mirror of
https://github.com/deater/dos33fsprogs.git
synced 2025-01-22 19:31:58 +00:00
7cba779963
can now get robe
604 lines
17 KiB
PHP
604 lines
17 KiB
PHP
inside_dialog_start:
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;================
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; Hidden Glen
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;================
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; (Walk in the path of Dongolev's arrows)
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hidden_glen_walk_in_way_message:
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.byte "Hopefully this guy will",13
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.byte "have some sense and not",13
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.byte "shoot you.",0
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; {Dongolev shoots you in the head}
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hidden_glen_walk_in_way_message2:
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.byte "That guy has no sense. He",13
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.byte "shot you.",0
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hidden_glen_walk_in_way_message3:
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.byte "Dumb, dumb, dumb. Nice one,",13
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.byte "William Tell. You dead.",13
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.byte "Thanks for playing.",0
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; +3 points
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; + haldo / say haldo
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hidden_glen_say_haldo_message:
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.byte "The archer stops arching",13
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.byte "and turns to you. ",34,"My",13
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.byte "brother told you to tell me",13
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.byte "haldo? He must want to",13
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.byte "start the old business back",13
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.byte "up!",34,0
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; he walks off
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; + haldo (before talking to Mendelev)
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hidden_glen_say_haldo_skip_mendelev_message:
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.byte "What'd you read that in",13
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.byte "the PQ Stragedy Guide? Go",13
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.byte "talk to my brother first.",0
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; + haldo (after Dongolev leaves)
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hidden_glen_say_haldo_no_dongolev_message:
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.byte 34,"Haldo?",34,". you call out...",13
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.byte 34,"Hadloooooo",34,0
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; + look (with Dongolev)
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hidden_glen_look_message:
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.byte "Well, looky here! A hidden",13
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.byte "glen! You LOVE hidden",13
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.byte "glens. This one has some",13
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.byte "kinda archer in it.",0
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; + look (w/o Dongolev)
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hidden_glen_look_no_dongolev_message:
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.byte "You're in a hidden glen.",13
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.byte "There's a tree with",13
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.byte "zillions of arrows in it.",0
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; + look archer (when there)
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hidden_glen_look_at_archer_message:
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.byte "He sure looks miffed at",13
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.byte "that tree. He's emptied 5",13
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.byte "good quivers' worth into",13
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.byte "that poor thing.",0
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; + look arrow (before taken)
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hidden_glen_look_at_arrow_message:
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.byte "Somebody call a tree",13
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.byte "doctor. Them puppies are",13
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.byte "stuck in there like a, um,",13
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.byte "er ... stuck pig.",0
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; + look bushes
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hidden_glen_look_at_bushes_message:
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.byte "There's some thick 'ol",13
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.byte "bushes up in this hidden",13
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.byte "glen.",0
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; + look fence
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hidden_glen_look_at_fence_message:
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.byte "Wow! There's a hole in it",13
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.byte "on THIS side too!",0
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; + look tree
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hidden_glen_look_at_tree_message:
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.byte "Dude, and then the elf,",13
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.byte "like, totally climbed up",13
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.byte "it. It was awesome!",0
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; + climb tree
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hidden_glen_climb_tree_message:
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.byte "Naw, you'd probably figure",13
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.byte "out some way to kill",13
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.byte "yourself doing that.",0
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; + climb/jump fence
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hidden_glen_climb_fence_message:
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.byte "Not going to dignify that",13
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.byte "with a response.",0
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; + 2 points
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; + get arrow
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hidden_glen_get_arrow_message:
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.byte "You pick out a really good",13
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.byte "one and yank it from the",13
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.byte "tree. Hooray! Now you have",13
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.byte "an arrow!",0
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; + get arrow (Dogolev there) (Warning: As you can see, this kills you.)
