dos33fsprogs/ksp
2016-06-12 00:33:31 -04:00
..
c ksp:c: add astronaut face 2016-06-12 00:33:31 -04:00
qbasic
acmplx.bas
contract.bas
flight.bas
globe.pcx
ksp.bas ksp: make C code match the BASIC code more closely 2016-06-01 15:01:57 -04:00
ksp.dsk ksp: update with the latest versions of the files 2016-05-27 15:42:56 -04:00
launch.bas
launchpad.pcx
load_ksp.bas ksp: update with the latest versions of the files 2016-05-27 15:42:56 -04:00
loading.bas
loading.pcx
Makefile ksp: update with the latest versions of the files 2016-05-27 15:42:56 -04:00
orbit_right.pcx
orbit_top.pcx
physics.bas
README ksp: add a README 2016-05-27 15:54:41 -04:00
ship2.table
ship_test.bas
ship.table
squad.pcx
title.pcx
TODO
vab.bas
vab.pcx

KSP 1.3.7 for Apple II.

This is a "port" of the awesome Kerbal Space Program to the Apple II.
Just for fun, I am in no way affiliated with Squad.

The game is written entirely in Applesoft BASIC.

Directions:
	The key bindings are similar to KSP.

	A,D   - STEER SHIP LEFT/RIGHT
	Z     - START ENGINES
	X     - CUT ENGINES
	SPACE - LAUNCH,STAGE
	M     - SWITCH TO/FROM ORBITAL VIEW
	<,>   - FAST FORWARD
	Q     - QUIT


Hardware required:
	Apple II and probably 64k of RAM

Thanks to:
+ Steve Wozniak for an awesome machine
+ Lyle Brennen and all my other physics teachers
+ My ever patient wife
+ kdenlive (although it crashes a lot)
+ linapple2 which works nicely
+ vokoscreen which I used to grab the screen grabs

No thanks to:
+ The Linux audio sound ALSA/pulseaudio people
  Seriously, I couldn't record decent audio from a microphone.
  I eventually had to give up and redub it with sound I recorded on a Mac
  (the same hardware even, I had to boot it out of Linux and back to OSX)


APPLE II FOREVER!

Vince Weaver
vince@deater.net
http://www.deater.net/weave/vmwprod/ksp
27 May 2016