dos33fsprogs/games/lemm/TODO

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+ more than 1 lemming
+ draw roughly circular bg destruction when lemming explodes
+ wait a second after last lemming gone to exit
+ update the "in" %
+ dig off the map, end level
+ fill in some of the ground so we don't get stuck when digging
+ "Out" counter is only printed to page1 so gets erased by cursor
+ Falling too far and you go splat
+ See if the jerky animation is due to starting at an odd x vs
even x, maybe we should start animation 4 frames in if that's
the case. Or maybe it's the shift for odd frames, make
the shift the other way if walking left/right