dos33fsprogs/games/keen/story.s
2024-05-09 09:09:42 -04:00

330 lines
4.8 KiB
ArmAsm

; Keen1 Story
; by deater (Vince Weaver) <vince@deater.net>
; Zero Page
.include "zp.inc"
.include "hardware.inc"
.include "common_defines.inc"
story_data = $7000
keen_story_start:
;===================
; init screen
;===================
bit KEYRESET
bit SET_GR
bit PAGE1
bit HIRES
bit FULLGR
;===================
; Load story data
;===================
lda #<compressed_story_data
sta ZX0_src
lda #>compressed_story_data
sta ZX0_src+1
lda #>story_data ; decompress to story data location
jsr full_decomp
;===================
; Load hires graphics
;===================
load_background:
lda #<story_bg
sta ZX0_src
lda #>story_bg
sta ZX0_src+1
lda #$20 ; decompress to hgr page1
jsr full_decomp
jsr wait_until_keypress
bit SET_TEXT
bit PAGE1
lda #<story_data
sta START_LINE_L
lda #>story_data
sta START_LINE_H
;===========================
; main loop
;===========================
; 16 + 16 * (16 + 40*(39) +7) + 17 + 17*40
; 16 + 16*(1583) + 17 + 680
; 16 + 25328 + 17 + 680
; 26041 = 400 lines :( we're on 16*8=128
redraw_text:
ldx #0 ; 2
lda START_LINE_L ; 3
sta input_smc+1 ; 4
lda START_LINE_H ; 3
sta input_smc+2 ; 4
;===========
; 16
outer_text_loop:
lda gr_offsets_low,X ; 4+
sta OUTL ; 3
lda gr_offsets_high,X ; 4+
sta OUTH ; 3
ldy #0 ; 2
;============
; 16
inner_text_loop:
input_smc:
lda story_bg ; 4
sta (OUTL),Y ; 6
clc ; 2
lda input_smc+1 ; 4
adc #1 ; 2
sta input_smc+1 ; 4
lda input_smc+2 ; 4
adc #0 ; 2
sta input_smc+2 ; 4
iny ; 2
cpy #40 ; 2
bne inner_text_loop ; 2/3
;============
; 39
; -1
inx ; 2
cpx #16 ; 2
bne outer_text_loop ; 2/3
;============
; 7
; -1
;==================
; draw message
;==================
ldx #17 ; 2
lda gr_offsets_low,X ; 4+
sta OUTL ; 3
lda gr_offsets_high,X ; 4+
sta OUTH ; 3
ldy #39 ; 2
;==================
; 17
message_text_loop:
lda message,Y ; 4+
and #$3f ; 2
sta (OUTL),Y ; 6
dey ; 2
bpl message_text_loop ; 2/3
;==================
; 17*40
; -1
;===================================
; can we do this constant time?
;===================================
check_keypress:
lda KEYPRESS ; 4
bpl done_key7 ; 2/3
; 6
bit KEYRESET ; 4
and #$7f ; clear high bit ; 2
and #$df ; change lower to upper ; 2
; 14
cmp #13 ; 2
beq done_with_story ; 2/3
; 18
cmp #27 ; 2
beq done_with_story ; 2/3
; 22
cmp #'W' ; 2
beq do_up ; 2/3
; 26
cmp #$0B ; 2
beq do_up ; 2/3
; 30
cmp #'S' ; 2
beq do_down ; 2/3
; 34
cmp #$0A ; 2
beq do_down ; 2/3
; 38
bne done_key41 ; bra ; 3
done_key7:
; need to waste 34 cycles
inc $00 ; 5
inc $00 ; 5
inc $00 ; 5
inc $00 ; 5
inc $00 ; 5
inc $00 ; 5
nop
nop
done_key41:
inc $00
nop
; 18*8*65= 9360
; want to delay 9360 - 41 - 7 - 4 = 9308 - 20 = 9288/9 = 1032
; 1032/256= 4 r 8
;
lda #4 ; 2
ldy #8 ; 2
jsr delay_loop
; want to delay 6*8*65 = 3120+4550 = 7670
; want to delay 7670 - 15 - 12 = 7643 - 20 = 7623/9 = 847
; 905/256=3 r 79
inc $00 ; nop5
inc $00 ; nop5
nop ; nop2
bit SET_GR ; 4
lda #3 ; 2
ldy #79 ; 2
jsr delay_loop
bit SET_TEXT ; 4
done_key:
jmp check_keypress ; 3
do_up:
lda START_LINE_H
cmp #>story_data
bne up_ok
lda START_LINE_L
cmp #<story_data
beq done_key
up_ok:
sec
lda START_LINE_L
sbc #40
sta START_LINE_L
lda START_LINE_H
sbc #0
sta START_LINE_H
jmp redraw_text
do_down:
lda START_LINE_H
cmp #$82
bne down_ok
lda START_LINE_L
cmp #$48
beq done_key
down_ok:
clc
lda START_LINE_L
adc #40
sta START_LINE_L
lda START_LINE_H
adc #0
sta START_LINE_H
jmp redraw_text
done_with_story:
lda #LOAD_TITLE
sta WHICH_LOAD
rts
;==========================
; includes
;==========================
.include "gr_pageflip.s"
.include "gr_copy.s"
; .include "wait_a_bit.s"
.include "gr_offsets.s"
.include "zx02_optim.s"
.include "gr_fast_clear.s"
.include "text_print.s"
; .include "lc_detect.s"
story_bg:
.incbin "graphics/keen1_story.hgr.zx02"
compressed_story_data:
.incbin "story/story_data.zx02"
wait_until_keypress:
lda KEYPRESS
bpl wait_until_keypress
bit KEYRESET
rts
.align $100
message:
.byte " ESC TO EXIT / ARROWS TO READ ",0
.include "gr_offsets_split.s"
;=====================================
; short delay by Bruce Clark
; any delay between 8 to 589832 with res of 9
;=====================================
; 9*(256*A+Y)+8 + 12 for jsr/rts
; A and Y both $FF at the end
size_delay:
delay_loop:
cpy #1
dey
sbc #0
bcs delay_loop
delay_12:
rts