dos33fsprogs/music/tiny_tracker6/d4.s

64 lines
1.1 KiB
ArmAsm

; Apple II graphics/music in 1k
; by deater (Vince Weaver) <vince@deater.net>
; Zero Page
.include "zp.inc"
.include "hardware.inc"
; for a 256 entry we need to fit in 252 bytes
; 310 bytes -- initial
; 268 bytes -- strip out interrupts
; 262 bytes -- simplify init
; 261 bytes -- optimize init more
; 253 bytes -- optimize var init
; 252 bytes -- bne vs jmp
; 250 bytes -- song only has 16 notes so can never be negative
; 249 bytes -- make terminating value $80 instead of $FF
; 247 bytes -- combine note loop. makes song a bit faster
; 245 bytes -- try to optimize writing out volume
; 255 bytes -- add in some visualization
; 252 bytes -- re-arrange decode code
d2:
;===================
; music Player Setup
tracker_song = peasant_song
; assume mockingboard in slot#4
; inline mockingboard_init
.include "mockingboard_init.s"
.include "tracker_init.s"
jsr SETGR ; enable lo-res graphics
game_loop:
; typically A=0, X=FF, Y=0 here
; play a frame of music
.include "play_frame.s"
.include "ay3_write_regs.s"
; delay 20Hz, or 1/20s = 50ms
lda #140
jsr WAIT
lda #140
jsr WAIT
lda #140
jsr WAIT
beq game_loop
; music
.include "mA2E_4.s"