mirror of
https://github.com/deater/dos33fsprogs.git
synced 2024-08-18 23:29:26 +00:00
158 lines
2.6 KiB
ArmAsm
158 lines
2.6 KiB
ArmAsm
; Ootw for Apple II Lores -- Checkpoint2
|
|
|
|
; by Vince "Deater" Weaver <vince@deater.net>
|
|
|
|
.include "zp.inc"
|
|
.include "hardware.inc"
|
|
|
|
|
|
|
|
ootw_c2:
|
|
|
|
; Initialize some variables
|
|
|
|
;=======================
|
|
; Run the intro
|
|
;=======================
|
|
|
|
; jsr ootw_c2_intro
|
|
|
|
;=======================
|
|
; Enter the game
|
|
;=======================
|
|
ootw_c2_restart:
|
|
|
|
; jsr ootw_cage
|
|
; lda GAME_OVER
|
|
; cmp #$ff
|
|
; beq quit_level
|
|
|
|
;=======================
|
|
; Start Level After Cage
|
|
;=======================
|
|
|
|
jsr ootw_jail_init
|
|
|
|
;=========================
|
|
; c2_new_room
|
|
;=========================
|
|
; enter new room on level2
|
|
|
|
c2_new_room:
|
|
lda #0
|
|
sta GAME_OVER
|
|
|
|
lda WHICH_JAIL
|
|
cmp #7
|
|
bcs elevator_room ; bge
|
|
jail_room:
|
|
jsr ootw_jail
|
|
jmp c2_check_done
|
|
|
|
elevator_room:
|
|
jsr ootw_elevator
|
|
|
|
c2_check_done:
|
|
lda GAME_OVER
|
|
cmp #$ff
|
|
beq quit_level
|
|
|
|
cmp #77
|
|
bne c2_new_room
|
|
|
|
;=========================
|
|
; end of level
|
|
;=========================
|
|
lda #3
|
|
sta WHICH_LOAD
|
|
rts
|
|
|
|
;===========================
|
|
; quit_level
|
|
;===========================
|
|
|
|
quit_level:
|
|
jsr TEXT
|
|
jsr HOME
|
|
lda KEYRESET ; clear strobe
|
|
|
|
lda #0
|
|
sta DRAW_PAGE
|
|
|
|
lda #<end_message
|
|
sta OUTL
|
|
lda #>end_message
|
|
sta OUTH
|
|
|
|
jsr move_and_print
|
|
jsr move_and_print
|
|
|
|
wait_loop:
|
|
lda KEYPRESS
|
|
bpl wait_loop
|
|
|
|
lda KEYRESET ; clear strobe
|
|
|
|
lda #0
|
|
sta GAME_OVER
|
|
|
|
jmp ootw_c2_restart
|
|
|
|
|
|
end_message:
|
|
.byte 8,10,"PRESS RETURN TO CONTINUE",0
|
|
.byte 11,20,"ACCESS CODE: RAGE",0
|
|
|
|
.include "ootw_c2_cage.s"
|
|
.include "ootw_c2_jail.s"
|
|
.include "ootw_c2_elevator.s"
|
|
.include "ootw_c2_intro.s"
|
|
.include "text_print.s"
|
|
.include "gr_pageflip.s"
|
|
.include "gr_unrle.s"
|
|
.include "gr_fast_clear.s"
|
|
.include "gr_copy.s"
|
|
.include "gr_copy_offset.s"
|
|
.include "gr_putsprite.s"
|
|
.include "gr_putsprite_flipped.s"
|
|
.include "gr_putsprite_crop.s"
|
|
.include "gr_offsets.s"
|
|
.include "gr_offsets_hl.s"
|
|
.include "gr_run_sequence.s"
|
|
.include "gr_overlay.s"
|
|
.include "gr_vlin.s"
|
|
.include "gr_hlin.s"
|
|
;.include "random16.s"
|
|
.include "keyboard.s"
|
|
|
|
.include "physicist.s"
|
|
.include "alien.s"
|
|
.include "friend.s"
|
|
|
|
.include "gun.s"
|
|
.include "blast.s"
|
|
.include "laser.s"
|
|
.include "shield.s"
|
|
.include "door.s"
|
|
.include "collision.s"
|
|
|
|
; background miners
|
|
.include "ootw_c2_miners.s"
|
|
|
|
; room backgrounds
|
|
.include "ootw_graphics/l2cage/ootw_c2_cage.inc"
|
|
.include "ootw_graphics/l2jail/ootw_c2_jail.inc"
|
|
; sprites
|
|
.include "ootw_graphics/sprites/physicist.inc"
|
|
.include "ootw_graphics/sprites/alien.inc"
|
|
.include "ootw_graphics/sprites/friend.inc"
|
|
; intro
|
|
.include "ootw_graphics/l2intro/ootw_l2intro.inc"
|
|
; city movie
|
|
.include "ootw_graphics/l2city/city_movie.inc"
|
|
; laser movie
|
|
.include "ootw_graphics/l2laser/ootw_c2_laser.inc"
|
|
|
|
.include "audio.s"
|
|
|