mirror of
https://github.com/deater/dos33fsprogs.git
synced 2024-12-29 00:31:52 +00:00
b1238af49d
this will probably upset people
1295 lines
28 KiB
ArmAsm
1295 lines
28 KiB
ArmAsm
; The interminable sub puzzle
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; "We all live in a ramming submarine.." -- K. Boykin
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; by deater (Vince Weaver) <vince@deater.net>
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;===========================
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; open door of sub (outside)
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;===========================
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sub_selena_open:
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lda #SUB_CLOSE_OPEN
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sta LOCATION
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jmp change_location
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;============================
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; close door of sub (outside)
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;============================
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sub_selena_close:
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lda #SUB_CLOSE
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sta LOCATION
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jmp change_location
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;===============================
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; open door of sub (from inside)
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;===============================
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sub_door_selena_open:
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lda #SUB_INSIDE_BACK_OPEN
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sta LOCATION
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jmp change_location
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;================================
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; close door of sub (from inside)
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;================================
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sub_door_close:
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lda #SUB_INSIDE_BACK
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sta LOCATION
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jmp change_location
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;=====================
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; sub controls
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;=====================
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;======================
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; sub turn right
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;======================
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sub_turn_right:
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jsr click_speaker
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inc SUB_DIRECTION
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lda SUB_DIRECTION
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cmp #8
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bne no_turn_right_oflo
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lda #0
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sta SUB_DIRECTION
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no_turn_right_oflo:
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lda #SUB_ROTATE_RIGHT_PATH_PATH
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sta ANIMATE_FRAME
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jmp start_animating
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;======================
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; sub turn left
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;======================
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sub_turn_left:
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jsr click_speaker
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dec SUB_DIRECTION
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lda SUB_DIRECTION
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bpl no_turn_left_oflo
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lda #7
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sta SUB_DIRECTION
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no_turn_left_oflo:
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lda #SUB_ROTATE_LEFT_PATH_PATH
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sta ANIMATE_FRAME
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jmp start_animating
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start_animating:
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; clear frame count
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lda #00
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sta FRAMEL
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; disable controls
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ldy #LOCATION_SPECIAL_EXIT
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lda #$ff
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sta location9,Y ; SUB_INSIDE_FRONT_MOVING
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rts
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;===============================
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; sub controls moving
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;===============================
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sub_controls_moving:
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lda CURSOR_X
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cmp #11
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bcc sub_button_pressed
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lda CURSOR_Y
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cmp #30
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bcc sub_forward_pressed ; blt
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cmp #34
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bcs sub_backtrack_pressed
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lda CURSOR_X
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cmp #18
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bcc sub_turn_left
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bcs sub_turn_right
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sub_button_pressed:
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; prints/plays noise again?
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; not necessary for us?
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done_sub_controls_moving:
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rts
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sub_forward_pressed:
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jsr click_speaker
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jsr sub_point_to_struct
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ldy SUB_DIRECTION
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lda (INL),Y
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bmi cant_get_there_from_here
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; update to new location
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sta SUB_LOCATION
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cmp #15
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bne done_forwarding
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jmp sub_now_at_book
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done_forwarding:
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lda #SUB_MOVE_FORWARD_PATH_PATH
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sta ANIMATE_FRAME
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jmp start_animating
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cant_get_there_from_here:
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jsr short_beep
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rts
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; current dest
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; 0 1 2 3 4 5 6 7
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;0 N R R R R L L L
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;1 L N R R R R L L
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;2 L L N R R R R L
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;3 L L L N R R R R
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;4 R L L L N R R R
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;5 R R L L L N R R
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;6 R R R L L L N R
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;7 R R R R L L L N
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; 0 1 2 3 4 5 6 7
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;0 7 6 5 4 3 *2 *1 *0
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;1 *8 7 6 5 4 3 *2 *1
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;2 *9 *8 7 6 5 4 3 *2
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;3 *10 *9 *8 7 6 5 4 3
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;4 11 *10 *9 *8 7 6 5 4
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;5 12 11 *10 *9 *8 7 6 5
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;6 13 12 11 *10 *9 *8 7 6
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;7 14 13 12 11 *10 *9 *8 7
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; current-dest+7
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; current-dest
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; <0 0 >0
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; if <-3 R, else L if >4 R, else L
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sub_backtrack_pressed:
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jsr click_speaker
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jsr sub_point_to_struct
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ldy #BACKTRACK_DIR_OFFSET
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lda (INL),Y
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sta temp_direction
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lda SUB_DIRECTION
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sec
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sbc temp_direction
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beq proper_angle_now_go_back
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bpl its_positive
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its_negative:
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cmp #$fd ; -3
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bcc setup_decrement ; if <-3 then turn left
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bcs setup_increment ; if >= -3 then turn right
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its_positive:
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cmp #4
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bcc setup_decrement ; if < 4 then turn left
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bcs setup_increment ; if >=4 then turn right
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setup_decrement:
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lda #SUB_ROTATE_LEFT_PATH_PATH
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sta animation_smc+1
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; C6=dec
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lda #$C6
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bne do_the_smc
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setup_increment:
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lda #SUB_ROTATE_RIGHT_PATH_PATH
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sta animation_smc+1
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; E6=inc
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lda #$E6
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do_the_smc:
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sta inc_dec_smc
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backtrack_rotate_loop:
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lda temp_direction
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cmp SUB_DIRECTION
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beq proper_angle_now_go_back
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animation_smc:
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lda #SUB_ROTATE_RIGHT_PATH_PATH
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sta ANIMATE_FRAME
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jsr start_animating
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; not the proper angle, so rotate until we are
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backup_draw_loop:
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jsr gr_copy_to_current
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jsr draw_sub
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jsr page_flip
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inc FRAMEL
