mirror of
https://github.com/deater/dos33fsprogs.git
synced 2024-08-18 23:29:26 +00:00
821 lines
12 KiB
ArmAsm
821 lines
12 KiB
ArmAsm
; ootw
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; quick demo of what the ending might be like
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; by Vince "Deater" Weaver <vince@deater.net>
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.include "zp.inc"
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.include "hardware.inc"
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ending:
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;=========================
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; set up sound
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;=========================
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jsr pt3_setup
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lda #1
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sta LOOP
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; jmp quit_level
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jsr wait_until_keypressed
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repeat_ending:
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;===========================
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; Enable graphics
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;===========================
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bit LORES
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bit SET_GR
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bit FULLGR
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bit KEYRESET
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;===========================
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; Setup pages (is this necessary?)
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;===========================
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lda #0
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sta DRAW_PAGE
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lda #1
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sta DISP_PAGE
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;===========================
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; show some pictures
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;============================
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;==================
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; bath
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;==================
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lda #>(bath_rle)
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sta GBASH
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lda #<(bath_rle)
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sta GBASL
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lda #$c ; load image off-screen $c00
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jsr load_rle_gr
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jsr gr_copy_to_current
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jsr page_flip
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jsr wait_until_keypressed
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;==================
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; battle
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;==================
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lda #>(battle_rle)
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sta GBASH
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lda #<(battle_rle)
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sta GBASL
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lda #$c ; load image off-screen $c00
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jsr load_rle_gr
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jsr gr_copy_to_current
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jsr page_flip
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jsr wait_until_keypressed
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;==================
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; grabbed
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;==================
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lda #>(grabbed_rle)
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sta GBASH
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lda #<(grabbed_rle)
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sta GBASL
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lda #$c ; load image off-screen $c00
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jsr load_rle_gr
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jsr gr_copy_to_current
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jsr page_flip
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jsr wait_until_keypressed
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;===========================
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; ending sequence
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;============================
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;=========================
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; set up bg
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;=========================
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lda #>(sky_bg_rle)
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sta GBASH
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lda #<(sky_bg_rle)
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sta GBASL
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lda #$0c ; load image off-screen $c00
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jsr load_rle_gr
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;===================
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; rooftop00
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lda #>(rooftop0_rle)
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sta GBASH
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lda #<(rooftop0_rle)
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sta GBASL
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lda #$10 ; load image off-screen $1000
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jsr load_rle_gr
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jsr gr_overlay
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jsr page_flip
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jsr wait_until_keypressed
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; start music
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cli ; enable interrupts
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ldx #240
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jsr long_wait
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;===================
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; rooftop01
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lda #>(rooftop1_rle)
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sta GBASH
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lda #<(rooftop1_rle)
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sta GBASL
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lda #$10 ; load image off-screen $1000
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jsr load_rle_gr
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jsr gr_overlay
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jsr page_flip
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; jsr wait_until_keypressed
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ldx #60
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jsr long_wait
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;===================
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; rooftop02
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lda #>(rooftop2_rle)
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sta GBASH
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lda #<(rooftop2_rle)
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sta GBASL
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lda #$10 ; load image off-screen $1000
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jsr load_rle_gr
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jsr gr_overlay
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jsr page_flip
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; jsr wait_until_keypressed
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ldx #60
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jsr long_wait
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;===================
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; rooftop03
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lda #>(rooftop3_rle)
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sta GBASH
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lda #<(rooftop3_rle)
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sta GBASL
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lda #$10 ; load image off-screen $1000
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jsr load_rle_gr
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jsr gr_overlay
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jsr page_flip
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; jsr wait_until_keypressed
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ldx #50
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jsr long_wait
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;===================
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; onboard
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lda #>(onboard_rle)
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sta GBASH
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lda #<(onboard_rle)
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sta GBASL
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lda #$10 ; load image off-screen $1000
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jsr load_rle_gr
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jsr gr_overlay
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jsr page_flip
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; jsr wait_until_keypressed