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hidden_glen_active_range_message:
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.byte "Something tells me now's",13
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.byte "not a good time.",0
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; {you get the arrow anyway and Dongolev shoots you}
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; graphically, your head gets stuck to tree
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hidden_glen_active_range_message2:
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.byte "It wasn't a good time. Hey,",13
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.byte "my mom's making",13
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.byte "peasant-kabobs for dinner",13
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.byte "TOO!",0
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hidden_glen_active_range_message3:
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.byte "Right. Anyway. You dead.",13
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.byte "Thanks for playing, and try",13
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.byte "not to die.",0
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; + get arrow (After you get the arrow OR get arrow from after Kerrek)
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hidden_glen_get_arrow_full_message:
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.byte "You're pretty much all set",13
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.byte "on the arrow front. They",13
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.byte "are kinda cool, though.",0
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; + get arrow (after killing Kerrek)
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hidden_glen_get_arrow_another_message:
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.byte "You grab yet another arrow",13
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.byte "from the tree hoping to get",13
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.byte "some bonus points.",0
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; + talk archer (NOT IN WIKI)
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hidden_glen_talk_archer_message:
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.byte "He refuses to speak with",13
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.byte "you. He just keeps firing",13
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.byte "arrows into that tree and",13
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.byte "grumbling, ",34,"stupid",13
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.byte "Mendelev. grumble mumble.",34,0
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;==========================
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; Inside Baby Lady Cottage
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;==========================
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; + look
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inside_cottage_look_at_message:
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.byte "What a depressing little",13
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.byte "cottage. It reeks of single",13
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.byte "parent. A lady rocks her",13
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.byte "baby in a chair. A mostly",13
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.byte "empty shelf sits against",13
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.byte "one wall.",0
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; + look (after lady leaves)
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inside_cottage_look_at_gone_message:
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.byte "What a depressing little",13
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.byte "cottage. It reeks of single",13
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.byte "parent. There is one of",13
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.byte "those self-rocking chairs.",13
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.byte "A mostly empty shelf sits",13
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.byte "against one wall.",0
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; + look baby (lady there)
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inside_cottage_look_at_baby_message:
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.byte "Peasant babies are pretty",13
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.byte "freaking adorable. This",13
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.byte "little guy's no exception.",0
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; + look baby (lady gone)
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; calls the default you no-longer have an item code
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; + look chair
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inside_cottage_look_at_chair_message:
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.byte "One of those self-rocking",13
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.byte "kind. Not bad for a",13
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.byte "brown-collar peasant-type.",13
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.byte "Must be trickle-down in",13
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.byte "action.",0
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; + look feed
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inside_cottage_look_at_feed_message:
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.byte "Cool Ranch. Your old",13
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.byte "favorite.",0
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; + look hay
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inside_cottage_look_at_hay_message:
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.byte "Hay is for horses!",0
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; + look lady/woman (while she's still there)
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inside_cottage_look_at_lady_message:
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.byte "Typical pasty peasant",13
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.byte "woman, overbearing and",13
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.byte "judgemental. Obsessed",13
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.byte "with goods and land.",0
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; + look lady/woman (after she's gone)
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inside_cottage_look_at_lady_gone_message:
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.byte "I can't believe you thought",13
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.byte " you had a chance with her!",0
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inside_cottage_look_at_lady_gone2_message:
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.byte "Dork!",0
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; + look pillow
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inside_cottage_look_at_pillow_message:
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.byte "Swedish foam. Your",13
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.byte "favorite.",0
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; + look shelf
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inside_cottage_look_at_shelf_message:
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.byte "Nothing but a bag of",13
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.byte "chicken feed.",0
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; + talk
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; + talk lady WRONG IN WIKI
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inside_cottage_talk_lady_message:
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.byte 34,"Hello, I'm-",34," you start but",13
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.byte "the lady cuts you off.",0
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inside_cottage_talk_lady2_message:
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.byte 34,"Okay, here's why I let you",13
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.byte "in here,",34," she explains. ",34,"My",13
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.byte "husband got squished by",13
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.byte "Trogdor. And to make",13
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.byte "matters worse, the",13
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.byte "insurance riches I got were",13
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.byte "stolen by the Jhonka. Go",13
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.byte "steal them back for us and",13
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.byte "I'll give you something",13
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.byte "great.",0
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; + talk lady (after she's gone)
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inside_cottage_talk_lady_gone_message:
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.byte "You'd call out her name and",13
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.byte "let it ring through the",13
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.byte "empty room, enveloping you",13
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.byte "in sorrow, but you don't",13
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.byte "actually know her name.",0
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; + talk baby (before you get the baby) (Also after (bug?))
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inside_cottage_talk_baby_message:
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.byte "You say some cute, stupid",13
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.byte "stuff and the baby just",13
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.byte "blows snot bubbles.",0
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; +1 POINT!
