mirror of
https://github.com/deater/dos33fsprogs.git
synced 2024-11-20 03:35:24 +00:00
318 lines
6.4 KiB
ArmAsm
318 lines
6.4 KiB
ArmAsm
;================================
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;================================
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; mockingboard interrupt handler
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;================================
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;================================
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; On Apple II/6502 the interrupt handler jumps to address in 0xfffe
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; This is in the ROM, which saves the registers
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; on older IIe it saved A to $45 (which could mess with DISK II)
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; newer IIe doesn't do that.
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; It then calculates if it is a BRK or not (which trashes A)
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; Then it sets up the stack like an interrupt and calls 0x3fe
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TIME_OFFSET EQU 13
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interrupt_handler:
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pha ; save A ; 3
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; Should we save X and Y too?
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; inc $0404 ; debug (flashes char onscreen)
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bit $C404 ; clear 6522 interrupt by reading T1C-L ; 4
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lda DONE_PLAYING ; 3
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beq update_time
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jmp check_keyboard ;============
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;=====================
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; Update time counter
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;=====================
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update_time:
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inc FRAME_COUNT ; 5
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lda FRAME_COUNT ; 3
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cmp #50 ; 3
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bne mb_write_frame ; 3/2nt
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lda #$0 ; 2
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sta FRAME_COUNT ; 3
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update_second_ones:
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inc $7d0+TIME_OFFSET+3 ; 6
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inc $bd0+TIME_OFFSET+3 ; 6
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lda $bd0+TIME_OFFSET+3 ; 4
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cmp #$ba ; one past '9' ; 2
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bne mb_write_frame ; 3/2nt
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lda #'0'+$80 ; 2
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sta $7d0+TIME_OFFSET+3 ; 4
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sta $bd0+TIME_OFFSET+3 ; 4
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update_second_tens:
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inc $7d0+TIME_OFFSET+2 ; 6
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inc $bd0+TIME_OFFSET+2 ; 6
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lda $bd0+TIME_OFFSET+2 ; 4
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cmp #$b6 ; 6 (for 60 seconds) ; 2
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bne mb_write_frame ; 3/2nt
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lda #'0'+$80 ; 2
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sta $7d0+TIME_OFFSET+2 ; 4
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sta $bd0+TIME_OFFSET+2 ; 4
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update_minutes:
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inc $7d0+TIME_OFFSET ; 6
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inc $bd0+TIME_OFFSET ; 6
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; we don't handle > 9:59 songs yet
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;=============
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; 90 worst
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;=============================
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; Write frames to Mockingboard
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;=============================
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mb_write_frame:
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ldy MB_CHUNK_OFFSET ; get chunk offset ; 3
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ldx #0 ; set up reg count ; 2
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;=============
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; 5
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;==================================
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; loop through the 14 registers
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; reading the value, then write out
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;==================================
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mb_write_loop:
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lda (INL),y ; load register value ; 5
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; if REG==1 and high bit set
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; then end of song
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bpl mb_not_done ; 3/2nt
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cpx #1 ; 2
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bne mb_not_done ; 3/2nt
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lda #1 ; set done playing ; 2
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jmp quiet_exit ; 3
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mb_not_done:
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; special case R13. If it is 0xff, then don't update
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; otherwise might spuriously reset the envelope settings
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cpx #13 ; 2
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bne mb_not_13 ; 3/2nt
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cmp #$ff ; 2
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beq phase_specific ; 3/2nt
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mb_not_13:
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sta MB_VALUE ; 3
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; always write out all to zero page
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; we mostly care about vola/volb/volc so this wastes 11 bytes of RAM
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; code is simpler, and save on three cmp/branches per loop
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and #$f ; 2
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sta REGISTER_DUMP,X ; 4
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; INLINE this (could save 72 cycles)
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jsr write_ay_both ; assume 3 channel (not six) ; 6
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; so write same to both
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; left/right
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; 53
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;====================
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; point to next page
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;====================
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clc ; point to next interleaved ; 2
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lda INH ; page by adding CHUNKSIZE (3/1); 3
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adc CHUNKSIZE ; 3
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sta INH ; 3
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inx ; point to next register ; 2
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cpx #14 ; if 14 we're done ; 2
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bmi mb_write_loop ; otherwise, loop ; 3/2nt
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;============
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; roughly 95?
