dos33fsprogs/utils/hgr-utils
2021-09-16 22:51:55 -04:00
..
dump_table.c re-arranged the entire directory structure 2021-01-05 15:29:31 -05:00
hgr2png.c hgr2png: update generation of white and black colors 2021-02-07 01:04:03 -05:00
hgr_make_sprite.c peasant: boat mostly working 2021-09-16 22:51:55 -04:00
hgr.pal re-arranged the entire directory structure 2021-01-05 15:29:31 -05:00
Makefile peasant: initial sprite support 2021-08-12 11:48:12 -04:00
pcx2hgr.c re-arranged the entire directory structure 2021-01-05 15:29:31 -05:00
png2dhgr.c re-arranged the entire directory structure 2021-01-05 15:29:31 -05:00
png2hgr.c hgr-util: png2hgr: try to autodetect correct black and white better 2021-06-29 00:58:09 -04:00
README utils: fix up so all compiles again 2021-01-05 16:13:43 -05:00
shape_table.c utils: shape-table: document the appleiibot option 2021-01-25 20:39:41 -05:00

These are some tools for manipulating HGR Apple 2 graphics.


pcx2hgr:	converts a 140x160 (or 140x192) PCX image file
                into an Apple II HGR graphics file that can 
		be loaded with "BLOAD IMAGE,A$2000"

		To get it to work, create an image with the GIMP.
		Scale to 140x160.  Save as indexed with the 
		included "hgr.pal" palette.

                It also works with 280x160 but in that case it ignores
		colors and only generates black and white output.


pcx2dhgr:	converts to Double Hires
	

shape_table:  create an Apple shape table for use with
              DRAW and XDRAW commands
	      
	      can generate BASIC code to load it (via DATA) or
	      else a binary version that can be BLOADed
	      
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