dos33fsprogs/mist/meche.s
2020-03-08 13:45:05 -04:00

184 lines
2.5 KiB
ArmAsm

; Mechanical Engineer (meche) island
; by deater (Vince Weaver) <vince@deater.net>
; Zero Page
.include "zp.inc"
.include "hardware.inc"
meche_start:
;===================
; init screen
jsr TEXT
jsr HOME
bit KEYRESET
bit SET_GR
bit PAGE0
bit LORES
bit FULLGR
lda #0
sta DRAW_PAGE
; init cursor
lda #20
sta CURSOR_X
sta CURSOR_Y
;=================
; init vars
; FIXME: we could be re-called from other books
; so don't set location here
lda #0
sta LOCATION
lda #DIRECTION_E
sta DIRECTION
lda LOCATION
bne not_first_time
not_first_time:
; set up initial location
jsr change_location
lda #1
sta CURSOR_VISIBLE ; visible at first
lda #0
sta ANIMATE_FRAME
game_loop:
;=================
; reset things
;=================
lda #0
sta IN_SPECIAL
sta IN_RIGHT
sta IN_LEFT
;====================================
; copy background to current page
;====================================
jsr gr_copy_to_current
;====================================
; handle special-case forground logic
;====================================
lda LOCATION
cmp #2
bne nothing_special
; handle animated linking book
lda ANIMATE_FRAME
asl
tay
lda meche_movie,Y
sta INL
lda meche_movie+1,Y
sta INH
lda #22
sta XPOS
lda #12
sta YPOS
jsr put_sprite_crop
lda FRAMEL
and #$f
bne done_animate_book
inc ANIMATE_FRAME
lda ANIMATE_FRAME
cmp #11
bne done_animate_book
lda #0
sta ANIMATE_FRAME
done_animate_book:
nothing_special:
;====================================
; draw pointer
;====================================
jsr draw_pointer
;====================================
; page flip
;====================================
jsr page_flip
;====================================
; handle keypress/joystick
;====================================
jsr handle_keypress
;====================================
; inc frame count
;====================================
inc FRAMEL
bne room_frame_no_oflo
inc FRAMEH
room_frame_no_oflo:
jmp game_loop
;==========================
; includes
;==========================
.include "gr_copy.s"
.include "gr_offsets.s"
.include "gr_pageflip.s"
.include "gr_putsprite_crop.s"
.include "text_print.s"
.include "gr_fast_clear.s"
.include "decompress_fast_v2.s"
.include "keyboard.s"
.include "draw_pointer.s"
.include "audio.s"
.include "graphics_meche/meche_graphics.inc"
; puzzles
; linking books
.include "link_book_meche.s"
.include "common_sprites.inc"
.include "leveldata_meche.inc"
;.align $100
audio_link_noise:
.incbin "audio/link_noise.btc"