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lda ANIMATE_FRAME
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bne backup_draw_loop
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inc_dec_smc:
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inc SUB_DIRECTION
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lda SUB_DIRECTION
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and #$7
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sta SUB_DIRECTION
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jmp backtrack_rotate_loop
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proper_angle_now_go_back:
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jsr sub_point_to_struct
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ldy #BACKTRACK_OFFSET
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lda (INL),Y
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sta SUB_LOCATION
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bne done_backtracking
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; if 0, back at selena side
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jmp sub_back_to_selena
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done_backtracking:
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lda #SUB_MOVE_BACKWARD_PATH_PATH
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sta ANIMATE_FRAME
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jmp start_animating
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temp_direction:
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.byte $0
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;==============================
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; helper to point to proper sub struct
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sub_point_to_struct:
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lda SUB_LOCATION
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asl
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tay
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lda sub_locations,Y
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sta INL
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lda sub_locations+1,Y
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sta INH
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rts
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;===========================================
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; in selena, pressed forward -- toward_book
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sub_controls_move_toward_book:
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; Enter the maze
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lda #1
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sta SUB_LOCATION
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; disable exit button
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ldy #LOCATION_SPECIAL_EXIT
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lda #$ff
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sta location6,Y ; SUB_INSIDE_BACK
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; change so we use split mode when looking E
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ldy #LOCATION_EAST_EXIT_DIR
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lda #DIRECTION_E|DIRECTION_SPLIT
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sta location6,Y ; SUB INSIDE_BACK
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; any controls take us to moving
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sta DIRECTION
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lda #SUB_INSIDE_FRONT_MOVING
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sta LOCATION
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jsr change_location
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lda #SUB_DOWN_FROM_SELENA
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sta ANIMATE_FRAME
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jmp start_animating
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;====================
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; toward_selena
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sub_controls_move_toward_selena:
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; disable exit button
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ldy #LOCATION_SPECIAL_EXIT
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lda #$ff
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sta location6,Y ; SUB_INSIDE_BACK
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; change so we use split mode when looking E
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ldy #LOCATION_EAST_EXIT_DIR
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lda #DIRECTION_E|DIRECTION_SPLIT
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sta location6,Y ; SUB INSIDE_BACK
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; any controls take us to moving
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sta DIRECTION
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; change destination of front of sub
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ldy #LOCATION_EAST_EXIT
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lda #SUB_INSIDE_FRONT_MOVING
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sta location7,Y ; SUB_INSIDE_BACK_OPEN
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sta location6,Y ; SUN_INSIDE_BACK
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lda #SUB_INSIDE_FRONT_MOVING
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sta LOCATION
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jmp change_location
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;===============================
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; sub controls arrival at destination
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;===============================
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sub_back_to_selena:
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;==============
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; back at selena
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; re-enable exit button
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ldy #LOCATION_SPECIAL_EXIT
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lda #DIRECTION_S
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sta location6,Y ; SUB_INSIDE_BACK
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; change so we use normal (not split) mode when looking forward
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ldy #LOCATION_EAST_EXIT_DIR
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lda #DIRECTION_E
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sta location6,Y ; SUB INSIDE_BACK
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sta DIRECTION
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; change destination of open door
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ldy #LOCATION_SOUTH_EXIT
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lda #SUB_CLOSE_OPEN
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sta location7,Y ; SUB_INSIDE_BACK_OPEN
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ldy #LOCATION_SOUTH_EXIT_DIR
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lda #DIRECTION_N
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sta location7,Y ; SUB_INSIDE_BACK_OPEN
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; change destination of front of sub
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ldy #LOCATION_EAST_EXIT
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lda #SUB_INSIDE_FRONT_SELENA
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sta location7,Y ; SUB_INSIDE_BACK_OPEN
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sta location6,Y ; SUN_INSIDE_BACK
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; change background of open door
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ldy #LOCATION_SOUTH_BG
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lda #<inside_sub_back_selena_s_lzsa
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sta location7,Y
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lda #>inside_sub_back_selena_s_lzsa
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sta location7+1,Y ; SUB_INSIDE_BACK_OPEN
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; lda #SUB_INSIDE_FRONT_SELENA
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; sta LOCATION
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; jsr change_location
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lda #SUB_UP_TO_SELENA
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sta ANIMATE_FRAME
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jmp start_animating
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;==============
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; now at book
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sub_now_at_book:
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; re-enable exit button
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ldy #LOCATION_SPECIAL_EXIT
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lda #DIRECTION_S
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sta location6,Y ; SUB_INSIDE_BACK
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; change so we use normal (not split) mode when looking forward
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ldy #LOCATION_EAST_EXIT_DIR
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lda #DIRECTION_E
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sta location6,Y ; SUB INSIDE_BACK
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sta DIRECTION
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; change destination of open door
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ldy #LOCATION_SOUTH_EXIT
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lda #SUB_OUTSIDE_BOOK
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sta location7,Y ; SUB_INSIDE_BACK_OPEN
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ldy #LOCATION_SOUTH_EXIT_DIR
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lda #DIRECTION_S
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sta location7,Y ; SUB_INSIDE_BACK_OPEN
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; change destination of front of sub
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ldy #LOCATION_EAST_EXIT
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lda #SUB_INSIDE_FRONT_BOOK
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sta location7,Y ; SUB_INSIDE_BACK_OPEN
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sta location6,Y ; SUN_INSIDE_BACK
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; change background of open door
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ldy #LOCATION_SOUTH_BG
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lda #<inside_sub_back_book_s_lzsa
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sta location7,Y
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lda #>inside_sub_back_book_s_lzsa
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sta location7+1,Y ; SUB_INSIDE_BACK_OPEN
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lda #SUB_TO_BOOKROOM
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sta ANIMATE_FRAME
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jmp start_animating
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; further research shows that the re-use of directions in mechanical
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; was sort of co-incidental and they always intended for the sub
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; puzzle to be stand-alone
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;
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; 1 2 3
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;123456789012345678901234567890123456789
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; FOR THE SAKE OF ARGUMENT IMAGINE YOU
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; JUST SPENT 45 MINUTES NAVIGATING AN
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; OBSCURE MAZE BASED ON A CLUE YOU WERE
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; SUPPOSED TO NOTICE IN MECHANICAL AGE
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; sub solution
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; N, W, N, E, E
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; S, S, W, SW, W
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; NW, NE, N, SE
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; N -- PLINK
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; S -- BONK
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; E -- PWING
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; W -- BREETT
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; forward goes forward
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; backtrack takes you to previous location?
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; presumably backwards in the tree (not a stack)
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; 37 locations in maze?
