dos33fsprogs/mist/leveldata_meche.inc
2020-03-20 23:20:48 -04:00

380 lines
10 KiB
PHP

;===============================================
; level data for Meche level
;===============================================
locations:
.word location0, location1, location2, location3
.word location4, location5, location6, location7
.word location8, location9, location10,location11
.word location12,location13,location14,location15
.word location16,location17,location18,location19
.word location20
; MECHE_INSIDE_GEAR -- Inside gear on Mist
location0:
.byte $ff ; north exit
.byte $ff ; south exit
.byte MECHE_CLOSED_BOOK ; east exit
.byte $ff ; west exit
.byte $ff ; north exit_dir
.byte $ff ; south exit_dir
.byte DIRECTION_E ; east exit_dir
.byte $ff ; west exit_dir
.word $0000 ; north bg
.word $0000 ; south bg
.word departure_e_lzsa ; east bg
.word $0000 ; west bg
.byte BG_EAST
.byte $ff ; special exit
; MECHE_CLOSED_BOOK -- closed book
location1:
.byte $ff ; north exit
.byte $ff ; south exit
.byte MECHE_OPEN_BOOK ; east exit
.byte $ff ; west exit
.byte $ff ; north exit_dir
.byte $ff ; south exit_dir
.byte DIRECTION_E ; east exit_dir
.byte $ff ; west exit_dir
.word $0000 ; north bg
.word $0000 ; south bg
.word meche_book_closed_lzsa ; east bg
.word $0000 ; west bg
.byte BG_EAST
.byte $ff ; special exit
; MECHE_OPEN_BOOK -- open book
location2:
.byte $ff ; north exit
.byte $ff ; south exit
.byte MECHE_INSIDE_GEAR ; east exit
.byte $ff ; west exit
.byte $ff ; north exit_dir
.byte $ff ; south exit_dir
.byte DIRECTION_E ; east exit_dir
.byte $ff ; west exit_dir
.word $0000 ; north bg
.word $0000 ; south bg
.word meche_book_open_lzsa ; east bg
.word $0000 ; west bg
.byte BG_EAST
.byte DIRECTION_E ; special exit
.byte 21,31 ; special x
.byte 10,24 ; special y
.word meche_link_book-1 ; special function
; MECHE_ARRIVAL -- arrival
location3:
.byte $ff ; north exit
.byte $ff ; south exit
.byte $ff ; east exit
.byte MECHE_ENTRANCE ; west exit
.byte $ff ; north exit_dir
.byte $ff ; south exit_dir
.byte $ff ; east exit_dir
.byte DIRECTION_W ; west exit_dir
.word $0000 ; north bg
.word $0000 ; south bg
.word $0000 ; east bg
.word arrival_w_lzsa ; west bg
.byte BG_WEST
.byte $ff ; special exit
; MECHE_ENTRANCE -- entrance
location4:
.byte MECHE_FORT_VIEW ; north exit
.byte $ff ; south exit
.byte $ff ; east exit
.byte MECHE_ARRIVAL ; west exit
.byte DIRECTION_N ; north exit_dir
.byte $ff ; south exit_dir
.byte $ff ; east exit_dir
.byte DIRECTION_W ; west exit_dir
.word entrance_n_lzsa ; north bg
.word entrance_s_lzsa ; south bg
.word entrance_e_lzsa ; east bg
.word entrance_w_lzsa ; west bg
.byte BG_NORTH|BG_SOUTH|BG_EAST|BG_WEST
.byte $ff ; special exit
; MECHE_FORT_VIEW -- fort view
location5:
.byte MECHE_BRIDGE2 ; north exit
.byte MECHE_ENTRANCE ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
.byte DIRECTION_N ; north exit_dir
.byte DIRECTION_S ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word fort_view_n_lzsa ; north bg
.word fort_view_s_lzsa ; south bg
.word $0000 ; east bg
.word $0000 ; west bg
.byte BG_NORTH|BG_SOUTH
.byte $ff ; special exit
; MECHE_BRIDGE2 -- bridge2
location6:
.byte MECHE_FORT_DOOR ; north exit
.byte MECHE_FORT_VIEW ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
