dos33fsprogs/games/sb
2023-08-16 17:07:04 -04:00
..
asplode_graphics sb: finish graphics for back off 2023-06-16 02:00:04 -04:00
asplode_sound sb: fix sound up 2023-06-16 16:02:23 -04:00
cliff cliff: update priority background 2023-08-16 17:07:04 -04:00
duck_graphics
rat_graphics
rat_sound
roof_graphics
target_graphics sb: add two placeholder games 2023-06-02 11:59:48 -04:00
title_graphics sb: forgot to update loading graphic 2023-06-16 17:20:32 -04:00
title_sound sb: update Makefile to build all 2023-06-07 13:52:12 -04:00
asplode_head.s sb: get background pulsing 2023-06-11 13:14:24 -04:00
asplode.s sb: hook up back off 2023-06-15 00:18:22 -04:00
audio.s
back_off.s sb: back_off: fix order of screen clear 2023-08-14 16:10:15 -04:00
cycle_colors.s sb: move to load at $4000 2023-06-11 02:33:52 -04:00
draw_ducks.s
duck_help.s
duck_pond.s sb: add in sound 2023-06-09 16:16:43 -04:00
duck_score.s
duet.s
gr_copy.s
gr_offsets.s
gr_pageflip.s
gr_putsprite_mask.s
gr_putsprite.s
hardware.inc
hgr_copy_fast.s sb: get background pulsing 2023-06-11 13:14:24 -04:00
hgr_logo_scroll.s
hgr_sprite_big.s sb: fix blue/orange sprite to have pseudo transparency 2023-06-10 22:37:29 -04:00
hgr_sprite_mask.s
hgr_sprite.s
hgr_tables.s cliff: can walk around now 2023-08-14 15:11:33 -04:00
hgr_vscroll_slow.s
hgr_vscroll.s
lc_detect.s
Makefile sb: work on cliff 2023-08-14 01:40:08 -04:00
move_ducks.s
play_asplode.s sb: add sound effects 2023-06-11 02:06:45 -04:00
play_back_off.s sb: fix sound up 2023-06-16 16:02:23 -04:00
play_purple.s sb: add some sound effects 2023-06-05 16:29:18 -04:00
qboot_sector.s
qboot_stage2.s
qboot.inc
qload.s sb: finish graphics for back off 2023-06-16 02:00:04 -04:00
rat.s sb: use page flipping 2023-06-03 18:37:14 -04:00
README
roof.s
target.s sb: add two placeholder games 2023-06-02 11:59:48 -04:00
title.s sb: add some sound effects 2023-06-05 16:29:18 -04:00
TODO sb: more or less have logic in reasonable state 2023-06-11 01:03:01 -04:00
zp.inc sb: can now damage strongbad 2023-06-10 23:44:58 -04:00
zx02_optim.s

FN: animation based on Strong Bad E-mail #152 "ISP"
	It's a long download of a "break-dancing" rat




MEMORY_MAP:
	0000-00ff = zero page
	0100-01ff = stack
	0200-0369 = disk variables
	036A-03ff = vectors and such
	0400-07ff = text/gr page1
	0800-0bff = text/gr page2
	0c00-0fff = ????
	1000-11ff = disk load code	
	1200-1fff = QLOAD
	2000-3FFF = hgr page1
	4000-5fff = hgr page2
	6000-bfff = program space