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; red button plays noise again
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; red barrier if you can't go a direction, plays burrrrrrrrr
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; noise if you can't go
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; if at dead end, plays no noise at all
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; some paths take you to a direction not the one you left in
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; let's not do that to keep things simple
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; buttons dark if can't press them
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NOISE_NONE = $00
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NOISE_N = $01
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NOISE_NE = $02
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NOISE_E = $03
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NOISE_SE = $04
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NOISE_S = $05
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NOISE_SW = $06
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NOISE_W = $07
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NOISE_NW = $08
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sub_noises:
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.word sub_noise_none
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.word sub_noise_n,sub_noise_ne,sub_noise_e,sub_noise_se
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.word sub_noise_s,sub_noise_sw,sub_noise_w,sub_noise_nw
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sub_noise_none:
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.byte 15,22," ",0
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sub_noise_n:
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.byte 15,22," PLINK ",0
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sub_noise_ne:
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.byte 15,22,"PLINK-PWING",0
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sub_noise_e:
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.byte 15,22," PWING ",0
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sub_noise_se:
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.byte 15,22," BONK-PWING",0
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sub_noise_s:
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.byte 15,22," BONK ",0
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sub_noise_sw:
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.byte 15,22," BONK-BREET",0
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sub_noise_w:
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.byte 15,22," BREET ",0
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sub_noise_nw:
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.byte 15,22,"PLINK-BREET",0
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BT_N = $00
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BT_NE = $01
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BT_E = $02
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BT_SE = $03
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BT_S = $04
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BT_SW = $05
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BT_W = $06
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BT_NW = $07
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; each location
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; 8 exits, 1 sound, 1 backtrack
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; 39 locations = 390 bytes???
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;
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sub_locations:
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.word sub_loc0, sub_loc1, sub_loc2, sub_loc3, sub_loc4, sub_loc5
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.word sub_loc6, sub_loc7, sub_loc8, sub_loc9, sub_loc10,sub_loc11
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.word sub_loc12,sub_loc13,sub_loc14,sub_loc15,sub_loc16,sub_loc17
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.word sub_loc18,sub_loc19,sub_loc20,sub_loc21,sub_loc22,sub_loc23
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.word sub_loc24,sub_loc25,sub_loc26,sub_loc27,sub_loc28,sub_loc29