.byte DIRECTION_N ; north exit_dir
.byte DIRECTION_S ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word bridge2_n_lzsa ; north bg
.word bridge2_s_lzsa ; south bg
.word bridge2_e_lzsa ; east bg
.word bridge2_w_lzsa ; west bg
.byte BG_NORTH|BG_SOUTH|BG_EAST|BG_WEST
.byte $ff ; special exit
; MECHE_FORT_DOOR -- fort door
location7:
.byte MECHE_FORT_ENTRY ; north exit
.byte MECHE_BRIDGE2 ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
.byte DIRECTION_N ; north exit_dir
.byte DIRECTION_S ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word fort_door_n_lzsa ; north bg
.word $0000 ; south bg
.word $0000 ; east bg
.word $0000 ; west bg
.byte BG_NORTH
.byte $ff ; special exit
; MECHE_FORT_ENTRY -- fort entryway
location8:
.byte MECHE_LEFT_HALL2 ; north exit
.byte MECHE_BRIDGE2 ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
.byte DIRECTION_N ; north exit_dir
.byte DIRECTION_S ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word fort_entry_n_lzsa ; north bg
.word fort_entry_s_lzsa ; south bg
.word fort_entry_e_lzsa ; east bg
.word $0000 ; west bg
.byte BG_NORTH|BG_SOUTH|BG_EAST
.byte $ff ; special exit
; MECHE_WEST_PLATFORM -- rotated to west platform
location9:
.byte $ff ; north exit
.byte $ff ; south exit
.byte MECHE_FORT_ENTRY ; east exit
.byte $ff ; west exit
.byte $ff ; north exit_dir
.byte DIRECTION_N ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word westturn_n_lzsa ; north bg
.word westturn_s_lzsa ; south bg
.word westturn_e_lzsa ; east bg
.word westturn_w_lzsa ; west bg
.byte BG_NORTH|BG_SOUTH|BG_EAST|BG_WEST
.byte $ff ; special exit
; MECHE_NORTH_PLATFORM -- rotated to north platform
location10:
.byte $ff ; north exit
.byte MECHE_FORT_ENTRY ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
.byte $ff ; north exit_dir
.byte DIRECTION_N ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word northturn_n_lzsa ; north bg
.word northturn_s_lzsa ; south bg
.word northturn_e_lzsa ; east bg
.word northturn_w_lzsa ; west bg
.byte BG_NORTH|BG_SOUTH|BG_EAST|BG_WEST
.byte $ff ; special exit
; MECHE_NORTH_HINT -- hint plate
location11:
.byte MECHE_NORTH_TOP ; north exit
.byte $ff ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
.byte DIRECTION_N ; north exit_dir
.byte $ff ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word north_hint_n_lzsa ; north bg
.word $0000 ; south bg
.word $0000 ; east bg
.word $0000 ; west bg
.byte BG_NORTH
.byte $ff ; special exit
; MECHE_NORTH_TOP -- north top
location12:
.byte MECHE_NORTH_HINT ; north exit
.byte $ff ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
.byte DIRECTION_N ; north exit_dir
.byte $ff ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word north_top_n_lzsa ; north bg
.word north_top_s_lzsa ; south bg
.word $0000 ; east bg
.word $0000 ; west bg
.byte BG_NORTH|BG_SOUTH
.byte $ff ; special exit
; MECHE_NORTH_DIP -- north dip
location13:
.byte MECHE_NORTH_TOP ; north exit
.byte MECHE_NORTH_PLATFORM ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
.byte DIRECTION_N ; north exit_dir
.byte DIRECTION_S ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word north_dip_n_lzsa ; north bg
.word north_dip_s_lzsa ; south bg
.word $0000 ; east bg
.word $0000 ; west bg
.byte BG_NORTH|BG_SOUTH
