mirror of
https://github.com/deater/dos33fsprogs.git
synced 2025-01-19 15:30:08 +00:00
565 lines
8.8 KiB
ArmAsm
565 lines
8.8 KiB
ArmAsm
; Apple ][ Second Reality, Startup for Disk1
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;
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; by deater (Vince Weaver) <vince@deater.net>
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;.include "zp.inc"
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;.include "hardware.inc"
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;.include "qload.inc"
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;.include "music.inc"
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DEBUG=0
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second_start:
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;=====================
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; initializations
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;=====================
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jsr hardware_detect
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jsr hgr_make_tables
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;===================
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; restart?
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;===================
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restart:
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lda #0
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sta DRAW_PAGE
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;========================
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; fake BIOS
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;========================
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lda #13 ; load FAKE_BIOS
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sta WHICH_LOAD
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jsr load_file
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; run fake boot / fake bios
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jsr $6000
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;==================================
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; load music into the language card
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; into $D000 set 1
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;==================================
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; read/write RAM, use $d000 bank1
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bit $C083
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bit $C083
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lda #0 ; load MUSIC_INTRO from disk
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sta WHICH_LOAD
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jsr load_file
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lda #0
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sta DONE_PLAYING
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lda #1
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sta LOOP
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; patch mockingboard
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lda SOUND_STATUS
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beq skip_mbp1
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jsr mockingboard_patch ; patch to work in slots other than 4?
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skip_mbp1:
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;=======================
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; Set up 50Hz interrupt
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;========================
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jsr mockingboard_init
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jsr mockingboard_setup_interrupt
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;============================
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; Init the Mockingboard
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;============================
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jsr reset_ay_both
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jsr clear_ay_both
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;==================
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; init song
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;==================
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jsr pt3_init_song
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dont_enable_mc:
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skip_all_checks:
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;====================================
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;====================================
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; Pre-Load some programs into AUX MEM
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;====================================
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;====================================
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; 4 - 9
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sta $C008 ; use MAIN zero-page/stack/language card
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;=============================
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; want to load 4..9
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lda #4
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sta COUNT
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load_program_loop:
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;============================
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; load next program to MAIN $6000
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; load from disk
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lda COUNT ; which one
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sta WHICH_LOAD
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jsr load_file
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; copy to proper AUX location
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ldx COUNT
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lda aux_dest,X ; load AUX dest
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pha
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ldy #$60 ; MAIN src $6000
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lda length_array,X ; number of pages
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tax ; in X
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pla ; restore AUX dest to A
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jsr copy_main_aux
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inc COUNT
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lda COUNT
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cmp #10
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bne load_program_loop
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;=======================
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;=======================
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; Load intro
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;=======================
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;=======================
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; load from disk
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lda #2 ; INTRO
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sta WHICH_LOAD
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jsr load_file
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;=======================
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;=======================
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; Run intro
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;=======================
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;=======================
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cli ; start music
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jsr $8000
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;=======================
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;=======================
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; Load music / chess
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;=======================
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;=======================
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sei ; stop music interrupts
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jsr mute_ay_both
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jsr clear_ay_both ; stop from making noise
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; load music
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lda #1 ; MUSIC_MAIN
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sta WHICH_LOAD
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jsr load_file
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; load from disk
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lda #3 ; CHESS
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sta WHICH_LOAD
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jsr load_file
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; restart music
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;============================
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; Re-Init the Mockingboard
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;============================
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; NOTE: I don't know how much of this is actually necessary
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; wasted a lot of time debugging, leaving it as-is
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; as it seems to be working
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lda #0
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sta DONE_PLAYING
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lda #1
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sta LOOP
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;========================
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; patch mockingboard
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lda SOUND_STATUS
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beq skip_mbp2
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jsr mockingboard_patch ; patch to work in slots other than 4?
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skip_mbp2:
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jsr mockingboard_init
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;=======================
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; Set up 50Hz interrupt
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;========================
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jsr mockingboard_setup_interrupt
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jsr reset_ay_both
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jsr clear_ay_both
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;==================
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; init song
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;==================
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jsr pt3_init_song
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cli ; start interrupts (music)
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;=======================
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;=======================
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; Run Chess
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;=======================
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;=======================
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jsr $8000
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;==========================
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;==========================
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; Run 4-9, copy from AUX
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;==========================
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;==========================
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;=======================
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; run GORILLA (#4)
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;=======================
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; copy GORILLA from AUX $7000 to MAIN $8000
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lda #$70 ; AUX src $7000
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ldy #$80 ; MAIN dest $8000
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ldx #32 ; 16 pages
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jsr copy_aux_main
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.if DEBUG=1
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; debug gorilla music
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lda #25
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sta current_pattern_smc+1
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jsr pt3_set_pattern
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.endif
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; run gorilla
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jsr $8000
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;=======================
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; run LEAVES (#5)
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;=======================
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; copy LEAVES from AUX $5000 to MAIN $8000
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lda #$50 ; AUX src $5000
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ldy #$80 ; MAIN dest $8000
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ldx #32 ; 16 pages
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jsr copy_aux_main
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.if DEBUG=1
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; debug leaves music
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lda #30
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sta current_pattern_smc+1
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jsr pt3_set_pattern
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.endif
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; run leaves
