mirror of
https://github.com/deater/dos33fsprogs.git
synced 2024-12-29 00:31:52 +00:00
b1238af49d
this will probably upset people
650 lines
12 KiB
ArmAsm
650 lines
12 KiB
ArmAsm
;===========================
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; Touch the red book
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;===========================
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touch_red_book:
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; first see if picking up the page
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lda CURSOR_X
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cmp #24
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bcc yes_touching_red_book ; blt
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lda RED_PAGES_TAKEN
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and #OCTAGON_PAGE
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bne no_touch_red_page
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lda #OCTAGON_PAGE
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jsr take_red_page
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no_touch_red_page:
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rts
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yes_touching_red_book:
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; if have a red page, take it and increment count
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lda HOLDING_PAGE
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and #$c0
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cmp #HOLDING_RED_PAGE
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bne not_red_page
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lda #0 ; put down page
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sta HOLDING_PAGE
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inc RED_PAGE_COUNT ; increment page count
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; in actual game plays sound effect here
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rts
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not_red_page:
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lda #OCTAGON_RED_BOOK_CLOSED
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sta LOCATION
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jsr change_location
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rts
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open_red_book:
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; DEBUG
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;inc RED_PAGE_COUNT
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lda RED_PAGE_COUNT
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cmp #6
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beq red_ending
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lda #OCTAGON_RED_BOOK_OPEN
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sta LOCATION
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lda #DIRECTION_W|DIRECTION_SPLIT
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open_book:
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sta DIRECTION
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jsr change_location
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lda #1
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sta ANIMATE_FRAME
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rts
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red_ending:
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lda #0
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sta RED_PAGE_COUNT
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lda #OCTAGON_RED_END
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sta LOCATION
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lda #DIRECTION_W|DIRECTION_SPLIT
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jmp open_book
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;===========================
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; Touch the blue book
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;===========================
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touch_blue_book:
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; first see if picking up the page
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lda CURSOR_X
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cmp #24
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bcc yes_touching_blue_book ; blt
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lda BLUE_PAGES_TAKEN
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and #OCTAGON_PAGE
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bne no_touch_blue_page
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lda #OCTAGON_PAGE
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jsr take_blue_page
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no_touch_blue_page:
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rts
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yes_touching_blue_book:
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; if have a blue page, take it and increment count
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lda HOLDING_PAGE
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and #$c0
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cmp #HOLDING_BLUE_PAGE
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bne not_blue_page
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lda #0 ; put down page
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sta HOLDING_PAGE
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inc BLUE_PAGE_COUNT ; increment page count
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; in actual game plays sound effect here
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rts
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not_blue_page:
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lda #OCTAGON_BLUE_BOOK_CLOSED
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sta LOCATION
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jsr change_location
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rts
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open_blue_book:
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; DEBUG
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;inc BLUE_PAGE_COUNT
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lda BLUE_PAGE_COUNT
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cmp #6
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beq blue_ending
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lda #OCTAGON_BLUE_BOOK_OPEN
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sta LOCATION
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lda #DIRECTION_E|DIRECTION_SPLIT
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jmp open_book
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blue_ending:
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lda #0
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sta RED_PAGE_COUNT
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lda #OCTAGON_BLUE_END
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sta LOCATION
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lda #DIRECTION_E|DIRECTION_SPLIT
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jmp open_book
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;===========================
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; Red book animation
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;===========================
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red_book_animation:
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; draw the text
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lda RED_PAGE_COUNT
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asl
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tay
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lda sirrus_dialog,Y
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sta OUTL
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lda sirrus_dialog+1,Y
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sta OUTH
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repeat_sirrus_string:
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jsr move_and_print
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ldy #0
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lda (OUTL),Y
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bpl repeat_sirrus_string
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; pick which animation to use
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lda ANIMATE_FRAME
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asl
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tay
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lda RED_PAGE_COUNT
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cmp ANIMATE_FRAME
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bcs red_show_face
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red_only_static:
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lda red_book_sprite_sequence,Y
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sta INL
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lda red_book_sprite_sequence+1,Y
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jmp common_book_proper
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red_show_face:
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lda #<red_book_face_sprite
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sta INL
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lda #>red_book_face_sprite
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common_book_proper:
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sta INH
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lda #23
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sta XPOS
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lda #14
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sta YPOS
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jsr put_sprite_crop
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lda FRAMEL
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and #$f
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bne done_animate_red_book
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inc ANIMATE_FRAME
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lda ANIMATE_FRAME
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cmp #7
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bne done_animate_red_book
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lda #1
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sta ANIMATE_FRAME
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done_animate_red_book:
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; Play the "bring red pages" audio
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; lda #<audio_red_page
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; sta BTC_L
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; lda #>audio_red_page
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; sta BTC_H
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; ldx #21 ; 21 pages long???