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ldx #50
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jsr long_wait
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;=========================
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; set up wing bg
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;=========================
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lda #>(wing_bg_rle)
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sta GBASH
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lda #<(wing_bg_rle)
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sta GBASL
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lda #$0c ; load image off-screen $c00
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jsr load_rle_gr
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;===================
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; left wing 1
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lda #>(left_unfurl1_rle)
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sta GBASH
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lda #<(left_unfurl1_rle)
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sta GBASL
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lda #$10 ; load image off-screen $1000
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jsr load_rle_gr
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jsr gr_overlay
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jsr page_flip
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; jsr wait_until_keypressed
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ldx #40
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jsr long_wait
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;===================
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; left wing 2
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lda #>(left_unfurl2_rle)
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sta GBASH
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lda #<(left_unfurl2_rle)
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sta GBASL
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lda #$10 ; load image off-screen $1000
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jsr load_rle_gr
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jsr gr_overlay
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jsr page_flip
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; jsr wait_until_keypressed
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ldx #25
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jsr long_wait
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;===================
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; right wing 1
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lda #>(right_unfurl1_rle)
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sta GBASH
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lda #<(right_unfurl1_rle)
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sta GBASL
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lda #$10 ; load image off-screen $1000
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jsr load_rle_gr
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jsr gr_overlay
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jsr page_flip
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; jsr wait_until_keypressed
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ldx #40
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jsr long_wait
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;===================
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; right wing 2
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lda #>(right_unfurl2_rle)
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sta GBASH
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lda #<(right_unfurl2_rle)
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sta GBASL
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lda #$10 ; load image off-screen $1000
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jsr load_rle_gr
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jsr gr_overlay
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jsr page_flip
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; jsr wait_until_keypressed
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ldx #30
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jsr long_wait
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;=========================
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; re-set up sky bg
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;=========================
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lda #>(sky_bg_rle)
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sta GBASH
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lda #<(sky_bg_rle)
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sta GBASL
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lda #$0c ; load image off-screen $c00
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jsr load_rle_gr
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;===================
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; flying01
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lda #>(flying01_rle)
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sta GBASH
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lda #<(flying01_rle)
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sta GBASL
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lda #$10 ; load image off-screen $1000
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jsr load_rle_gr
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jsr gr_overlay
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jsr page_flip
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; jsr wait_until_keypressed
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ldx #25
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jsr long_wait
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;===================
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; flying03
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lda #>(flying03_rle)
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sta GBASH
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lda #<(flying03_rle)
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sta GBASL
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lda #$10 ; load image off-screen $1000
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jsr load_rle_gr
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jsr gr_overlay
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jsr page_flip
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; jsr wait_until_keypressed
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ldx #25
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jsr long_wait
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;===================
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; flying05
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lda #>(flying05_rle)
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sta GBASH
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lda #<(flying05_rle)
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sta GBASL
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lda #$10 ; load image off-screen $1000
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jsr load_rle_gr
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jsr gr_overlay
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jsr page_flip
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; jsr wait_until_keypressed
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ldx #25
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jsr long_wait
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;===================
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; flying07
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lda #>(flying07_rle)
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sta GBASH
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lda #<(flying07_rle)
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sta GBASL
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lda #$10 ; load image off-screen $1000
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jsr load_rle_gr
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jsr gr_overlay
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jsr page_flip
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; jsr wait_until_keypressed
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ldx #25
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jsr long_wait
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;===================
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; flying09
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lda #>(flying09_rle)
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sta GBASH
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lda #<(flying09_rle)
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sta GBASL
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lda #$10 ; load image off-screen $1000
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jsr load_rle_gr
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jsr gr_overlay
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jsr page_flip
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; jsr wait_until_keypressed
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ldx #25
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jsr long_wait
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;===================
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; flying11
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lda #>(flying11_rle)
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sta GBASH
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lda #<(flying11_rle)
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sta GBASL
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lda #$10 ; load image off-screen $1000
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jsr load_rle_gr
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jsr gr_overlay
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jsr page_flip