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; + get/take/steal chicken feed [walks you to it]
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inside_cottage_get_feed_message:
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.byte "You used to eat this stuff",13
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.byte "like crazy when you were a",13
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.byte "kid and your parents",13
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.byte "weren't watching (which",13
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.byte "was all too often). You",13
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.byte "grab several large",13
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.byte "handfuls.",0
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; + get feed (after taking) WIKI IS WRONG
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inside_cottage_get_feed_already_message:
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.byte "You don't need any more. It",13
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.byte "might give rise to old",13
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.byte "temptations.",0
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; + get baby (while she still has it) WIKI IS WRONG
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inside_cottage_get_baby_message:
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.byte 34,"You wanna to be a part of",13
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.byte "this family? GO GET US",13
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.byte "THOSE RICHES!!",34," she",13
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.byte "shrieks.",0
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; + get chair (while she is there)
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inside_cottage_get_chair_message:
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.byte "No. There's a big bag of",13
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.byte "something in it. Oh, that's",13
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.byte "the baby lady.",0
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; + get chair (after she is gone)
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inside_cottage_get_chair_gone_message:
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.byte "No. Too big for pants.",0
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; + get gold/money
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inside_cottage_get_gold_message:
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.byte "Um, that's chicken feed.",0
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; + get hay
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inside_cottage_get_hay_message:
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.byte "There's a huge bale a",13
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.byte "couple of screens over from",13
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.byte "here. Why bother stealing?",0
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; + get stuff/food
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inside_cottage_get_food_message:
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.byte "Which foodstuffs?",0
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; + get pillow
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inside_cottage_get_pillow_message:
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.byte "You don't have anywhere to",13
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.byte "use it and it is rather",13
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.byte "bulky, so you leave it.",0
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; +5 POINTS, get baby
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; + give riches
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inside_cottage_give_riches_message:
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.byte 34,"My riches!!",34," she screams",13
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.byte "and snatches up every last",13
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.byte "gold coin. ",34,"Thanks,",13
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.byte "sucker! Here you go!",34," she",13
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.byte "shoves the baby into your",13
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.byte "hands and bolts out the door.",0
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inside_cottage_give_riches2_message:
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.byte "You later learn that she",13
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.byte "does this all the time and",13
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.byte "is wanted throughout the",13
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.byte "countryside. Those riches",13
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.byte "probably WERE the Jhonka's",13
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.byte "and who knows whose baby",13
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.byte "that is. Well, it's yours",13
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.byte "now.",0
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; + give riches (before getting the riches)
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inside_cottage_give_riches_notyet_message:
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.byte 34,"That's right,",34," she",13
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.byte "whines. ",34,"Find my riches,",13
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.byte "and give here.",34,0
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; + give riches (after giving the riches)
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inside_cottage_give_riches_already_message:
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.byte "We did that already, and it",13
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.byte "was sort of humiliating.",0
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; + give trinket
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inside_cottage_give_trinket_message:
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.byte 34,"Did you find that thing in",13
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.byte "my yard?",34," she asks. ",34,"I got",13
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.byte "that thing free in a box of",13
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.byte "Plaguezees. I need some FOR",13
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.byte "REAL riches!",34,0
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; + give trinket (after giving trinket to Mendelev)
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inside_cottage_give_trinket_nohave_message:
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.byte 34,"Why are you holding your",13
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.byte "hand out?",34," she asks. ",34,"I",13
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.byte "told you I need riches, so",13
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.byte "I can't give em away.",34,0
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inside_cottage_give_trinket_nohave2_message:
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.byte "You don't have a trinket to",13
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.byte "give, you realize.",0
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; + give trinket (after she's gone) WIKI is WRONG
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inside_cottage_give_trinket_nolady_message:
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.byte "She's done left you. And",13
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.byte "she ain't coming back. No",13
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.byte "how. no never.",0
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; + give (anything not listed)
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inside_cottage_give_default_message:
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.byte 34,"We don't need that mess,",34,13
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.byte "she says.",0
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; + ask about baby
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inside_cottage_ask_baby_message:
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.byte 34,"This little guy's all I",13
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.byte "got left. If only someone",13
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.byte "would steal back all our",13
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.byte "riches from that",13
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.byte "filthy Jhonka.",34,0
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; + ask about fire ; WIKI IS WRONG
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inside_cottage_ask_fire_message:
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.byte 34,"You need fire? A couple of",13
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.byte "trees over near the",13
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.byte "waterfall used to be on",13
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.byte "fire. But now there's like",13
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.byte "a signal lantern over there",13
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.byte "or something.",34,0
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inside_cottage_ask_fire2_message:
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.byte 34,"So should I ask that",13
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.byte "signal lantern?",34," you ask.",0
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inside_cottage_ask_fire3_message:
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.byte 34,"I dunno man! Whattaya want",13
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.byte "from me?",34,0
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; + ask about Jhonka
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inside_cottage_ask_jhonka_message:
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.byte 34,"That nasty thing killed my",13
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.byte "husband and took my",13
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.byte "riches!!",34,0
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inside_cottage_ask_jhonka2_message:
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.byte 34,"I thought Trogdor killed",13
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.byte "your husband,",34," you",13
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.byte "interject.",0
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inside_cottage_ask_jhonka3_message:
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.byte 34,"Oh right. Yeah. That's",13
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.byte "what I said. Trogband",13
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.byte "killed my husbdor.",34,0
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; + ask about naked ned
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inside_cottage_ask_ned_message:
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.byte 34,"Don't talk about that",13
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.byte "pervert in front of the",13
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.byte "baby here.",34,0
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; + ask about robe
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inside_cottage_ask_robe_message:
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.byte 34,"You can't have mine,",13
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.byte "pervert! I'm not a nudist",13
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.byte "peasant like that weirdo",13
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.byte "over in west Peasantry!",34,0
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; + ask about smell
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inside_cottage_ask_smell_message:
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.byte 34,"What smells is junior",13
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.byte "here's drawers! I gotta quit",13
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.byte "feeding him so much horse.",34,0
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inside_cottage_ask_smell2_message:
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.byte 34,"And don't start asking me",13
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.byte "for his diapers, sicko!",34,0
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; + ask about trogdor
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inside_cottage_ask_trogdor_message:
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.byte 34,"I hope you kill that",13
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.byte "stupid dragon. My 'Wives of",13
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.byte "Squished Peasants' support",13
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.byte "group would bake you a Poor",13
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.byte "Gary pie if you did.",34,0
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; + ask about (unknown)
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inside_cottage_ask_unknown_message:
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.byte 34,"I dunno what you're",13
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.byte "talking about.",34,0
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; + sleep
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inside_cottage_sleep_message:
