dos33fsprogs/still_alive/README.still_alive
2018-06-05 01:12:15 -04:00

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Still Alive for the Apple II
in roughly 20k
By Deater (Vince Weaver)
BACKGROUND
~~~~~~~~~~
A few years back I implemented Valve's Portal in Applesoft BASIC.
At the end it played Still Alive, but in horrible single-channel
speaker beeps. I always wanted to have this sound better.
So here is the end result. Still Alive in 6-Channel Mockingboard
Sound in 80 column with cursor effects. Also in 40 column if
your display can't handle 80 cols. And if you don't have a
Mockingboard, then a simpler version using P. Lutus'
Electric Duet 2-channel audio for the stock speaker.
Fun fact:
The letter 'Z' does not appear at all in the lyrics to the song.
(Noticed when I had to edge comparison for uppercase off by one)
Challenges:
+ 6-channel audio. Really its 4-channel (from a MOD file)
but it actually does load and play audio on all 6 channels.
+ Fitting it all in 48k (want to avoid disk routines if can)
+ Printing the ASCII art (naive implementation takes longer than 50Hz)
The ASCII art is roughly 7k. Thought of decompressing
on the fly, but the LZ4 code is not re-entrant and
the music is already decompressing on the fly.
+ Re-using the Lyrics for both the Mockingboard and Electric Duet
versions.
Goal: Binary fits in 16k (16384 bytes)
note size (bytes)
--------------------- ------
initial music player: 2078
add raw ascii art: 9142
add 3-channel music+lyrics,then slim a bit: 18787
initial 40 col support: 18864
have art loading properly 40col: 18910
lz4 encode the ascii art: 15529
revert because lz4 code not re-entrant: 18910
add 4-channel music (KR4): 20128
add cursor (a bit distracting) 20162
feature complete 40 col: 20180
intial 80 col support: 20191
80 col cursor: 20344
strip out some unneeded text printing: 19962
merge ED and MB code 24993
properly select between versions: 25001
merge the ED and MB lyrics: 22828
Memory Map:
0000: Zero Page
0100: Stack
0400: Text Page 0 (AUX 0400: 80 column text)
2000: HGR Page0
4000: HGR Page1
9600: DOS 37.5k
C000: I/O Space
D000: ROM
FFFF: END
Code: c00 - 8c00 32k
(8k=audio, 5k=lyrics, 3k=art)
Sound buffers: 5e00-9600 = 14k
Plan:
Load compressed 18k image at $5000 - $9600
Decompress ENDING sequence at $1800 - $4000
When done, decompress STILL_ALIVE (22k) at $C00 - $5000