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; jsr wait_until_keypressed
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ldx #25
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jsr long_wait
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;===================
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; the end01
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lda #>(the_end01_rle)
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sta GBASH
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lda #<(the_end01_rle)
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sta GBASL
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lda #$10 ; load image off-screen $1000
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jsr load_rle_gr
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jsr gr_overlay
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jsr page_flip
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; jsr wait_until_keypressed
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ldx #25
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jsr long_wait
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;===================
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; the end02
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lda #>(the_end02_rle)
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sta GBASH
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lda #<(the_end02_rle)
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sta GBASL
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lda #$10 ; load image off-screen $1000
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jsr load_rle_gr
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jsr gr_overlay
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jsr page_flip
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; jsr wait_until_keypressed
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ldx #25
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jsr long_wait
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;===================
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; the end03
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lda #>(the_end03_rle)
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sta GBASH
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lda #<(the_end03_rle)
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sta GBASL
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lda #$10 ; load image off-screen $1000
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jsr load_rle_gr
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jsr gr_overlay
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jsr page_flip
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; jsr wait_until_keypressed
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ldx #25
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jsr long_wait
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;===================
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; the end04
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lda #>(the_end04_rle)
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sta GBASH
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lda #<(the_end04_rle)
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sta GBASL
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lda #$10 ; load image off-screen $1000
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jsr load_rle_gr
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jsr gr_overlay
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jsr page_flip
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; jsr wait_until_keypressed
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ldx #25
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jsr long_wait
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;===================
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; the end05
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lda #>(the_end05_rle)
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sta GBASH
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lda #<(the_end05_rle)
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sta GBASL
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lda #$10 ; load image off-screen $1000
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jsr load_rle_gr
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jsr gr_overlay
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jsr page_flip
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; jsr wait_until_keypressed
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ldx #25
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jsr long_wait
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;===================
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; the end06
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lda #>(the_end06_rle)
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sta GBASH
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lda #<(the_end06_rle)
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sta GBASL
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lda #$10 ; load image off-screen $1000
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jsr load_rle_gr
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jsr gr_overlay
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jsr page_flip
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; jsr wait_until_keypressed
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ldx #25
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jsr long_wait
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;===================
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; the end07
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lda #>(the_end07_rle)
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sta GBASH
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lda #<(the_end07_rle)
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sta GBASL
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lda #$10 ; load image off-screen $1000
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jsr load_rle_gr
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jsr gr_overlay
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jsr page_flip
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; jsr wait_until_keypressed
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ldx #200
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jsr long_wait
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;===================
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; the end08
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lda #>(the_end08_rle)
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sta GBASH
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lda #<(the_end08_rle)
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sta GBASL
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lda #$10 ; load image off-screen $1000
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jsr load_rle_gr
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jsr gr_overlay
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jsr page_flip
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; jsr wait_until_keypressed
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ldx #25
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jsr long_wait
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;===================
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; the end09
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lda #>(the_end09_rle)
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sta GBASH
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lda #<(the_end09_rle)
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sta GBASL
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lda #$10 ; load image off-screen $1000
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jsr load_rle_gr
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jsr gr_overlay
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jsr page_flip
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; jsr wait_until_keypressed
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ldx #25
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jsr long_wait
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;===================
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; the end10
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lda #>(the_end10_rle)
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sta GBASH
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lda #<(the_end10_rle)
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sta GBASL
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lda #$10 ; load image off-screen $1000
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jsr load_rle_gr
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jsr gr_overlay
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jsr page_flip
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; jsr wait_until_keypressed
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ldx #25
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jsr long_wait
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;===========================
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; real end
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;===========================
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quit_level:
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jsr TEXT
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jsr HOME
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lda KEYRESET ; clear strobe
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;======================
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; scroll credits
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;======================
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;
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;
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; 0@24
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; 0@23,1@24
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; 0@22,1@23,2@24...
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; 0@0...
