y
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sta $ad0,X
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lda words4,Y
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sta $b50,X
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iny
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inx
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cpx #40
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bne data_loop2
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;=====================================================
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; attempt vapor lock
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; by reading the "floating bus" we can see most recently
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; written value of the display
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; we look for $55 (which is the grey line)
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;=====================================================
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; See:
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; Have an Apple Split by Bob Bishop
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; Softalk, October 1982
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; Challenges: each scan line scans 40 bytes.
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; The blanking happens at the *beginning*
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; So 65 bytes are scanned, starting at adress of the line - 25
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; the scan takes 8 cycles, look for 4 repeats of the value
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; to avoid false positive found if the horiz blanking is mirroring
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; the line (max 3 repeats in that case)
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vapor_lock_loop: ; first make sure we have all zeroes
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LDA #$00
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zxloop:
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LDX #$04
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wiloop:
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CMP $C051
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BNE zxloop
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DEX
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BNE wiloop
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LDA #$55 ; now look for four all grey
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zloop:
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LDX #$04
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qloop:
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CMP $C051
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BNE zloop
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DEX
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BNE qloop
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; found first line of low-res grey, need to kill time
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; until we can enter at top of screen
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; so we want roughly 10 lines * 4 = 40*65 = 2600+4550-65
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; +4550 - 65 (for the scanline we missed) = 7085 - 12 = 7073
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; GR part
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bit LORES ; 4
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bit SET_GR ; 4
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bit FULLGR ; 4
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; want 7073
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; Try X=26 Y=52 cycles=7073
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lda #0 ; 2
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lda #0 ; 2
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ldy #52 ; 2
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loopA:
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ldx #26 ; 2
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loopB:
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dex ; 2
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bne loopB ; 2nt/3
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dey ; 2
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bne loopA ; 2nt/3
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jmp display_loop
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.align $100
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;================================================
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; Display Loop
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;================================================
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; each scan line 65 cycles
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; 1 cycle each byte (40cycles) + 25 for horizontal
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; Total of 12480 cycles to draw screen
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; Vertical blank = 4550 cycles (70 scan lines)
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; Total of 17030 cycles to get back to where was
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; We want to alternate between page1 and page2 every 65 cycles
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; vblank = 4550 cycles to do scrolling
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; 2 + 48*( (4+2+25*(2+3)) + (4+2+23*(2+3)+4+5)) + 9)
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; 48*[(6+125)-1] + [(6+115+10)-1]
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display_loop:
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ldy #48 ; 2
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outer_loop:
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bit PAGE0 ; 4
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ldx #25 ; 130 cycles with PAGE0 ; 2
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page0_loop: ; delay 126+bit
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dex ; 2
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bne page0_loop ; 2/3
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bit PAGE1 ; 4
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ldx #23 ; 130 cycles with PAGE1 ; 2
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page1_loop: ; delay 115+(7 loop)+4 (bit)+4(extra)
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dex ; 2
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bne page1_loop ; 2/3
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nop ; 2
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lda DRAW_PAGE ; 3
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dey ; 2
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bne outer_loop ; 2/3
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;======================================================
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; We have 4550 cycles in the vblank, use them wisely
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;======================================================
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; delay 2717 (4550 +1 from falltrough, -2 for loadup, -1832 for scroll)
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; Try X=8 Y=59 cycles=2715
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; waste 2 cycles
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;lda DRAW_PAGE ; 3
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;lda DRAW_PAGE ; 3
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nop ; 2
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ldy #59 ; 2
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loop5:
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ldx #8 ; 2
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loop6:
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dex ; 2
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bne loop6 ; 2nt/3
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dey ; 2
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bne loop5 ; 2nt/3
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; jmp display_loop ; 3
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;================================
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; SCROLL THE TEXT
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;================================
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; 5+ 40*(36 + 9)+5+3 -1 + 20
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; 12+40*(45) + 19 = 1832
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ldy CURRENT_OFFSET ; 3
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ldx #0 ; 2
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data_loop:
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lda words,Y ; 4+
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sta $6d0,X ; 5
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lda words2,Y ; 4+
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sta $750,X ; 5
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lda words3,Y ; 4+
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sta $ad0,X ; 5
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lda words4,Y ; 4+
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sta $b50,X ; 5
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iny ; 2
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inx ; 2
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cpx #40 ; 2
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bne data_loop ; 2nt/3
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inc OFFSET_GOVERNOR ; 5
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lda OFFSET_GOVERNOR ; 3
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cmp #6 ; 2
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bne not_yet ; 2
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inc CURRENT_OFFSET ; 5
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lda #0 ; 2
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sta OFFSET_GOVERNOR ; 3
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jmp all_done ; 3
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not_yet:
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; 1
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lda OFFSET_GOVERNOR ; 3
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lda OFFSET_GOVERNOR ; 3
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lda OFFSET_GOVERNOR ; 3
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lda OFFSET_GOVERNOR ; 3
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all_done:
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jmp display_loop ; 3
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;==================================
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; HLINE
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;==================================
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; Color in A
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; Y has which line
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hline:
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pha ; 3
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ldx gr_offsets,y ; 4+
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stx hline_loop+1 ; 4
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lda gr_offsets+1,y ; 4+
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clc ; 2
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adc DRAW_PAGE ; 3
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sta hline_loop+2 ; 4
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pla ; 4
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ldx #39 ; 2
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hline_loop:
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sta $5d0,X ; 38 ; 5
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dex ; 2
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bpl hline_loop ; 2nt/3
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rts ; 6
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;==========================
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; Clear gr screen
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;==========================
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; Color in A
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clear_gr:
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ldy #46
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clear_page_loop:
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jsr hline
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dey
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dey
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bpl clear_page_loop
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rts
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.align $100
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words:
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; H E L L O
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.byte $D1,$00,$D1,$00, $D1,$01,$00, $D1,$00,$00, $D1,$00,$00, $D0,$01,$D0,$00, $00, $00
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; K F E S T
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.byte $D1,$00,$D1,$00, $D1,$01,$00, $D1,$01,$00, $D1,$D1,$00, $01,$D1,$01,$00
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; 1 8 . . .