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.word sub_loc30,sub_loc31,sub_loc32,sub_loc33,sub_loc34,sub_loc35
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.word sub_loc36,sub_loc37
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BACKTRACK_OFFSET = 8
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BACKTRACK_DIR_OFFSET = 9
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NOISE_OFFSET = 10
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; N NE E SE S SW W NW backtrack noise
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;==============================================================
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sub_loc0: ; entrance
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.byte 1,$FF,$FF,$FF, $FF,$FF,$FF,$FF, 0,BT_N, NOISE_NONE
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sub_loc1: ; N(loc2) [backtrack takes us to entrance] [N ]
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.byte 2,$FF,$FF,$FF, $FF,$FF,$FF,$FF, 0,BT_N, NOISE_N
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sub_loc2: ; W(loc3) S(loc1) [W ]
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.byte $FF,$FF,$FF,$FF, 1,$FF, 3,$FF, 1,BT_N, NOISE_W
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sub_loc3: ; N(loc4) E(loc2) [N ]
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.byte 4,$FF, 2,$FF, $FF,$FF,$FF,$FF, 2,BT_W, NOISE_N
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sub_loc4: ; E(loc5) S(loc3) N(loc16) [E ]
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.byte 16,$FF, 5,$FF, 3,$FF,$FF,$FF, 3,BT_N, NOISE_E
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sub_loc5: ; E(loc6) W(loc4) N(loc17) [E ]
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.byte 17,$FF, 6,$FF, $FF,$FF, 4,$FF, 4,BT_E, NOISE_E
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sub_loc6: ; S(loc7) W(loc5) NE(loc18) [S bonk]
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.byte $FF, 18,$FF,$FF, 7,$FF, 5,$FF, 5,BT_E, NOISE_S
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|
|
; N NE E SE S SW W NW backtrack noise
|
|
;==============================================================
|
|
sub_loc7: ; S(loc8) N(loc6) E(loc20) [S bonk]
|
|
.byte 6,$FF, 20,$FF, 8,$FF,$FF,$FF, 6,BT_S, NOISE_S
|
|
|
|
sub_loc8: ; W(loc9) N(loc7) SE(loc22) [W]
|
|
.byte 7,$FF,$FF, 22, $FF,$FF, 9,$FF, 7,BT_S, NOISE_W
|
|
|
|
sub_loc9: ; SW(loc10) N(loc8) [SW]
|
|
.byte 8,$FF,$FF,$FF, $FF, 10,$FF,$FF, 8,BT_W, NOISE_SW
|
|
|
|
sub_loc10: ; W(loc11) NE(loc9) E(loc25) S(loc26) [W]
|
|
.byte $FF, 9, 25,$FF, 26,$FF, 11,$FF, 9,BT_SW, NOISE_W
|
|
|
|
sub_loc11: ; NW(loc12) E(loc10) S(loc27) SW(loc29) [NW]
|
|
.byte $FF,$FF, 10,$FF, 27,$FF,$FF, 12, 10,BT_W, NOISE_NW
|
|
|
|
sub_loc12: ; NE(loc13) SE(loc11) W(loc32) [NE]
|
|
.byte $FF, 13,$FF, 11, $FF,$FF, 32,$FF, 11,BT_NW, NOISE_NE
|
|
|
|
; N NE E SE S SW W NW backtrack noise
|
|
;==============================================================
|
|
sub_loc13: ; N(loc14) SW(loc12) NW(loc35) [N]
|
|
.byte 14,$FF,$FF,$FF, $FF, 12,$FF, 35, 12,BT_NE, NOISE_N
|
|
|
|
sub_loc14: ; SE(loc15) S(loc13) [SE]
|
|
.byte $FF,$FF,$FF, 15, 13,$FF,$FF,$FF, 13,BT_N, NOISE_SE
|
|
|
|
sub_loc15: ; exit
|
|
.byte $FF,$FF,$FF,$FF, $FF,$FF,$FF,$FF, 14,BT_SE, NOISE_NONE
|
|
|
|
|
|
sub_loc16: ; S(loc4) [ no noise ]
|
|
.byte $FF,$FF,$FF,$FF, 4,$FF,$FF,$FF, 4,BT_N, NOISE_NONE
|
|
|
|
sub_loc17: ; S(loc5) [ no noise ]
|
|
.byte $FF,$FF,$FF,$FF, 5,$FF,$FF,$FF, 5,BT_N, NOISE_NONE
|
|
|
|
|
|
; N NE E SE S SW W NW backtrack noise
|
|
;==============================================================
|
|
sub_loc18: ; SE[SW](loc6) N (loc19) [N plink]
|
|
.byte 19,$FF,$FF, 6, $FF,$FF,$FF,$FF, 6,BT_SW, NOISE_N
|
|
|
|
sub_loc19: ; S(loc18) [ no noise]
|
|
.byte $FF,$FF,$FF,$FF, 18,$FF,$FF,$FF, 18,BT_N, NOISE_NONE
|
|
|
|
sub_loc20: ; W(loc7) SW(loc21) [SW]
|
|
.byte $FF,$FF,$FF,$FF, $FF, 21, 7,$FF, 7,BT_E, NOISE_SW
|
|
|
|
sub_loc21: ; NE(loc20) [ no noise ]
|
|
.byte $FF, 20,$FF,$FF, $FF,$FF,$FF,$FF, 20,BT_SW, NOISE_NONE
|
|
|
|
sub_loc22: ; NW(loc8) SW(loc24) N(loc23) [SW]
|
|
.byte 23,$FF,$FF,$FF, $FF, 24,$FF, 8, 8,BT_SE, NOISE_SW
|
|
|
|
sub_loc23: ; S(loc22) [ no noise ]
|
|
.byte $FF,$FF,$FF,$FF, 22,$FF,$FF,$FF, 22,BT_N, NOISE_NONE
|
|
|
|
; N NE E SE S SW W NW backtrack noise
|
|