.byte $ff ; special exit
; MECHE_LEFT_HALL2 -- left hallway
location14:
.byte MECHE_LEFT_HALL_CORNER ; north exit
.byte MECHE_FORT_ENTRY ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
.byte DIRECTION_E ; north exit_dir
.byte DIRECTION_S ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word left_hall2_n_lzsa ; north bg
.word left_hall2_s_lzsa ; south bg
.word $0000 ; east bg
.word $0000 ; west bg
.byte BG_NORTH|BG_SOUTH
.byte $ff ; special exit
; MECHE_LEFT_HALL_CORNER -- left hallway corner
location15:
.byte $ff ; north exit
.byte MECHE_LEFT_HALL2 ; south exit
.byte MECHE_RED_ROOM_CENTER ; east exit
.byte $ff ; west exit
.byte $ff ; north exit_dir
.byte DIRECTION_S ; south exit_dir
.byte DIRECTION_E ; east exit_dir
.byte $ff ; west exit_dir
.word $0000 ; north bg
.word left_hall_corner_s_lzsa ; south bg
.word left_hall_corner_e_lzsa ; east bg
.word $0000 ; west bg
.byte BG_SOUTH|BG_EAST
.byte $ff ; special exit
; MECHE_RED_ROOM_CENTER -- center of red room
location16:
.byte $ff ; north exit
.byte $ff ; south exit
.byte MECHE_CENTER_HALL ; east exit
.byte MECHE_LEFT_HALL_CORNER ; west exit
.byte $ff ; north exit_dir
.byte $ff ; south exit_dir
.byte DIRECTION_E ; east exit_dir
.byte DIRECTION_S ; west exit_dir
.word $0000 ; north bg
.word $0000 ; south bg
.word red_room_center_e_lzsa ; east bg
.word red_room_center_w_lzsa ; west bg
.byte BG_WEST|BG_EAST
.byte $ff ; special exit
; MECHE_CENTER_HALL -- center hall 1
location17:
.byte $ff ; north exit
.byte MECHE_RED_BUTTON ; south exit
.byte $ff ; east exit
.byte MECHE_RED_ROOM_CENTER ; west exit
.byte $ff ; north exit_dir
.byte DIRECTION_S ; south exit_dir
.byte $ff ; east exit_dir
.byte DIRECTION_W ; west exit_dir
.word $0000 ; north bg
.word center_hall_s_lzsa ; south bg
.word center_hall_e_lzsa ; east bg
.word center_hall_w_lzsa ; west bg
.byte BG_WEST|BG_EAST|BG_SOUTH
.byte $ff ; special exit
; MECHE_RED_BUTTON -- Button on wall
location18:
.byte MECHE_CENTER_HALL ; north exit
.byte $ff ; south exit
.byte $ff ; east exit
.byte $ff ; west exit
.byte DIRECTION_W ; north exit_dir
.byte DIRECTION_S ; south exit_dir
.byte $ff ; east exit_dir
.byte $ff ; west exit_dir
.word red_button_n_lzsa ; north bg
.word red_button_s_lzsa ; south bg
.word red_button_e_lzsa ; east bg
.word red_button_cf_ce_w_lzsa ; west bg
.byte BG_WEST|BG_EAST|BG_SOUTH|BG_NORTH
.byte $ff ; special exit
; MECHE_BASEMENT -- Basement
location19:
.byte $ff ; north exit
.byte $ff ; south exit
.byte MECHE_RED_BUTTON ; east exit
.byte MECHE_ELEVATOR_ROTATE ; west exit
.byte $ff ; north exit_dir
.byte $ff ; south exit_dir
.byte DIRECTION_E ; east exit_dir
.byte DIRECTION_W ; west exit_dir
.word $0000 ; north bg
.word $0000 ; south bg
.word $0000 ; east bg
.word elevator_basement_w_lzsa ; west bg
.byte BG_WEST
.byte $ff ; special exit
; MECHE_ELEVATOR_ROTATE -- elevator rotate mechanism
location20:
.byte $ff ; north exit
.byte $ff ; south exit
.byte $ff ; east exit
.byte MECHE_BASEMENT ; west exit
.byte $ff ; north exit_dir
.byte $ff ; south exit_dir
.byte $ff ; east exit_dir
.byte DIRECTION_E ; west exit_dir
.word $ff ; north bg
.word $ff ; south bg
.word $ff ; east bg
.word basement_controls_w_lzsa ; west bg
.byte BG_WEST
.byte $ff ; special exit