mirror of
https://github.com/deater/dos33fsprogs.git
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108 lines
1.9 KiB
Plaintext
108 lines
1.9 KiB
Plaintext
disk01:
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disk02: (steps)
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one E
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two E
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three E
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four E
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alcove (EW)?
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rotation noise / sorta animation?
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different views/allowed to walk depending on rotation
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bridge1 (nsew)
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disk03: (down other side)
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one E
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different views through peephole depending on room rotation
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allow walking through doorway depending on room rotation
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disk04: bridge
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bridge2 (nsew)
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bridge3 (nsew)
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bridge4 (nsew)
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tunnel1 (ew)
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tunnel2 (ew)
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tunnel3 (new) door open)
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disk05: control room
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in1
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in2 (plays movie of opening)
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in3
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in4 seat
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temple view
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sub view
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possibly animation of lowering when button pressed/pull handle
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disk06: more tunnel
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tunnel4
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tunnel5
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tunnel6
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tunnel7
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tunnel8 (door)
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tunnel9 (looking into temple)
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+ disk handling code
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+ on every load check to make sure disk hasn't been swapped?
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can put expected disk number at beginning of each thing
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we load and compare against it
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+ allow pressing escape to back-out disk change?
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+ Keyboard handling
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- Better keyboard handling on IIe
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-> was actually one of the main reasons I started working on this
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qload:
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+ move flip_pages.s into QLOAD
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title:
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disk00:
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+ cyan intro
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use page flipping on Apple IIe with auxmem?
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+ atrus intro
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+ capture movie:
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+ opening movie: implement it
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ESC key... in wait_a_bit write to WAIT_KEYPRESS
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allow skipping chunks of it
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disk01:
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+ maybe redo opening graphics
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disk38:
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-> complete things
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disk39:
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-> try to fit last little bit of maglev sequence
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+ do the handle animation at end?
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+ sound effects?
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+ if out of room in RAM (but not disk)
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optionally load tail end
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to language card on machines that have it?
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disk40:
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-> implement maglev flip
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-> implement maglev back
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disk41:
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-> see if we can implement left/straight right/straight
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options for fork-in-road type situations
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disk43:
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-> implement cart
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-> fix up graphics
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-> fix up path
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-> again, figure out fork-in-road handling
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disk50:
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-> implement reverse cart
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