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.byte "That's probably how the",13
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.byte "first baby got here. Forget",13
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.byte "it.",0
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; + (leaving)
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inside_cottage_leaving_message:
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.byte "The baby lady calls after",13
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.byte "you, ",34,"Hey, you're on some",13
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.byte "quest right? Well, the",13
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.byte "little squirt here lost",13
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.byte "something of mine in the",13
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.byte "yard the other day. It's",13
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.byte "yours if you can find it.",34,0
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; + (leaving after you got trinket)
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inside_cottage_leaving_post_trinket_message:
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.byte "This place is dead anyway.",0
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;===================================
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; Inside Mysterious (Ned's) Cottage
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;===================================
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;=========
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; look
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; + look
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inside_nn_look_at_message:
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.byte "This place could use some",13
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.byte "serious sprucing of the",13
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.byte "'up' variety. There's a",13
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.byte "dresser over there and a",13
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.byte "broom kind of silhouetted",13
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.byte "all mysterious like.",0
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; + look broom
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inside_nn_look_brook_message:
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.byte "The broom is all black and",13
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.byte "artistic, implying perhaps",13
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.byte "that it is closer to the",13
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.byte "viewer's eye but unlit to",13
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.byte "avoid emphasis.",0
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; + look drawer/dresser (closed)
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inside_nn_look_closed_drawer_message:
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.byte "This dresser needs a good",13
|
|
.byte "wipe down with new",13
|
|
.byte "Indenture(tm), the dust",13
|
|
.byte "busting miracle spray.",13
|
|
.byte "There is an especially",13
|
|
.byte "enticing top drawer that is",13
|
|
.byte "currently closed.",0
|
|
|
|
; + look drawer/dresser (open)
|
|
inside_nn_look_open_drawer_message:
|
|
.byte "This dresser needs a good",13
|
|
.byte "wipe down with new",13
|
|
.byte "Indenture(tm), the dust",13
|
|
.byte "busting miracle spray.",13
|
|
.byte "There is a drawer open and",13 ; actual game "openand"
|
|
.byte "there are some brown lumpy",13
|
|
.byte "clothes in it.",0
|
|
|
|
; + look drawer/dresser (open, after robe taken)
|
|
inside_nn_look_norobe_drawer_message:
|
|
.byte "This dresser needs a good",13
|
|
.byte "wipe down with new",13
|
|
.byte "Indenture(tm), the dust",13
|
|
.byte "busting miracle spray.",13
|
|
.byte "There is a drawer open, but",13
|
|
.byte "it's empty.",0
|
|
|
|
;======
|
|
; open
|
|
|
|
; + open drawer (it's closed, not taken)
|
|
inside_nn_open_closed_drawer_message:
|
|
.byte "There's a vintage peasant",13
|
|
.byte "robe in there! Just like",13
|
|
.byte "grampa used to wear.",0
|
|
|
|
; + open drawer (it's open)
|
|
inside_nn_open_open_drawer_message:
|
|
.byte "Yeah, totally! Except it's",13
|
|
.byte "already open you moron.",0
|
|
|
|
; + open drawer (after getting robe and closing)
|
|
inside_nn_open_empty_drawer_message:
|
|
.byte "You already closed it,",13
|
|
.byte "which was nice, and so we",13
|
|
.byte "gave you some points. Let",13
|
|
.byte "sleeping drawers lie.",0
|
|
|
|
;=========
|
|
; close
|
|
|
|
;+1 POINT
|
|
; + close drawer
|
|
inside_nn_close_empty_drawer_message:
|
|
.byte "Aww, how thoughtful and",13
|
|
.byte "boring of you. Break into",13
|
|
.byte "this peasant's home, steal",13
|
|
.byte "his clothes, but remember",13
|
|
.byte "to tidy up after yourself.",13
|
|
.byte "You're a real saint.",0
|
|
|
|
; + close drawer (w/o taking robe)
|
|
inside_nn_close_full_drawer_message:
|
|
.byte "Right, right. Wouldn't",13
|
|
.byte "want to leave the robes out",13
|
|
.byte "where any old guy trying to",13
|
|
.byte "beat an adventure game",13
|
|
.byte "could take them.",0
|
|
|
|
; + close drawer (already closed)
|
|
inside_nn_close_closed_drawer_message:
|
|
.byte "A riddle: What can be",13
|
|
.byte "closed that is already",13
|
|
.byte "closed? (hint: not this",13
|
|
.byte "drawer)",0
|
|
|
|
;============
|
|
; get
|
|
|
|
; +10 points
|
|
; + get/take robe (drawer must be open)
|
|
inside_nn_get_robe_message:
|
|
.byte "Yeah! Get that robe!",0
|
|
|
|
; + get/take robe (after you've gotten it)
|
|
inside_nn_get_robe_already_message:
|
|
.byte "You still remember the time",13
|
|
.byte "when you took them. Oh, the",13
|
|
.byte "times have changed ... but",13
|
|
.byte "the robes?",0
|
|
|
|
; + get/take robe (drawer closed, whether you have it or not)
|
|
inside_nn_get_robe_drawer_closed_message:
|
|
.byte "You reach into the closed",13
|
|
.byte "drawer and nearly break",13
|
|
.byte "your hand slamming it. Just",13
|
|
.byte "like a bird on a pane of",13
|
|
.byte "glass minus the",13
|
|
.byte "blamelessness.",0
|
|
|
|
; + get/take drawer/dresser
|
|
inside_nn_get_dresser_message:
|
|
.byte "You get a hernia from",13
|
|
.byte "lifting it. -2 Movement",13
|
|
.byte "points, -10 Constitution.",13
|
|
.byte "Don't do that again.",0
|
|
|
|
; + get/take broom
|
|
inside_nn_get_broom_message:
|
|
.byte "No, no. The broom is in the",13
|
|
.byte "foreground and you can't",13
|
|
.byte "take things from the",13
|
|
.byte "foreground. You don't see",13
|
|
.byte "me all typing ",34,"get",13
|
|
.byte "computer monitor",34,", do you?",0
|
|
|
|
inside_dialog_end:
|
|
|
|
.assert (>inside_dialog_end - >inside_dialog_start) < $1E , error, "inside dialog too big"
|