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https://github.com/deater/dos33fsprogs.git
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136 lines
2.1 KiB
ArmAsm
136 lines
2.1 KiB
ArmAsm
; make pictures by drawing boxes
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; 223 -- initial
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; 220 -- update end
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; 219 -- store color already multiplied by 17
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; 215 -- load Y0 directly into X
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; 211 -- load X1 directly into H2
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; 208 -- add subroutine to read byte into A, no need to save Y
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; 205 -- optimize end loop
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; 197 -- only update color if changed
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; 194 -- pack color in with the other 4 bytes
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; 191 -- do more common stuff in load_byte
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; 189 -- change how end is detected
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.include "zp.inc"
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.include "hardware.inc"
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X0 = $F0
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Y1 = $F3
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;1DEFFNP(X)=PEEK(2054+I*5+X)-32:
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;GR:POKE49234,0:
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;FORI=0TO29:COLOR=FNP(0):FORY=FNP(3)TOFNP(4)
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;:HLINFNP(1),FNP(2)ATY:NEXTY,I:GETA
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;================================
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; Clear screen and setup graphics
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;================================
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boxes:
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jsr SETGR ; set lo-res 40x40 mode
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bit FULLGR ; make it 40x48
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draw_box_loop:
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; get color/Y0
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jsr load_byte
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tax ; Y0 is in X
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tya ; check for end
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end:
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bmi end
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jsr load_byte ; Y1
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sta Y1
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jsr load_byte ; X0
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sta X0
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tya
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lsr
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lsr
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sta COLOR
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jsr load_byte ; X1
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sta H2
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tya
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and #$C0
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ora COLOR
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lsr
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lsr
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lsr
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lsr
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jsr SETCOL
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inner_loop:
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;; HLINE Y,H2 at A
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;; X left alone, carry set on exit
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;; H2 left alone
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;; Y and A trashed
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ldy X0
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txa
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jsr HLINE
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cpx Y1
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inx
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bcc inner_loop
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bcs draw_box_loop
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load_byte:
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inc load_byte_smc+1 ; assume we are always < 256 bytes
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; so no need to wrap
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load_byte_smc:
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lda box_data-1
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tay
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and #$3f
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rts
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; 4 6 6 6 6
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box_data:
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.byte $00,$2F,$C0,$E7
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.byte $01,$2B,$0A,$9B
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.byte $28,$29,$43,$D4
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.byte $24,$27,$43,$D6
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.byte $20,$23,$45,$D7
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.byte $1C,$1F,$48,$D8
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.byte $23,$26,$07,$8E
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.byte $24,$27,$08,$92
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.byte $1F,$1F,$0D,$92
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.byte $2A,$2B,$43,$54
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.byte $2C,$2D,$46,$53
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.byte $2C,$2D,$14,$97
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.byte $08,$16,$1C,$9C
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.byte $02,$1A,$49,$D8
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.byte $04,$18,$0A,$95
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.byte $06,$17,$0B,$14
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.byte $15,$29,$22,$A2
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.byte $13,$28,$22,$A4
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.byte $13,$14,$5C,$63
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.byte $15,$16,$5B,$61
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.byte $17,$2B,$59,$E1
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.byte $18,$20,$1A,$20
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.byte $22,$2A,$1A,$20
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.byte $1C,$1C,$5B,$60
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.byte $26,$26,$5B,$60
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.byte $1F,$20,$DF,$1F
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.byte $29,$2A,$DF,$1F
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.byte $19,$1E,$5D,$5E
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.byte $23,$28,$5D,$5E
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.byte $02,$03,$17,$D7
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.byte $FF
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