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ldx #46
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scroll_loop:
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jsr HOME
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ldy #0
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stx XPOS
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print_loop:
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lda credit_list,Y
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sta OUTL
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lda credit_list+1,Y
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sta OUTH
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tya
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pha
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ldy XPOS
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jsr gotoy
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jsr print_string
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pla
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tay
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iny
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iny
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inc XPOS
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inc XPOS
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lda XPOS
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cmp #48
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bne print_loop
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txa
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pha
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ldx #20
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jsr long_wait
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pla
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tax
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dex
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dex
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bpl scroll_loop
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ldx #200
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jsr long_wait
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jsr HOME
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bit KEYRESET
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;======================
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; print end message
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;======================
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lda #0
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sta DRAW_PAGE
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lda #<end_message
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sta OUTL
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lda #>end_message
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sta OUTH
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jsr move_and_print
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; wait wait wait
|
|
|
|
jsr wait_until_keypressed
|
|
|
|
jmp repeat_ending
|
|
|
|
|
|
; 0123456789012345678901234567890123456789
|
|
; DESIGNED BY ..... ERIC CHAHI
|
|
;
|
|
; ARTWORK ......... ERIC CHAHI
|
|
;
|
|
; MUSIC BY ........ JEAN-FRANCOIS FREITAS
|
|
;
|
|
; SOUND EFFECTS
|
|
; JEAN-FRANCOIS FREITAS
|
|
; ERIC CHAHI
|
|
;
|
|
; APPLE II PORT
|
|
; VINCE WEAVER
|
|
;
|
|
; APPLE ][ FOREVER
|
|
|
|
credits0:.byte "",0
|
|
credits1:.byte " DESIGNED BY ..... ERIC CHAHI",0
|
|
credits2:.byte "",0
|
|
credits3:.byte " ARTWORK ......... ERIC CHAHI",0
|
|
credits4:.byte "",0
|
|
credits5:.byte " MUSIC BY ........ JEAN-FRANCOIS FREITAS",0
|
|
credits6:.byte "",0
|
|
credits7:.byte " SOUND EFFECTS",0
|
|
credits8:.byte " JEAN-FRANCOIS FREITAS",0
|
|
credits9:.byte " ERIC CHAHI",0
|
|
credits10:.byte "",0
|
|
credits11:.byte " APPLE II+ PORT",0
|
|
credits12:.byte " VINCE WEAVER",0
|
|
credits13:.byte "",0
|
|
credits14:.byte " APPLE ][ FOREVER",0
|
|
|
|
credit_list:
|
|
.word credits0 ; 0
|
|
.word credits0 ; 1
|
|
.word credits0 ; 2
|
|
.word credits1 ; 3
|
|
.word credits2 ; 4
|
|
.word credits3 ; 5
|
|
.word credits4 ; 6
|
|
.word credits5 ; 7
|
|
.word credits6 ; 8
|
|
.word credits0 ; 9
|
|
.word credits7 ; 10
|
|
.word credits8 ; 11
|
|
.word credits9 ; 12
|
|
.word credits10 ; 13
|
|
.word credits11 ; 14
|
|
.word credits12 ; 16
|
|
.word credits0 ; 15
|
|
.word credits0 ; 18
|
|
.word credits13 ; 17
|
|
.word credits14 ; 19
|
|
.word credits0 ; 20
|
|
.word credits0 ; 21
|
|
.word credits0 ; 22
|
|
|
|
end_message:
|
|
.byte 6,10,"NOW GO BACK TO ANOTHER EARTH",0
|
|
|
|
;============================
|
|
; set BASL/BASH to offset w Y
|
|
gotoy:
|
|
lda gr_offsets,Y
|
|
sta BASL
|
|
lda gr_offsets+1,Y
|
|
sta BASH
|
|
rts
|
|
|
|
;======================
|
|
; wait until keypressed
|
|
;======================
|
|
wait_until_keypressed:
|
|
lda KEYPRESS
|
|
bpl wait_until_keypressed
|
|
bit KEYRESET
|
|
rts
|
|
|
|
|
|
|
|
;=====================
|
|
; long(er) wait
|
|
; waits approximately ?? ms
|
|
|
|
long_wait:
|
|
lda #100
|
|
jsr WAIT ; delay
|
|
dex
|
|
bne long_wait
|
|
rts
|
|
|
|
|
|
|
|
.include "text_print.s"
|
|
.include "gr_pageflip.s"
|
|
.include "gr_unrle.s"
|
|
.include "gr_fast_clear.s"
|
|
.include "gr_copy.s"
|
|
.include "gr_offsets.s"
|
|
.include "gr_overlay.s"
|
|
|
|
.include "pt3_setup.s"
|
|
.include "pt3_lib.s"
|
|
.include "interrupt_handler.s"
|
|
.include "mockingboard_a.s"
|
|
|
|
; backgrounds
|
|
.include "ootw_graphics/l15final/ootw_c15_final.inc"
|
|
.include "ootw_graphics/l16end/ootw_c16_end.inc"
|
|
|
|
PT3_LOC = song
|
|
|
|
; must be page aligned
|
|
.align 256
|
|
song:
|
|
.incbin "ootw_audio/ootw_outro.pt3"
|
|
|
|
|
|
|
|
|
|
|