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.byte $00,$D1,$00, $D0,$01,$D0,$00, $00,$00,$00, $00,$00,$00, $00,$00,$00, $00,$00
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; H A V E
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.byte $D1,$00,$D1,$00, $D0,$01,$D0,$00, $D1,$00,$D1,$00, $D1,$01,$00, $00,$00
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; Y O U
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.byte $D1,$00,$D1,$00, $D0,$01,$D0,$00, $D1,$00,$D1,$00, $00,$00
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; E V E R
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.byte $D1,$01,$00, $D1,$00,$D1,$00, $D1,$01,$00, $D1,$01,$D1,$00, $00,$00
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; S E E N
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.byte $D1,$D1,$00, $D1,$01,$00, $D1,$01,$00, $D1,$00,$D0,$D1,$00, $00,$00
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; 4 0 x
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.byte $D1,$00,$D1,$00, $D0,$01,$D0,$00, $D0,$00,$D0,$00
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; 9 6
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.byte $D1,$01,$D1,$00, $D1,$01,$01,$00, $00,$00
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; L O R E S
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.byte $D1,$00,$00, $D0,$01,$D0,$00, $D1,$01,$D1,$00, $D1,$01,$00, $D1,$D1,$00
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; Apple
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.byte $00,$00,$C0,$C0,$CC,$C0,$00,$00
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; VMW Logo
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.byte $0,$0,$11,$11,$11,$11,$11,$44, $22,$22,$22,$22,$22,$44, $22,$22,$22,$22,$22,$00
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; Apple
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.byte $0,$0,$00,$C0,$C0,$CC,$C0,$0
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.repeat 64
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.byte $0
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.endrep
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words2:
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.byte $24,$04,$24,$00, $24,$20,$00, $24,$20,$00, $24,$20,$00, $04,$20,$04,$00, $00,$00
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.byte $24,$04,$20,$00, $24,$00,$00, $24,$20,$00, $20,$24,$00, $00,$24,$00,$00
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.byte $00,$24,$00, $04,$20,$04,$00, $20,$20,$00, $20,$20,$00, $20,$20,$00, $00,$00
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.byte $24,$04,$24,$00, $24,$00,$24,$00, $04,$20,$04,$00, $24,$20,$00, $00,$00
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.byte $00,$24,$00,$00, $04,$20,$04,$00, $24,$20,$24,$00, $00,$00
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.byte $24,$20,$00, $04,$20,$04,$00, $24,$20,$00, $24,$04,$20,$00, $00,$00
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.byte $20,$24,$00, $24,$20,$00, $24,$20,$00, $24,$00,$00,$24,$00, $00,$00
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.byte $00,$00,$24,$00, $04,$20,$04,$00, $00,$04,$00,$00
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.byte $00,$00,$24,$00, $24,$20,$24,$00, $00,$00
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.byte $24,$20,$00, $04,$20,$04,$00, $24,$04,$20,$00, $24,$20,$00, $20,$24,$00
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.byte $00,$29,$29,$29,$29,$20,$00,$00
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.byte $0,$0,$00,$01,$11,$41,$44,$44, $44,$42,$22,$42,$44,$44, $44,$42,$22,$02,$00,$00
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.byte $0,$0,$29,$29,$29,$29,$20,$0
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.repeat 64
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.byte $0
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.endrep
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words3:
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.byte $C9,$C0,$C9,$00, $C9,$C0,$00, $C9,$00,$00, $C9,$00,$00, $C9,$00,$C9,$00, $00,$00
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.byte $C9,$C0,$09,$00, $C9,$C0,$00, $C9,$C0,$00, $C9,$C0,$00, $00,$C9,$00,$00
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.byte $09,$C9,$00, $09,$C0,$09,$00, $00,$00,$00, $00,$00,$00, $00,$00,$00, $00,$00
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.byte $C9,$C0,$C9,$00, $C9,$C0,$C9,$00, $C9,$00,$C9,$00, $C9,$C0,$00, $00,$00