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; jsr play_audio
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red_book_done:
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rts
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;===========================
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; Blue book animation
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;===========================
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blue_book_animation:
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; draw the text
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lda BLUE_PAGE_COUNT
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asl
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tay
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lda achenar_dialog,Y
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sta OUTL
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lda achenar_dialog+1,Y
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sta OUTH
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repeat_achenar_string:
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jsr move_and_print
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ldy #0
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lda (OUTL),Y
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bpl repeat_achenar_string
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; pick which animation to use
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lda ANIMATE_FRAME
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asl
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tay
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lda BLUE_PAGE_COUNT
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cmp ANIMATE_FRAME
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bcs blue_show_face
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blue_only_static:
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lda blue_book_sprite_sequence,Y
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sta INL
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lda blue_book_sprite_sequence+1,Y
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jmp common_book_proper
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blue_show_face:
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lda #<blue_book_face_sprite
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sta INL
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lda #>blue_book_face_sprite
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jmp common_book_proper
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;===========================
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; end static animation
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;===========================
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end_static_animation:
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; pick which animation to use
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lda ANIMATE_FRAME
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asl
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tay
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lda RED_PAGE_COUNT
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cmp ANIMATE_FRAME
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bcc end_show_face
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end_only_static:
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lda LOCATION
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cmp #OCTAGON_BLUE_END
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beq end_blue_static
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end_red_static:
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lda red_book_sprite_sequence,Y
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sta INL
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lda red_book_sprite_sequence+1,Y
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jmp end_end_static
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end_blue_static:
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lda blue_book_sprite_sequence,Y
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sta INL
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lda blue_book_sprite_sequence+1,Y
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end_end_static:
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sta INH
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lda #15
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sta XPOS
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lda #14
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sta YPOS
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jsr put_sprite_crop
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end_show_face:
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lda FRAMEL
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and #$1f
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bne done_animate_end
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inc ANIMATE_FRAME
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lda ANIMATE_FRAME
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cmp #7
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bne done_animate_end
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lda #1
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sta ANIMATE_FRAME
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lda RED_PAGE_COUNT
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cmp #50
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bcs done_animate_end
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inc RED_PAGE_COUNT
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done_animate_end:
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rts
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;==========================
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; books sprites
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;==========================
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red_book_sprite_sequence:
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.word red_book_static1_sprite ; skipped
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.word red_book_static2_sprite ; 1
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.word red_book_static1_sprite ; 2
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.word red_book_static2_sprite ; 3
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.word red_book_static1_sprite ; 4
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.word red_book_static2_sprite ; 5
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.word red_book_static1_sprite ; 6
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; 0 pages, all static
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; 1 pages, replace 1 with face
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; 2 pages, replace 2 with face
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; 3 pages, replace 3 with face
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; 4 pages, replace 4 with face
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; 5 pages, replace 5 with face
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red_book_face_sprite:
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.byte 9,7
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.byte $31,$88,$bb,$bb,$bb,$bb,$bb,$88,$13
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.byte $31,$bb,$bb,$b0,$bb,$b0,$bb,$11,$13
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.byte $31,$bb,$bb,$bb,$33,$bb,$bb,$11,$13
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.byte $31,$11,$bb,$8b,$b8,$8b,$bb,$11,$13
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.byte $31,$11,$bb,$bb,$b3,$bb,$bb,$11,$13
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.byte $11,$01,$01,$8b,$88,$8b,$01,$01,$13
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.byte $A0,$A0,$A0,$Af,$Af,$Af,$A0,$A0,$A0
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red_book_static1_sprite:
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.byte 9,7
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.byte $11,$1b,$11,$1f,$1b,$11,$11,$13,$11
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.byte $b1,$13,$11,$1b,$11,$13,$11,$1b,$f1
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.byte $31,$11,$b1,$13,$11,$1f,$13,$b1,$31
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.byte $11,$1f,$11,$11,$13,$11,$1b,$f1,$11
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.byte $00,$00,$00,$00,$00,$00,$00,$00,$00
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.byte $31,$1b,$f1,$11,$f3,$11,$31,$1b,$11
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.byte $A1,$A1,$A3,$A1,$A1,$Ab,$A1,$A1,$A3
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red_book_static2_sprite:
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.byte 9,7
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.byte $01,$01,$01,$0b,$01,$01,$01,$0f,$01
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.byte $10,$b0,$10,$10,$30,$10,$10,$b0,$10
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.byte $13,$11,$3f,$11,$1f,$b1,$13,$11,$31
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.byte $1f,$11,$11,$11,$13,$11,$1b,$11,$f1
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.byte $11,$1b,$f1,$1f,$1b,$31,$f1,$1b,$11
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.byte $13,$11,$1b,$11,$11,$11,$b1,$13,$b1
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.byte $A1,$Af,$A1,$A3,$A1,$A1,$A1,$A1,$A1
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blue_book_sprite_sequence:
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.word blue_book_static1_sprite
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.word blue_book_static2_sprite
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.word blue_book_static1_sprite
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.word blue_book_static2_sprite
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.word blue_book_static1_sprite
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.word blue_book_static2_sprite
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.word blue_book_static1_sprite
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blue_book_face_sprite:
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.byte 9,7
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.byte $88,$b8,$8b,$bb,$8b,$b8,$88,$88,$26
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.byte $88,$bb,$0b,$bb,$0b,$bb,$88,$88,$26
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.byte $62,$bb,$bb,$33,$3b,$bb,$88,$88,$26
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.byte $62,$8b,$b8,$b8,$b8,$8b,$88,$62,$26
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.byte $62,$88,$bb,$b0,$b0,$83,$58,$52,$26
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.byte $dd,$d8,$88,$88,$88,$d8,$dd,$55,$dd
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.byte $Ad,$Ad,$A8,$A8,$A8,$Ad,$Ad,$A5,$Ad
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blue_book_static1_sprite:
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.byte 9,7
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.byte $22,$27,$22,$2f,$27,$22,$22,$26,$22
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.byte $72,$26,$22,$27,$22,$26,$22,$27,$f2
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.byte $62,$22,$72,$26,$22,$2f,$26,$72,$62
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.byte $22,$2f,$22,$22,$26,$22,$27,$f2,$22
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.byte $00,$00,$00,$00,$00,$00,$00,$00,$00
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.byte $62,$27,$f2,$22,$f6,$22,$62,$27,$22
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.byte $A2,$A2,$A6,$A2,$A2,$A7,$A2,$A2,$A6
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blue_book_static2_sprite:
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.byte 9,7
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.byte $02,$02,$02,$07,$02,$02,$02,$0f,$02
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.byte $20,$70,$20,$20,$60,$20,$20,$70,$20
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.byte $26,$22,$6f,$22,$2f,$72,$26,$22,$62
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.byte $2f,$22,$22,$22,$26,$22,$27,$22,$f2
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.byte $22,$27,$f2,$2f,$27,$62,$f2,$27,$22
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.byte $26,$22,$27,$22,$22,$22,$72,$26,$72
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.byte $A2,$Af,$A2,$A6,$A2,$A2,$A2,$A2,$A2
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;==========================
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; books dialog
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;==========================
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;==========================
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; red/sirrus
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sirrus_dialog:
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.word red_dialog0,red_dialog1,red_dialog2,red_dialog3
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.word red_dialog4,red_dialog5
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; red 0
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; only static
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red_dialog0:
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.byte 15,22
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.byte "**STATIC**",0
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.byte $80
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; red 1
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; who are you, bring me a red page, I can't see you
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; I am Sirrus
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; 0123456789012345678901234567890123456789
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red_dialog1:
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.byte 6,21
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.byte "WHO ARE YOU? I CAN'T SEE YOU",0
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.byte 4,22
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.byte "BRING ME A RED PAGE. I AM SIRRUS.",0
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.byte $80
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; red 2
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; You've returned. Thank you for the red page.
