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25 lines
879 B
Plaintext
25 lines
879 B
Plaintext
+ draw roughly circular bg destruction when lemming explodes
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+ wait a second after last lemming gone to exit
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+ update the "in" %
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+ dig off the map, end level
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+ fill in some of the ground so we don't get stuck when digging
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+ "Out" counter is only printed to page1 so gets erased by cursor
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+ Falling too far and you go splat
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+ See if the jerky animation is due to starting at an odd x vs
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even x, maybe we should start animation 4 frames in if that's
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the case. Or maybe it's the shift for odd frames, make
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the shift the other way if walking left/right
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+ Add floater
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+ Add stopper
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+ Add climber
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+ when nuke, they should stop coming out of the door
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+ offset the frames when nuking so not simultaneous
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+ on explosion, start with invisible 6 so we always get a full 5s
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+ nuke/exploding should not happen if lemming is splatting
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or already exploding
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+ green flame for ice level
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