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jsr $8000
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;=======================
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; run LENS/ROTOZOOM (#6)
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;=======================
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; copy LENS from AUX $4000 to MAIN $6000
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lda #$40 ; AUX src $4000
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ldy #$60 ; MAIN dest $6000
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ldx #16 ; 16 pages
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jsr copy_aux_main
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.if DEBUG=1
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; debug lens music
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lda #34
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sta current_pattern_smc+1
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jsr pt3_set_pattern
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.endif
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; run lens
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jsr $6000
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;=======================
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; run PLASMA (#7)
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;=======================
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; copy PLASMA from AUX $3000 to MAIN $8000
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lda #$30 ; AUX src $3000
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ldy #$80 ; MAIN dest $8000
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ldx #16 ; 16 pages
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jsr copy_aux_main
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.if DEBUG=1
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; debug plasma music
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lda #47
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sta current_pattern_smc+1
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jsr pt3_set_pattern
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.endif
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; run plasma
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jsr $8000
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;=======================
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; run PLASMACUBE (#8)
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;=======================
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; copy PLASMACUBE from AUX $2000 to MAIN $8000
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lda #$20 ; AUX src $2000
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ldy #$80 ; MAIN dest $8000
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ldx #16 ; 16 pages
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jsr copy_aux_main
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.if DEBUG=1
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; debug plasmacube music
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lda #52
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sta current_pattern_smc+1
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jsr pt3_set_pattern
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.endif
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; run plasmacube
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jsr $8000
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;=======================
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; run DOTS (#9)
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;=======================
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; copy DOTS from AUX $1000 to MAIN $8000
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lda #$10 ; AUX src $1000
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ldy #$80 ; MAIN dest $8000
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ldx #16 ; 16 pages
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jsr copy_aux_main
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.if DEBUG=1
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; debug dots music
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lda #60
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sta current_pattern_smc+1
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jsr pt3_set_pattern
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.endif
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; run dots
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jsr $8000
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;=======================
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;=======================
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; Load 10-12 to RAM
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;=======================
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;=======================
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; disable music
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sei
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jsr mute_ay_both ; stop from making noise
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;=============================
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; want to load 10..12
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lda #10
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sta COUNT
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load_program_loop2:
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;============================
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; load next program to MAIN $6000
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; load from disk
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lda COUNT ; which one
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sta WHICH_LOAD
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jsr load_file
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; copy to proper AUX location
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ldx COUNT
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lda aux_dest,X ; load AUX dest
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pha
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ldy #$60 ; MAIN src $6000
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lda length_array,X ; number of pages
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tax ; in X
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pla ; restore AUX dest to A
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jsr copy_main_aux
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inc COUNT
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lda COUNT
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cmp #13
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bne load_program_loop2
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;==========================
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;==========================
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; Run 10-12
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;==========================
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;==========================
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; restart music
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jsr unmute_ay_both ; restart
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cli
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;=======================
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; run SPHERES
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;============================================
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; copy SPHERES from AUX $8000 to MAIN $8000
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lda #$80 ; AUX src $8000
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ldy #$80 ; MAIN dest $8000
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ldx #16 ; 16 pages
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jsr copy_aux_main
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.if DEBUG=1
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; debug spheres music
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lda #68
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sta current_pattern_smc+1
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jsr pt3_set_pattern
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.endif
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jsr $8000
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;=======================
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; run OCEAN
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;=======================
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; copy OCEAN from AUX $2000 to MAIN $6000
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lda #$20 ; AUX src $1000
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ldy #$60 ; MAIN dest $6000
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ldx #96 ; 16 pages
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jsr copy_aux_main
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.if DEBUG=1
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; debug ocean music
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lda #72
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sta current_pattern_smc+1
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jsr pt3_set_pattern
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.endif
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jsr $6000
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;=======================
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; run POLAR
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;=======================
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; copy POLAR from AUX $1000 to MAIN $8000
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lda #$10 ; AUX src $1000
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ldy #$80 ; MAIN dest $8000
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ldx #16 ; 16 pages
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jsr copy_aux_main
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.if DEBUG=1
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; setup music ocean=pattern24 (3:07) pattern#47
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; lda #76
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; sta current_pattern_smc+1
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; jsr pt3_set_pattern
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.endif
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; run polar
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jsr $8000
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;=============================
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; ask for side2
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;=============================
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sei ; disable music
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jsr clear_ay_both ; stop from making noise
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lda #0
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sta DRAW_PAGE
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bit PAGE1 ; be sure we're on PAGE1
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; clear text screen
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lda #$A0
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sta clear_all_color+1
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jsr clear_all
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; switch to text/gr
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bit TEXTGR
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; print non-inverse
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jsr set_normal
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; print messages
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lda #<disk_change_string
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sta OUTL
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lda #>disk_change_string
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sta OUTH
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; print the text
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jsr move_and_print
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bit KEYRESET ; just to be safe
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jsr wait_until_keypress
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;==================
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; reboot
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;==================
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; swap back in ROM
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lda $C08A ; read rom, no write
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lda WHICH_SLOT
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lsr
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lsr
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lsr
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lsr
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ora #$C0
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sta reboot_smc+2
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reboot_smc:
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jmp $C600
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forever:
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jmp forever
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;.align $100
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.include "wait_keypress.s"
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.include "zx02_optim.s"
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.include "gs_interrupt.s"
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;.include "title.s"
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disk_change_string:
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; 0123456789012345678901234567890123456789
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.byte 5,22,"INSERT DISK 2 AND PRESS ANY KEY",0
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.include "pt3_lib_mockingboard_patch.s"
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.include "hardware_detect.s"
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