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; I beg you to find the remaining red pages.
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; Don't waste time on my brother, he is guilty.
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; 0123456789012345678901234567890123456789
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red_dialog2:
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.byte 0,21
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.byte "YOU'VE RETURNED. THANK YOU FOR THE PAGE",0
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.byte 1,22
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.byte "I BEG YOU TO FIND REMAINING RED PAGES",0
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.byte 1,23
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.byte "DON'T WASTE TIME ON MY GUILTY BROTHER",0
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.byte $80
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; red 3
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; Free me from my prison. I am called Sirrus.
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; I need two more pages. Don't touch the blue
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; Don not help my wicked brother Achenar.
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; 0123456789012345678901234567890123456789
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red_dialog3:
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.byte 2,21
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.byte "FREE ME FROM MY PRISON. I AM SIRRUS.",0
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.byte 0,22
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.byte "I NEED MORE PAGES, DON'T TOUCH BLUE ONES",0
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.byte 1,23
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.byte "DO NOT HELP MY WICKED BROTHER ACHENAR",0
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.byte $80
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; red 4
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; With each page I can see you more clearly.
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; Achenar is guilty of conquest. He took
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; advantage of father. Free me and I will reward you
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; 0123456789012345678901234567890123456789
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red_dialog4:
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.byte 2,21
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.byte "WITH EACH PAGE I CAN SEE MORE CLEARLY",0
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.byte 6,22
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.byte "ACHENAR IS GUILTY OF CONQUEST",0
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.byte 6,23
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.byte "FREE ME AND I WILL REWARD YOU",0
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.byte $80
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; red 5
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; You've finally returned. You must think Achenar is guilty.
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; Find page 158 in the pattern book and retrieve the last page.
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; Do not touch the green book you find there.
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;
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; Achenar became disturbed, conquest.
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; Father must be lost
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; 0123456789012345678901234567890123456789
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red_dialog5:
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.byte 10,20
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.byte "YOU FINALLY RETURNED.",0
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.byte 4,21
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.byte "YOU MUST THINK ACHENAR IS GUILTY",0
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.byte 4,22
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.byte "USE PAGE 158 IN THE PATTERN BOOK",0
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.byte 6,24
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.byte "DO NOT TOUCH THE GREEN BOOK",0
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.byte $80
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; ending
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; I am free! Thank you! You've done the right thing.
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; Stupid fool. Let me rip some pages out.
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; I hope you're into books. Goodbye!
