dos33fsprogs/games/peasant/saves/save1_11_riches.s

46 lines
1.4 KiB
ArmAsm

; SAVE1 -- ??
.include "zp.inc"
; want to load this to address $90
;
.byte LOAD_PEASANT4 ; WHICH_LOAD = $90
.byte 10 ; PEASANT_X = $91
.byte 100 ; PEASANT_Y = $92
.byte PEASANT_DIR_UP ; PEASANT_DIR = $93
.byte 0 ; MAP_X = $94
.byte 1 ; MAP_Y = $95
.byte LOCATION_OUTSIDE_LADY ; MAP_LOCATION = $96
.byte TALKED_TO_MENDELEV | HALDO_TO_DONGOLEV | ARROW_BEATEN| GARY_SCARED | TRINKET_GIVEN
; BABY_IN_WELL | BUCKET_DOWN_WELL
;LADY_GONE
; GAME_STATE_0 = $97
.byte PUDDLE_WET|RAINING
; FISH_FED | IN_HAY_BALE | NIGHT | POT_ON_HEAD | WEARING_ROBE
; GAME_STATE_1 = $98
.byte TALKED_TO_KNIGHT
; ON_FIRE | COTTAGE_ROCK_MOVED | KNUCKLES_BLEED
; DRESSER_OPEN | COVERED_IN_MUD | GOT_MUDDY_ALREADY
; GAME_STATE_2 = $99
.byte $00 ; NED_STATUS = $9A
.byte BUSH_1_SEARCHED | BUSH_2_SEARCHED | BUSH_3_SEARCHED | BUSH_4_SEARCHED
; BUSH_STATUS = $9B
.byte KERREK_ROW1 | KERREK_DECOMPOSING ; KERREK_STATE = $9C
.byte $00 ; ARROW_SCORE = $9D
.byte $00 ; SCORE_HUNDREDS= $9E
.byte $20 ; SCORE_TENSONES= $9F
.byte INV1_ARROW | INV1_KERREK_BELT | INV1_BOW | INV1_MONSTER_MASK | INV1_PEBBLES
; INVENTORY_1 = $A0
.byte INV2_RICHES|INV2_TRINKET ; INVENTORY_2 = $A1
.byte INV3_SHIRT|INV3_MAP
; INVENTORY_3 = $A2
.byte INV1_ARROW|INV1_PEBBLES
; INVENTORY_1_GONE = $A3
.byte INV2_TRINKET
; INVENTORY_2_GONE_= $A4
.byte $00 ; INVENTORY_3_GONE = $A5
.byte 22 ; KERREK_X = $A6
.byte 76 ; KERREK_Y = $A7