dos33fsprogs/games/keen/mars_keyboard.s

328 lines
4.3 KiB
ArmAsm

MAX_TILE_Y = 57 ; 69-12
;==============================
; Handle Keypress
;==============================
handle_keypress:
; first handle joystick
lda JOYSTICK_ENABLED
beq actually_handle_keypress
; only check joystick every-other frame
lda FRAMEL
and #$1
beq actually_handle_keypress
check_button:
lda PADDLE_BUTTON0
bpl button_clear
lda JS_BUTTON_STATE
bne js_check
lda #1
sta JS_BUTTON_STATE
lda #' '
jmp check_sound
button_clear:
lda #0
sta JS_BUTTON_STATE
js_check:
jsr handle_joystick
js_check_left:
lda value0
cmp #$20
bcs js_check_right ; if less than 32, left
lda #'A'
bne check_sound
js_check_right:
cmp #$40
bcc js_check_up
lda #'D'
bne check_sound
js_check_up:
lda value1
cmp #$20
bcs js_check_down
lda #'W'
bne check_sound
js_check_down:
cmp #$40
bcc done_joystick
lda #'S'
bne check_sound
done_joystick:
actually_handle_keypress:
lda KEYPRESS
bmi keypress
jmp no_keypress
keypress:
and #$7f ; clear high bit
cmp #' '
beq check_sound ; make sure not to lose space
and #$df ; convert uppercase to lower case
check_sound:
cmp #$14 ; control-T
bne check_help
lda SOUND_STATUS
eor #SOUND_DISABLED
sta SOUND_STATUS
jmp done_keypress
check_help:
cmp #'H' ; H (^H is same as left)
bne check_joystick
jsr print_help
jmp done_keypress
; can't be ^J as that's the same as down
check_joystick:
cmp #'J' ; J
bne check_left
lda JOYSTICK_ENABLED
eor #1
sta JOYSTICK_ENABLED
jmp done_keypress
check_left:
cmp #'A'
beq left_pressed
cmp #8 ; left key
bne check_right
left_pressed:
lda TILEMAP_X
beq keen_walk_left
sec
lda MARS_TILEX
sbc TILEMAP_X
cmp #7
bcs keen_walk_left
keen_scroll_left:
dec TILEMAP_X
dec MARS_TILEX
jsr copy_tilemap_subset
jmp done_move_keen
keen_walk_left:
dec MARS_X
bpl dwl_noflo
lda #1
sta MARS_X
dec MARS_TILEX
dwl_noflo:
; ldy MARS_X
; dey
; ldx MARS_Y
; jsr check_valid_feet
; bcc done_left_pressed
; dec MARS_X
done_left_pressed:
jmp done_keypress
check_right:
cmp #'D'
beq right_pressed
cmp #$15 ; right key
bne check_up
right_pressed:
move_right:
lda TILEMAP_X
cmp #50 ; 70-20
bcs keen_walk_right
sec
lda MARS_TILEX
sbc TILEMAP_X
cmp #11
bcc keen_walk_right
keen_scroll_right:
inc TILEMAP_X
inc MARS_TILEX
jsr copy_tilemap_subset
jmp done_move_keen
keen_walk_right:
inc MARS_X
lda MARS_X
cmp #2
bne dwr_noflo
lda #0
sta MARS_X
inc MARS_TILEX
dwr_noflo:
; ldy MARS_X
; iny
; ldx MARS_Y
; jsr check_valid_feet
; bcc done_right_pressed
; inc MARS_X
done_right_pressed:
jmp done_keypress
check_up:
cmp #'W'
beq up_pressed
cmp #$0B ; up key
bne check_down
up_pressed:
lda MARS_TILEY
cmp #0 ; not needed
beq move_keen_up
sec
lda TILEMAP_Y
sbc MARS_TILEY
cmp #4
bcc scroll_keen_up
move_keen_up:
lda MARS_Y
beq keen_up_not2
move_keen_up2:
lda #0
sta MARS_Y
jmp done_check_up
keen_up_not2:
dec MARS_TILEY
lda #2
sta MARS_Y
jmp done_check_up
scroll_keen_up:
dec TILEMAP_Y
dec MARS_TILEY
jsr copy_tilemap_subset
; ldy MARS_X
; ldx MARS_Y
; dex
; jsr check_valid_feet
; bcc done_up_pressed
; dec MARS_Y
done_check_up:
done_up_pressed:
jmp done_keypress
check_down:
cmp #'S'
beq down_pressed
cmp #$0A
bne check_space
down_pressed:
sec
lda MARS_TILEY
sbc TILEMAP_Y
cmp #8
bcc move_keen_down
lda TILEMAP_Y
cmp #MAX_TILE_Y
bcs move_keen_down
jmp scroll_keen_down
move_keen_down:
lda #0
sta MARS_Y
inc MARS_TILEY
jmp done_check_down
scroll_keen_down:
lda #0
sta MARS_Y
inc TILEMAP_Y
inc MARS_TILEY
jsr copy_tilemap_subset
; ldy MARS_X
; ldx MARS_Y
; inx
; jsr check_valid_feet
; bcc done_up_pressed
; inc MARS_Y
done_check_down:
done_down_pressed:
jmp done_keypress
check_space:
cmp #' '
bne check_return
space_pressed:
jsr do_action
jmp done_keypress
check_return:
cmp #13
bne check_escape
return_pressed:
;inc LEVEL_OVER
jsr do_action
done_return:
jmp no_keypress
check_escape:
cmp #27
bne done_keypress
jsr print_quit
jmp done_keypress
done_move_keen:
done_keypress:
no_keypress:
bit KEYRESET
rts