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; 0123456789012345678901234567890123456789
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;red_dialog6:
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; .byte 0,21
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; .byte "I AM FREE! THANK YOU, YOU STUPID FOOL!",0
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; .byte 0,22
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; .byte "LET ME RIP SOME PAGES OUT!",0
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; .byte 0,23
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; .byte "I HOPE YOU'RE INTO BOOKS! GOODBYE!",0
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; .byte $80
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;==========================
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; blue/Achenar
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achenar_dialog:
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.word red_dialog0,blue_dialog1,blue_dialog2,blue_dialog3
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.word blue_dialog4,blue_dialog5
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; blue 0
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; only static
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; blue 1
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; sirrus is that you? who are you? help me. bring blue pages
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; I must have the blue page
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; 0123456789012345678901234567890123456789
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blue_dialog1:
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.byte 4,21
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.byte "SIRRUS IS THAT YOU? WHO ARE YOU?",0
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.byte 1,22
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.byte "BRING BLUE PAGES. MUST HAVE BLUE PAGES",0
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.byte $80
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; blue 2
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; you've returned, I'm Achenar. don't listen to my brother.
|
|
; egotistical fool and liar, bring the blue pages, not the red ones
|
|
; I've been wrongly imprisoned. I will have my retribution.
|
|
|
|
; 0123456789012345678901234567890123456789
|
|
blue_dialog2:
|
|
.byte 5,20
|
|
.byte "YOU'VE RETURNED. I'M ACHENAR.",0
|
|
.byte 4,21
|
|
.byte "DON'T LISTEN TO MY LIAR BROTHER",0
|
|
.byte 7,22
|
|
.byte "BRING BLUE PAGES, NOT RED",0
|
|
.byte 7,23
|
|
.byte "I WILL HAVE MY RETRIBUTION",0
|
|
.byte $80
|
|
|
|
; blue 3
|
|
; you've returned, good. bring blue pages.
|
|
; sirrus trapped me here. He is greedy.
|
|
; don't touch the red pages.
|
|
|
|
; 0123456789012345678901234567890123456789
|
|
blue_dialog3:
|
|
.byte 9,21
|
|
.byte "YOU'VE RETURNED, GOOD.",0
|
|
.byte 6,22
|
|
.byte "GREEDY SIRRUS TRAPPED ME HERE",0
|
|
.byte 1,23
|
|
.byte "BRING BLUE PAGES, DON'T TOUCH THE RED",0
|
|
.byte $80
|
|
|
|
; blue 4
|
|
; my friend, I see you think Sirrus is guilty.
|
|
; Have you observed his lust for riches.
|
|
; Please bring more blue pages.
|
|
|
|
; 0123456789012345678901234567890123456789
|
|
blue_dialog4:
|
|
.byte 0,21
|
|
.byte "FRIEND, I SEE YOU THINK SIRRUS IS WRONG",0
|
|
.byte 1,22
|
|
.byte "HAVE YOU OBSERVED HIS LUST FOR RICHES?",0
|
|
.byte 6,23
|
|
.byte "PLEASE BRING MORE BLUE PAGES",0
|
|
.byte $80
|
|
|
|
; blue 5
|
|
; Sirrus is guilty, lied to father and killed him
|
|
; Find pattern 158 and use it in the fireplace.
|
|
; Don't touch the green book!
|
|
|
|
; 0123456789012345678901234567890123456789
|
|
blue_dialog5:
|
|
.byte 3,21
|
|
.byte "SIRRUS IS GUILTY, HE LIED TO FATHER",0
|
|
.byte 1,22
|
|
.byte "FIND PATTERN 158 AND USE THE FIREPLACE",0
|
|
.byte 7,23
|
|
.byte "DON'T TOUCH THE GREEN BOOK!",0
|
|
.byte $80
|
|
|
|
; after
|
|
; Haha I am free! I feel so alive!
|
|
; These pages you worked so hard to find
|
|
; what happens if I pull them out?
|
|
; Maybe someone will rescue you.
|
|
|
|
; 0123456789012345678901234567890123456789
|
|
;blue_dialog6:
|
|
; .byte 0,21
|
|
; .byte "HAHA I AM FREE! I FEEL SO ALIVE!",0
|
|
; .byte 0,22
|
|
; .byte "WHAT HAPPENS IF I RIP THESE PAGES OUT?",0
|
|
; .byte 0,23
|
|
; .byte "MAYBE SOMEONE WILL RESCUE YOU",0
|
|
; .byte $80
|