;==============================================================
|
|
sub_loc24: ; NE(loc22) [ no noise ]
|
|
.byte $FF, 22,$FF,$FF, $FF,$FF,$FF,$FF, 22,BT_SW, NOISE_NONE
|
|
|
|
sub_loc25: ; W(loc10) [ no noise ]
|
|
.byte $FF,$FF,$FF,$FF, $FF,$FF, 10,$FF, 10,BT_E, NOISE_NONE
|
|
|
|
sub_loc26: ; N(loc10) [ no noise ]
|
|
.byte 10,$FF,$FF,$FF, $FF,$FF,$FF,$FF, 10,BT_S, NOISE_NONE
|
|
|
|
sub_loc27: ; N(loc11) S(loc28) [S]
|
|
.byte 11,$FF,$FF,$FF, 28,$FF,$FF,$FF, 11,BT_S, NOISE_S
|
|
|
|
sub_loc28: ; W(loc27) [ no noise ]
|
|
.byte $FF,$FF,$FF,$FF, $FF,$FF, 27,$FF, 27,BT_E, NOISE_NONE
|
|
|
|
sub_loc29: ; NE(loc11) S(loc30) W(loc31) [S]
|
|
.byte $FF, 11,$FF,$FF, 30,$FF, 31,$FF, 11,BT_SW, NOISE_S
|
|
|
|
; N NE E SE S SW W NW backtrack noise
|
|
;==============================================================
|
|
sub_loc30: ; N(loc29) [ no noise ]
|
|
.byte 29,$FF,$FF,$FF, $FF,$FF,$FF,$FF, 29,BT_S, NOISE_NONE
|
|
|
|
sub_loc31: ; E(loc29) [ no noise ]
|
|
.byte $FF,$FF, 29,$FF, $FF,$FF,$FF,$FF, 29,BT_W, NOISE_NONE
|
|
|
|
sub_loc32: ; E(loc12) S(loc33) N(loc34) [S]
|
|
.byte 34,$FF, 12,$FF, 33,$FF,$FF,$FF, 12,BT_W, NOISE_S
|
|
|
|
sub_loc33: ; N(loc32) [ no noise ]
|
|
.byte 32,$FF,$FF,$FF, $FF,$FF,$FF,$FF, 32,BT_S, NOISE_NONE
|
|
|
|
sub_loc34: ; S(loc32) [ no noise ]
|
|
.byte $FF,$FF,$FF,$FF, 32,$FF,$FF,$FF, 32,BT_N, NOISE_NONE
|
|
|
|
sub_loc35: ; SE(loc13) N(loc36) W(loc37) [W]
|
|
.byte 36,$FF,$FF, 13, $FF,$FF, 37,$FF, 13,BT_NW, NOISE_W
|
|
|
|
; N NE E SE S SW W NW backtrack noise
|
|
;==============================================================
|
|
sub_loc36: ; S(loc35) [ no noise ]
|
|
.byte $FF,$FF,$FF,$FF, 35,$FF,$FF,$FF, 35,BT_N, NOISE_NONE
|
|
|
|
sub_loc37: ; E(loc35) [ no noise ]
|
|
.byte $FF,$FF, 35,$FF, $FF,$FF,$FF,$FF, 35,BT_W, NOISE_NONE
|
|
|
|
|
|
|
|
;============================
|
|
; draw_sub
|
|
;============================
|
|
|
|
draw_sub:
|
|
;=================
|
|
; draw direction
|
|
|
|
; only if not animating
|
|
lda ANIMATE_FRAME
|
|
bne draw_sub_window
|
|
|
|
lda SUB_DIRECTION
|
|
tay
|
|
lda sub_direction_xs,Y
|
|
sta XPOS
|
|
|
|
lda #30
|
|
sta YPOS
|
|
|
|
tya
|
|
asl
|
|
tay
|
|
lda sub_direction_sprites,Y
|
|
sta INL
|
|
lda sub_direction_sprites+1,Y
|
|
sta INH
|
|
|
|
jsr put_sprite_crop
|
|
|
|
|
|
;=====================
|
|
; print sound effect
|
|
|
|
; only if not animating
|
|
|
|
jsr sub_point_to_struct
|
|
|
|
ldy #NOISE_OFFSET
|
|
lda (INL),Y
|
|
|
|
asl
|
|
tay
|
|
lda sub_noises,Y
|
|
sta OUTL
|
|
lda sub_noises+1,Y
|
|
sta OUTH
|
|
jsr move_and_print
|
|
|
|
;===================================
|
|
; draw oustide (possibly animated)
|
|
draw_sub_window:
|
|
; handle animation
|
|
|
|
lda ANIMATE_FRAME
|
|
beq done_animate
|
|
|
|
asl
|
|
tay
|
|
|
|
lda sub_animations,Y
|
|
sta INL
|
|
lda sub_animations+1,Y
|
|
sta INH
|
|
|
|
lda #16
|
|
sta XPOS
|
|
lda #8
|
|
sta YPOS
|
|
|
|
jsr put_sprite_crop
|
|
|
|
|
|
; see if increment frame
|
|
|
|
lda FRAMEL
|
|
and #$f
|
|
|
|
bne dont_increment_animate
|
|
|
|
inc ANIMATE_FRAME
|
|
|
|
lda ANIMATE_FRAME
|
|
asl
|
|
tay
|
|
lda sub_animations+1,Y ; page number, if 0, done
|
|
bne dont_increment_animate
|
|
|
|
; re-enable controls
|
|
ldy #LOCATION_SPECIAL_EXIT
|
|
lda #DIRECTION_E
|
|
sta location9,Y ; SUB_INSIDE_FRONT_MOVING
|
|
|
|
; special case at ends
|
|
|
|
lda ANIMATE_FRAME
|
|
cmp #58
|
|
beq arrive_back_in_selena
|
|
cmp #73
|
|
beq arrive_at_bookroom
|
|
|
|
jmp done_done_animate
|
|
|
|
arrive_at_bookroom:
|
|
lda #SUB_INSIDE_FRONT_BOOK
|
|
sta LOCATION
|
|
jsr change_location
|
|
jmp done_done_animate
|
|
|
|
arrive_back_in_selena:
|
|
lda #SUB_INSIDE_FRONT_SELENA
|
|
sta LOCATION
|
|
jsr change_location
|
|
|
|
done_done_animate:
|
|
lda #0
|
|
sta ANIMATE_FRAME
|
|
|
|
dont_increment_animate:
|
|
jmp regular_path
|
|
|
|
done_animate:
|
|
|
|
jsr sub_point_to_struct
|
|
|
|
ldy SUB_DIRECTION
|
|
lda (INL),Y
|
|
|
|
bpl regular_path
|
|
|
|
blocked_path:
|
|
|
|
lda #18
|
|
sta XPOS
|
|
lda #8
|
|
sta YPOS
|
|
|
|
lda #<blocked_sprite
|
|
sta INL
|
|
lda #>blocked_sprite
|
|
sta INH
|
|
jsr put_sprite_crop
|
|
|
|
regular_path:
|
|
|
|
|
|
|
|
|
|
rts
|
|
|
|
|
|
blocked_sprite:
|
|
.byte 3,3
|
|
.byte $20,$21,$20
|
|
.byte $22,$20,$22
|
|
.byte $22,$20,$22
|
|
|
|
sub_direction_xs:
|
|
.byte 29,27,29,27
|
|
.byte 29,26,29,26
|
|
|
|
sub_direction_sprites:
|
|