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; *13= 1235?
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;==============================================
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; phase_specific action
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;==============================================
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; if phase is A and OFFSET&0x0f==0 then do a copy
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; if phase is B, do nothing
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; if phase is C, do a decompress step
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phase_specific:
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; lda #$20 ; 2
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; bit DECODER_STATE ; V=B, N=C else A ; 3
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; bvs increment_offset ; 2nt/3
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; bmi decompress_step ; 2nt/3
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;handle_copy:
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; lda MB_CHUNK_OFFSET ; 3
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; and #$0f ; 2
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; bne increment_offset ; 2nt/3
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; lda COPY_OFFSET ; 3
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; cmp #$14 ; 2
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; beq increment_offset ; 2nt/3
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; jsr page_copy ;6+3621
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; inc COPY_OFFSET ; (opt: make subtract?) ; 5
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; jmp increment_offset ; 3
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;decompress_step:
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; lda LZ4_DONE
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; bne increment_offset
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; jsr lz4_decode_step
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; bcc increment_offset
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; inc LZ4_DONE
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;==============================================
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; incremement offset. If 0 move to next chunk
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;==============================================
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increment_offset:
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inc MB_CHUNK_OFFSET ; increment offset ; 5
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bne back_to_first_reg ; if not zero, done ; 3/2nt
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;=====================
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; move to next state
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;=====================
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clc
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rol DECODER_STATE ; next state ; 5
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; 20 -> 40 -> 80 -> c+00
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bcs wraparound_to_a ; 3/2nt
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bit DECODER_STATE ;bit7->N bit6->V
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bvs back_to_first_reg ; do nothing on B ; 3/2nt
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start_c:
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lda #1
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sta CHUNKSIZE
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; setup next three chunks of song
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lda #1 ; start decompressing
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sta DECOMPRESS_TIME ; outside of handler
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jmp back_to_first_reg
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wraparound_to_a:
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lda #$3
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sta CHUNKSIZE
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lda #$20
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sta DECODER_STATE
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sta COPY_TIME ; start copying
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lda DECOMPRESS_TIME
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beq blah
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lda #1
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sta DECODE_ERROR
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blah:
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;==============================
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; After 14th reg, reset back to
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; read R0 data
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;==============================
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back_to_first_reg:
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lda #0 ; 2
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bit DECODER_STATE ; 3
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bmi back_to_first_reg_c ; 2nt/3
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bvc back_to_first_reg_a ; 2nt/3
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back_to_first_reg_b:
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lda #$1 ; offset by 1
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back_to_first_reg_a:
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clc ; 2
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adc #>UNPACK_BUFFER ; in proper chunk 1 or 2 ; 2
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jmp update_r0_pointer ; 3
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back_to_first_reg_c:
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lda #>(UNPACK_BUFFER+$2A00) ; in linear C area ; 2
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update_r0_pointer:
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sta INH ; update r0 pointer ; 3
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;============
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; 18
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;=================================
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; Finally done with this interrupt
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;=================================
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done_interrupt:
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;=================================
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; Moved visualization here as a hack
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;=================================
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;============================
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; Visualization
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;============================
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jsr clear_top
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; jsr draw_rasters
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jsr volume_bars
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jsr page_flip
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check_keyboard:
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jsr get_key
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lda LASTKEY
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beq exit_interrupt
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cmp #(' '+$80)
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bne key_left
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key_space:
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lda #$80
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eor DONE_PLAYING
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jmp quiet_exit
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key_left:
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cmp #'A'
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bne key_right
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lda #$40
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bne quiet_exit
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key_right:
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cmp #'D'
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bne done_key
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lda #$20
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bne quiet_exit
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done_key:
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jmp exit_interrupt
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quiet_exit:
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sta DONE_PLAYING
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jsr clear_ay_both
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exit_interrupt:
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pla ; restore a ; 4
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rti ; return from interrupt ; 6
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;============
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; typical
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; 1358 cycles
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