dos33fsprogs/games/riven_hgr
Vince Weaver 251cbdc617 riven: make game state use bitmaps
try to keep zero page usage down
2024-08-12 00:48:01 -04:00
..
disk00_files riven: expand so can have 5 exits from a level rather than 3 2024-08-03 19:09:15 -04:00
disk01_files riven: fix Makefiles for clean build 2024-08-04 12:05:12 -04:00
disk02_files riven: more missing Makefiles 2024-08-04 12:08:38 -04:00
disk03_files riven: fix Makefiles for clean build 2024-08-04 12:05:12 -04:00
disk04_files riven: fill in temple some more 2024-08-11 01:41:23 -04:00
disk05_files riven: expand so can have 5 exits from a level rather than 3 2024-08-03 19:09:15 -04:00
disk10_files riven: fill in temple some more 2024-08-11 01:41:23 -04:00
disk38_files riven: handle wahrk statues 2024-08-12 00:22:20 -04:00
disk39_files riven: make game state use bitmaps 2024-08-12 00:48:01 -04:00
disk40_files riven: make game state use bitmaps 2024-08-12 00:48:01 -04:00
disk41_files riven: make game state use bitmaps 2024-08-12 00:48:01 -04:00
disk43_files riven: add missing files 2024-08-04 12:10:31 -04:00
disk44_files riven: add more two-way paths 2024-08-04 01:31:02 -04:00
disk50_files riven: expand so can have 5 exits from a level rather than 3 2024-08-03 19:09:15 -04:00
graphics_sprites
graphics_title
release
audio.s
common_defines.inc
draw_pointer.s riven: figured out how to allow split-directions for going forward 2024-08-03 22:37:49 -04:00
dts_block.c
flip_pages.s riven: can actually get to bookbinding island 2024-07-22 16:59:52 -04:00
generate_common.c
gr_offsets.s
hardware_detect.s
hardware.inc
hgr_14x14_sprite.s
hgr_tables.s
keyboard.s riven: fix annoying bug where keypress occasionally ignored 2024-07-26 13:29:57 -04:00
lc_detect.s
log_table.s
Makefile riven: hook up more of temple 2024-08-11 23:24:57 -04:00
NOTES riven: hook up more of temple 2024-08-11 23:24:57 -04:00
number_sprites.inc
print_dni_numbers.s
proboothd.s
qboot_sector.s
qboot_stage2.s
qboot.inc
qload_floppy.s riven: clean up some of the hgr -> gr transitions 2024-07-17 13:31:09 -04:00
qload_hd.s
qload.s riven: expand so can have 5 exits from a level rather than 3 2024-08-03 19:09:15 -04:00
README
text_print.s
title.s riven: make game state use bitmaps 2024-08-12 00:48:01 -04:00
TODO riven: hook up some more locations 2024-08-01 00:30:40 -04:00
wait_a_bit.s
wait.s
zp.inc riven: make game state use bitmaps 2024-08-12 00:48:01 -04:00
zx02_optim.s

Riven on a Floppy Disk
~~~~~~~~~~~~~~~~~~~~~~

AKA how much of the 5-CD-ROM game RIVEN will fit on a 140k Apple II Floppy

by Vince `deater' Weaver <vince@deater.net>


Just as it says, how much "hi-res" Riven can you fit on a floppy disk.
Hand converted locations packed with ZX02 compression.

Maglev scene (the real reason I did this) was rotoscoped in 40x48 "lores".
	
The website probably has a more complete rundown on everything going on here
	http://www.deater.net/weave/vmwprod/riven/

Building this assumes you have zx02, the ca65 assembler, and various of
	my dos33fsutils in proper places.  Sorry.

28 May 2024