.word sub_direction_sprite_n
|
|
.word sub_direction_sprite_ne
|
|
.word sub_direction_sprite_e
|
|
.word sub_direction_sprite_se
|
|
.word sub_direction_sprite_s
|
|
.word sub_direction_sprite_sw
|
|
.word sub_direction_sprite_w
|
|
.word sub_direction_sprite_nw
|
|
|
|
sub_direction_sprite_n:
|
|
.byte 4,3
|
|
.byte $ff,$F0,$00,$ff
|
|
.byte $ff,$00,$0f,$ff
|
|
.byte $0f,$00,$00,$0f
|
|
|
|
sub_direction_sprite_s:
|
|
.byte 4,3
|
|
.byte $f0,$0f,$0f,$0f
|
|
.byte $00,$0f,$0f,$f0
|
|
.byte $0f,$0f,$0f,$00
|
|
|
|
sub_direction_sprite_e:
|
|
.byte 4,3
|
|
.byte $ff,$0f,$0f,$0f
|
|
.byte $ff,$0f,$0f,$00
|
|
.byte $0f,$0f,$0f,$0f
|
|
|
|
sub_direction_sprite_w:
|
|
.byte 5,3
|
|
.byte $ff,$00,$00,$00,$ff
|
|
.byte $ff,$f0,$0f,$f0,$ff
|
|
.byte $0f,$00,$00,$00,$0f
|
|
|
|
|
|
sub_direction_sprite_ne:
|
|
.byte 9,3
|
|
.byte $ff,$F0,$00,$ff,$00,$ff,$0f,$0f,$0f
|
|
.byte $ff,$00,$0f,$ff,$00,$ff,$0f,$0f,$00
|
|
.byte $0f,$00,$00,$0f,$00,$0f,$0f,$0f,$0f
|
|
|
|
sub_direction_sprite_se:
|
|
.byte 9,3
|
|
.byte $f0,$0f,$0f,$0f,$00,$ff,$0f,$0f,$0f
|
|
.byte $00,$0f,$0f,$f0,$00,$ff,$0f,$0f,$00
|
|
.byte $0f,$0f,$0f,$00,$00,$0f,$0f,$0f,$0f
|
|
|
|
sub_direction_sprite_nw:
|
|
.byte 10,3
|
|
.byte $ff,$F0,$00,$ff,$00,$ff,$00,$00,$00,$ff
|
|
.byte $ff,$00,$0f,$ff,$00,$ff,$f0,$0f,$f0,$ff
|
|
.byte $0f,$00,$00,$0f,$00,$0f,$00,$00,$00,$0f
|
|
|
|
sub_direction_sprite_sw:
|
|
.byte 10,3
|
|
.byte $f0,$0f,$0f,$0f,$00,$ff,$00,$00,$00,$ff
|
|
.byte $00,$0f,$0f,$f0,$00,$ff,$f0,$0f,$f0,$ff
|
|
.byte $0f,$0f,$0f,$00,$00,$0f,$00,$00,$00,$0f
|
|
|
|
|
|
; animations
|
|
; 0 means none
|
|
|
|
SUB_ROTATE_RIGHT_PATH_PATH = 1
|
|
SUB_ROTATE_LEFT_PATH_PATH = 6
|
|
SUB_MOVE_FORWARD_PATH_PATH = 11
|
|
SUB_MOVE_BACKWARD_PATH_PATH = 21
|
|
SUB_DOWN_FROM_SELENA = 31
|
|
SUB_UP_TO_SELENA = 45
|
|
SUB_TO_BOOKROOM = 59
|
|
|
|
sub_animations:
|
|
.word $0000 ; none ; 0
|
|
|
|
.word rotate_right_path_path_frame1 ; 1
|
|
.word rotate_right_path_path_frame2 ; 2
|
|
.word rotate_right_path_path_frame3 ; 3
|
|
.word rotate_right_path_path_frame4 ; 4
|
|
|
|
.word $0000 ; none ; 5
|
|
|
|
.word rotate_right_path_path_frame4 ; 6
|
|
.word rotate_right_path_path_frame3 ; 7
|
|
.word rotate_right_path_path_frame2 ; 8
|
|
.word rotate_right_path_path_frame1 ; 9
|
|
|
|
.word $0000 ; none ; 10
|
|
|
|
.word move_forward_path_path_frame1 ; 11
|
|
.word move_forward_path_path_frame2 ; 12
|
|
.word move_forward_path_path_frame3 ; 13
|
|
.word move_forward_path_path_frame4 ; 14
|
|
.word draw_nothing_sprite ; 15
|
|
.word move_forward_path_path_frame1 ; 16
|
|
.word move_forward_path_path_frame2 ; 17
|
|
.word move_forward_path_path_frame3 ; 18
|
|
.word move_forward_path_path_frame4 ; 19
|
|
|
|
.word $0000 ; none ; 20
|
|
|
|
.word move_forward_path_path_frame4 ; 21
|
|
.word move_forward_path_path_frame3 ; 22
|
|
.word move_forward_path_path_frame2 ; 23
|
|
.word move_forward_path_path_frame1 ; 24
|
|
.word draw_nothing_sprite ; 25
|
|
.word move_forward_path_path_frame4 ; 26
|
|
.word move_forward_path_path_frame3 ; 27
|
|
.word move_forward_path_path_frame2 ; 28
|
|
.word move_forward_path_path_frame1 ; 29
|
|
|
|
.word $0000 ; none ; 30
|
|
|
|
.word down_from_selena_frame1 ; 31
|
|
.word down_from_selena_frame2 ; 32
|
|
.word down_from_selena_frame3 ; 33
|
|
.word down_from_selena_frame4 ; 34
|
|
.word down_from_selena_frame5 ; 35
|
|
.word down_from_selena_frame6 ; 36
|
|
.word down_from_selena_frame7 ; 37
|
|
.word down_from_selena_frame8 ; 38
|
|
.word down_from_selena_frame9 ; 39
|
|
.word down_from_selena_frame10 ; 40
|
|
.word down_from_selena_frame11 ; 41
|
|
.word down_from_selena_frame12 ; 42
|
|
.word rotate_right_path_path_frame1 ; 43
|
|
|
|
.word $0000 ; none ; 44
|
|
|
|
.word rotate_right_path_path_frame1 ; 45
|
|
.word down_from_selena_frame12 ; 46
|
|
.word down_from_selena_frame11 ; 47
|
|
.word down_from_selena_frame10 ; 48
|
|
.word down_from_selena_frame9 ; 49
|
|
.word down_from_selena_frame8 ; 50
|
|
.word down_from_selena_frame7 ; 51
|
|
.word down_from_selena_frame6 ; 52
|
|
.word down_from_selena_frame5 ; 53
|
|
.word down_from_selena_frame4 ; 54
|
|
.word down_from_selena_frame3 ; 55
|
|
.word down_from_selena_frame2 ; 56
|
|
.word down_from_selena_frame1 ; 57
|
|
|
|
.word $0000 ; none ; 58
|
|
|
|
.word move_forward_path_path_frame1 ; 59
|
|
.word move_forward_path_path_frame2 ; 60
|
|