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.byte $09,$C0,$09,$00, $c9,$00,$c9,$00, $C9,$00,$C9,$00, $00,$00
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.byte $C9,$C0,$00, $C9,$00,$C9,$00, $C9,$C0,$00, $C9,$C0,$C9,$00, $00,$00
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.byte $C9,$C0,$00, $C9,$C0,$00, $C9,$C0,$00, $C9,$09,$00,$C9,$00, $00,$00
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.byte $C9,$C0,$C9,$00, $C9,$00,$C9,$00, $00,$C0,$00,$00
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.byte $C9,$C0,$C9,$00, $C9,$C0,$C0,$00, $00,$00
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.byte $C9,$00,$00, $C9,$00,$C9,$00, $C9,$C0,$C9,$00, $C9,$C0,$00, $C9,$C0,$00
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.byte $00,$D0,$D0,$DC,$D0,$00,$00,$00
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.byte $0,$0,$01,$11,$11,$11,$41,$44, $42,$22,$22,$22,$42,$44, $42,$22,$22,$22,$02,$00
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.byte $0,$0,$D0,$D0,$DC,$D0,$00,$0
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.repeat 64
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.byte $0
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.endrep
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words4:
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.byte $06,$00,$06,$00, $06,$00,$00, $06,$00,$00, $06,$00,$00, $06,$00,$06,$00, $00,$00
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.byte $06,$00,$06,$00, $06,$00,$00, $06,$00,$00, $00,$06,$00, $00,$06,$00,$00
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.byte $00,$06,$00, $06,$00,$06,$00, $06,$06,$00, $06,$06,$00, $06,$06,$00, $00,$00
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.byte $06,$00,$06,$00, $06,$00,$06,$00, $00,$06,$00,$00, $06,$00,$00, $00,$00
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.byte $00,$06,$00,$00, $06,$00,$06,$00, $06,$00,$06,$00, $00,$00
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.byte $06,$00,$00, $00,$06,$00,$00, $06,$00,$00, $06,$00,$06,$00, $00,$00
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.byte $00,$06,$00, $06,$00,$00, $06,$00,$00, $06,$00,$00,$06,$00, $00,$00
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.byte $00,$00,$06,$00, $06,$00,$06,$00, $06,$00,$06,$00
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.byte $00,$00,$06,$00, $06,$00,$06,$00, $00,$00
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.byte $06,$00,$00, $06,$00,$06,$00, $06,$00,$06,$00, $06,$00,$00, $00,$04,$00
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.byte $00,$01,$61,$61,$61,$01,$00,$00
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.byte $0,$0,$00,$01,$11,$41,$44,$44, $44,$42,$22,$42,$44,$44, $44,$42,$22,$02,$00,$00
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.byte $0,$0,$01,$61,$61,$61,$01,$0
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.repeat 64
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.byte $0
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.endrep
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; ?
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; Apple
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;.byte $0,$0,$00,$C0,$C0,$CC,$C0,$0
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;.byte $0,$0,$29,$29,$29,$29,$20,$0
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;.byte $0,$0,$D0,$D0,$DC,$D0,$00,$0
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;.byte $0,$0,$01,$61,$61,$61,$01,$0
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; VMW Logo
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;.byte $0,$0,$11,$11,$11,$11,$11,$44, $22,$22,$22,$22,$22,$44, $22,$22,$22,$22,$22,$00
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;.byte $0,$0,$00,$01,$11,$41,$44,$44, $44,$42,$22,$42,$44,$44, $44,$42,$22,$02,$00,$00
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;.byte $0,$0,$01,$11,$11,$11,$41,$44, $42,$22,$22,$22,$42,$44, $42,$22,$22,$22,$02,$00
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;.byte $0,$0,$00,$01,$11,$41,$44,$44, $44,$42,$22,$42,$44,$44, $44,$42,$22,$02,$00,$00
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gr_offsets:
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.word $400,$480,$500,$580,$600,$680,$700,$780
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.word $428,$4a8,$528,$5a8,$628,$6a8,$728,$7a8
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.word $450,$4d0,$550,$5d0,$650,$6d0,$750,$7d0
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