.word up_to_bookroom_frame1 ; 61
|
|
.word up_to_bookroom_frame2 ; 62
|
|
.word up_to_bookroom_frame3 ; 63
|
|
.word up_to_bookroom_frame4 ; 64
|
|
.word up_to_bookroom_frame5 ; 65
|
|
.word up_to_bookroom_frame1 ; 66
|
|
.word up_to_bookroom_frame2 ; 67
|
|
.word up_to_bookroom_frame3 ; 68
|
|
.word up_to_bookroom_frame4 ; 69
|
|
.word up_to_bookroom_frame5 ; 70
|
|
.word up_to_bookroom_frame1 ; 71
|
|
.word up_to_bookroom_frame2 ; 72
|
|
|
|
.word $0000 ; none ; 73
|
|
|
|
|
|
|
|
|
|
; move left/right
|
|
; frames 4 5 6 7 DONE
|
|
|
|
rotate_right_path_path_frame1:
|
|
.byte 7,7
|
|
.byte $00,$00,$00,$00,$00,$00,$88
|
|
.byte $00,$00,$00,$00,$20,$00,$88
|
|
.byte $00,$00,$00,$00,$22,$00,$88
|
|
.byte $75,$50,$75,$00,$22,$00,$88
|
|
.byte $77,$55,$77,$98,$98,$00,$88
|
|
.byte $77,$55,$77,$88,$00,$00,$88
|
|
; .byte $55,$55,$55,$77,$00,$00,$88
|
|
.byte $55,$77,$55,$00,$00,$77,$88
|
|
|
|
rotate_right_path_path_frame2:
|
|
.byte 7,7
|
|
.byte $00,$00,$00,$00,$88,$00,$00
|
|
.byte $00,$00,$20,$00,$88,$00,$20
|
|
.byte $00,$00,$22,$00,$88,$00,$22
|
|
.byte $75,$00,$22,$00,$88,$00,$22
|
|
.byte $77,$98,$98,$00,$88,$00,$98
|
|
.byte $77,$88,$00,$00,$88,$00,$00
|
|
; .byte $55,$77,$00,$00,$88,$00,$00
|
|
.byte $55,$77,$00,$00,$88,$77,$00
|
|
|
|
rotate_right_path_path_frame3:
|
|
.byte 7,7
|
|
.byte $00,$00,$88,$00,$00,$00,$00
|
|
.byte $20,$00,$88,$00,$20,$00,$00
|
|
.byte $22,$00,$88,$00,$22,$00,$00
|
|
.byte $22,$00,$88,$00,$22,$00,$75
|
|
.byte $98,$00,$88,$00,$98,$98,$77
|
|
.byte $00,$00,$88,$00,$00,$88,$77
|
|
; .byte $00,$00,$88,$00,$00,$77,$55
|
|
.byte $00,$77,$88,$00,$00,$77,$55
|
|
|
|
rotate_right_path_path_frame4:
|
|
.byte 7,7
|
|
.byte $88,$00,$00,$00,$00,$00,$00
|
|
.byte $88,$00,$20,$00,$00,$00,$00
|
|
.byte $88,$00,$22,$00,$00,$00,$00
|
|
.byte $88,$00,$22,$00,$75,$50,$75
|
|
.byte $88,$00,$98,$98,$77,$55,$77
|
|
.byte $88,$00,$00,$88,$77,$55,$77
|
|
; .byte $88,$00,$00,$77,$55,$55,$55
|
|
.byte $88,$77,$00,$55,$55,$77,$55
|
|
|
|
|
|
; move forward/back
|
|
; frames 12 13 14 15 DONE
|
|
|
|
move_forward_path_path_frame1:
|
|
.byte 7,7
|
|
.byte $00,$00,$00,$00,$00,$00,$00
|
|
.byte $00,$00,$00,$00,$00,$00,$00
|
|
.byte $22,$00,$00,$00,$00,$00,$22
|
|
.byte $22,$00,$75,$50,$75,$00,$22
|
|
.byte $22,$00,$77,$55,$77,$00,$22
|
|
.byte $98,$98,$77,$55,$77,$98,$98
|
|
.byte $00,$77,$55,$55,$55,$77,$00
|
|
|
|
move_forward_path_path_frame2:
|
|
.byte 7,7
|
|
.byte $00,$00,$00,$00,$00,$00,$00
|
|
.byte $00,$00,$00,$00,$00,$00,$00
|
|
.byte $00,$00,$00,$00,$00,$00,$00
|
|
.byte $00,$00,$75,$50,$75,$00,$00
|
|
.byte $00,$00,$77,$55,$77,$00,$00
|
|
.byte $00,$00,$77,$55,$77,$00,$00
|
|
.byte $98,$77,$55,$55,$55,$77,$98
|
|
|
|
move_forward_path_path_frame3:
|
|
.byte 7,7
|
|
.byte $00,$00,$00,$00,$00,$00,$00
|
|
.byte $00,$00,$20,$00,$20,$00,$00
|
|
.byte $00,$80,$22,$00,$22,$80,$00
|
|
.byte $00,$00,$75,$50,$75,$00,$00
|
|
.byte $00,$00,$77,$55,$77,$00,$00
|
|
.byte $00,$00,$77,$55,$77,$00,$00
|
|
.byte $00,$77,$55,$55,$55,$77,$00
|
|
|
|
move_forward_path_path_frame4:
|
|
.byte 7,7
|
|
.byte $00,$00,$00,$00,$00,$00,$00
|
|
.byte $00,$22,$00,$00,$00,$22,$00
|
|
.byte $00,$22,$00,$00,$00,$22,$00
|
|
.byte $08,$98,$75,$50,$75,$98,$08
|
|
.byte $00,$00,$77,$55,$77,$88,$00
|
|
.byte $00,$00,$77,$55,$77,$00,$00
|
|
.byte $00,$77,$55,$55,$55,$77,$00
|
|
|
|
draw_nothing_sprite:
|
|
.byte 1,1
|
|
.byte $AA
|
|
|
|
; move down from selena
|
|
|
|
down_from_selena_frame1:
|
|
.byte 7,7
|
|
.byte $00,$50,$50,$70,$50,$50,$00
|
|
.byte $00,$55,$f0,$77,$f0,$55,$00
|
|
.byte $00,$55,$f7,$77,$f7,$55,$00
|
|
.byte $00,$55,$50,$17,$50,$55,$00
|
|
.byte $20,$20,$20,$20,$20,$20,$20
|
|
.byte $05,$55,$55,$55,$55,$55,$05
|
|
.byte $15,$05,$15,$15,$05,$15,$15
|
|
|
|
down_from_selena_frame2:
|
|
.byte 7,7
|
|
.byte $00,$55,$f0,$77,$f0,$55,$00
|
|
.byte $00,$55,$f7,$77,$f7,$55,$00
|
|
.byte $00,$55,$50,$17,$50,$55,$00
|
|
.byte $20,$20,$20,$20,$20,$20,$20
|
|
.byte $05,$55,$55,$55,$55,$55,$05
|
|
.byte $15,$05,$15,$15,$05,$15,$15
|
|
.byte $51,$50,$51,$51,$50,$51,$51
|
|
|
|
down_from_selena_frame3:
|
|
.byte 7,7
|
|
.byte $f7,$55,$00,$55,$f7,$77,$f7
|
|
.byte $50,$55,$00,$55,$50,$17,$50
|
|
.byte $20,$20,$20,$20,$20,$20,$20
|
|
.byte $55,$55,$05,$55,$55,$55,$55
|
|
.byte $05,$15,$15,$05,$15,$15,$05
|
|
.byte $50,$51,$51,$50,$51,$51,$50
|
|
.byte $88,$88,$88,$88,$88,$88,$88
|
|
|
|
down_from_selena_frame4:
|
|
.byte 7,7
|
|
.byte $50,$17,$50,$55,$00,$55,$50
|
|
.byte $20,$20,$20,$20,$20,$20,$20
|
|
.byte $55,$55,$55,$55,$05,$55,$55
|
|
.byte $15,$15,$05,$15,$15,$05,$15
|
|
.byte $51,$51,$50,$51,$51,$50,$51
|
|
.byte $88,$88,$88,$88,$88,$88,$88
|
|
.byte $00,$00,$00,$00,$00,$00,$00
|
|
|
|
down_from_selena_frame5:
|
|
.byte 7,7
|
|
.byte $20,$20,$20,$20,$20,$20,$20
|
|
.byte $05,$55,$55,$55,$55,$55,$05
|
|
.byte $15,$05,$15,$15,$05,$15,$15
|
|
.byte $51,$50,$51,$51,$50,$51,$51
|
|
.byte $88,$88,$88,$88,$88,$88,$88
|
|
.byte $00,$00,$00,$00,$00,$00,$00
|
|
.byte $00,$00,$00,$00,$00,$00,$00
|
|
|
|
down_from_selena_frame6:
|
|
.byte 7,7
|
|
.byte $55,$55,$05,$55,$55,$55,$55
|
|
.byte $05,$15,$15,$05,$15,$15,$05
|
|
.byte $50,$51,$51,$50,$51,$51,$50
|
|
.byte $88,$88,$88,$88,$88,$88,$88
|
|
.byte $00,$00,$00,$00,$00,$00,$00
|
|
.byte $00,$00,$00,$00,$00,$00,$00
|
|
.byte $00,$88,$88,$88,$00,$00,$00
|
|
|
|
|
|
down_from_selena_frame7:
|
|
.byte 7,7
|
|
.byte $15,$15,$05,$15,$15,$05,$15
|
|
.byte $51,$51,$50,$51,$51,$50,$51
|
|
.byte $88,$88,$88,$88,$88,$88,$88
|
|
.byte $00,$00,$00,$00,$00,$00,$00
|
|
.byte $00,$00,$00,$00,$00,$00,$00
|
|
.byte $00,$00,$00,$88,$88,$88,$00
|
|
.byte $00,$00,$00,$00,$88,$00,$00
|
|
|
|
down_from_selena_frame8:
|
|
.byte 7,7
|
|
.byte $51,$50,$51,$51,$50,$51,$51
|
|
.byte $88,$88,$88,$88,$88,$88,$88
|
|
.byte $00,$00,$00,$00,$00,$00,$00
|
|
.byte $00,$00,$00,$00,$00,$00,$00
|
|
.byte $00,$00,$00,$00,$00,$88,$88
|
|
.byte $00,$00,$00,$00,$00,$00,$88
|
|
.byte $00,$00,$00,$20,$00,$00,$88
|
|
|
|
down_from_selena_frame9:
|
|
.byte 7,7
|
|
.byte $88,$88,$88,$88,$88,$88,$88
|
|
.byte $00,$00,$00,$00,$00,$00,$00
|
|
.byte $00,$00,$00,$00,$00,$00,$00
|
|
.byte $00,$00,$00,$00,$00,$00,$00
|
|
.byte $00,$00,$00,$00,$00,$00,$00
|
|
.byte $20,$00,$00,$00,$00,$00,$20
|
|
.byte $22,$00,$00,$00,$00,$00,$22
|
|
|
|
|
|
|
|
down_from_selena_frame10:
|
|
.byte 7,7
|
|
.byte $00,$00,$00,$00,$00,$00,$00
|
|
.byte $00,$00,$00,$00,$00,$00,$00
|
|
.byte $88,$88,$00,$00,$00,$00,$00
|
|
.byte $88,$00,$20,$00,$00,$00,$00
|
|
.byte $88,$00,$22,$00,$00,$00,$00
|
|
.byte $88,$00,$22,$00,$75,$50,$75
|
|
|
|
down_from_selena_frame11:
|
|
.byte 7,7
|
|
.byte $00,$00,$00,$00,$00,$00,$00
|
|
.byte $00,$88,$88,$88,$00,$00,$00
|
|
.byte $00,$00,$88,$00,$00,$00,$00
|
|
.byte $20,$00,$88,$00,$20,$00,$00
|
|
.byte $22,$00,$88,$00,$22,$00,$00
|
|
.byte $22,$00,$88,$00,$22,$00,$75
|
|
.byte $98,$00,$88,$00,$98,$98,$77
|
|
|
|
down_from_selena_frame12:
|
|
.byte 7,7
|
|
.byte $00,$00,$00,$88,$88,$88,$00
|
|
.byte $00,$00,$00,$00,$88,$00,$00
|
|
.byte $00,$00,$20,$00,$88,$00,$20
|
|
.byte $00,$00,$22,$00,$88,$00,$22
|
|
.byte $75,$00,$22,$00,$88,$00,$22
|
|
.byte $77,$98,$98,$00,$88,$00,$98
|
|
.byte $77,$88,$00,$00,$88,$00,$00
|
|
|
|
; zoom through tunnels to book
|
|
|
|
up_to_bookroom_frame1:
|
|
.byte 7,7
|
|
.byte $00,$00,$00,$00,$00,$00,$00
|
|
.byte $00,$00,$00,$00,$00,$00,$00
|
|
.byte $00,$00,$00,$00,$00,$00,$00
|
|
.byte $00,$00,$70,$50,$70,$00,$00
|
|
.byte $00,$00,$77,$55,$55,$77,$00
|
|
.byte $00,$77,$55,$55,$55,$55,$77
|
|
.byte $00,$77,$55,$55,$55,$55,$77
|
|
|
|
up_to_bookroom_frame2:
|
|
.byte 7,7
|
|
.byte $00,$00,$00,$00,$00,$00,$00
|
|
.byte $00,$00,$dd,$0d,$dd,$00,$00
|
|
.byte $00,$00,$dd,$00,$dd,$00,$00
|
|
.byte $00,$00,$75,$50,$75,$00,$00
|
|
.byte $00,$00,$77,$55,$55,$77,$00
|
|
.byte $00,$77,$55,$55,$55,$55,$77
|
|
.byte $00,$77,$55,$55,$55,$55,$77
|
|
|
|
up_to_bookroom_frame3:
|
|
.byte 7,7
|
|
.byte $00,$00,$dd,$0d,$0d,$dd,$00
|
|
.byte $00,$00,$dd,$00,$00,$dd,$00
|
|
.byte $00,$00,$dd,$00,$00,$dd,$00
|
|
.byte $00,$00,$dd,$50,$70,$dd,$00
|
|
.byte $00,$00,$75,$55,$55,$75,$00
|
|
.byte $00,$77,$55,$55,$55,$55,$77
|
|
.byte $00,$77,$55,$55,$55,$55,$77
|
|
|
|
up_to_bookroom_frame4:
|
|
.byte 7,7
|
|
.byte $00,$dd,$00,$00,$00,$00,$dd
|
|
.byte $00,$dd,$00,$00,$00,$00,$dd
|
|
.byte $00,$dd,$00,$00,$00,$00,$dd
|
|
.byte $00,$dd,$70,$50,$70,$00,$dd
|
|
.byte $00,$dd,$77,$55,$55,$77,$dd
|
|
.byte $00,$75,$55,$55,$55,$55,$75
|
|
.byte $00,$77,$55,$55,$55,$55,$77
|
|
|
|
up_to_bookroom_frame5:
|
|
.byte 7,7
|
|
.byte $dd,$00,$00,$00,$00,$00,$dd
|
|
.byte $dd,$00,$00,$00,$00,$00,$dd
|
|
.byte $dd,$00,$00,$00,$00,$00,$dd
|
|
.byte $dd,$00,$70,$50,$70,$00,$dd
|
|
.byte $dd,$00,$77,$55,$55,$77,$dd
|
|
.byte $dd,$77,$55,$55,$55,$55,$dd
|
|
.byte $5d,$77,$55,$55,$55,$55,$5d
|
|
|
|
|