dos33fsprogs/mist/TODO

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For release 1.0
+ LOADER
-- better loader
-- save/load games
-- sound loader
+ MIST (split off ship-up/ship-down?)
-- fix catherine letter (bg, grab from other side)
-- constellation puzzle/ship raising
-- marker switches
+ DENTIST
-- all of it
+ CABIN (split off?)
-- safe puzzle
-- boiler
-- up/down in tree
+ OCTAGON
-- code book
-- ending
+ SELENA
-- sounds/door puzzle
-- have sub background change
+ STONEY
-- hook up compass rose
-- hook up pump
-- hook up telescope
-- hook up key/trunk puzzle
+ CHANNEL
-- hook up water valves at least
-- hook up stairway and elevator1
+ ARBOR
-- all of it
Done:
+ MECHE
+ MIST_TITLE
+ VIEWER
================================
main:
+ some sort of switch animation on circuit breakers?
+ marker switches
+ ship raise/lower
+ look at catherine's letter from other side of path
+ allow opening/grabbing white page
octagon_room:
+ fireplace book
+ in tower could have extra window open/closed far backgrounds
+ turning when looking at hint loses the text mode
+ final puzzle in fireplace
+ line drawing on map isn't optimal
+ should hints be black on white text?
General:
+ Insert floppy #100 joke?
+ double link noise (once when leave, once when get there?)
+ adjust grab window on letter
+ add missing red book step
dentist office:
+ implement
ending:
+ all endings
+ Fireplace: 8x6 grid
MECHE age:
+ can poke around more stuff in their rooms
+ reduce size by using flipped-background attribute
SELENA age:
+ optional mockingboard sound for keyboard?
+ sound
5 sound effects (not digital samples)
maybe not bother with aiming antennas, but sum button plays
if switch been pushed
filler sounds for others?
+ That whole rediculous underground sub sequence
+ light switch in tunnel
+ antenna compartment should open/close when you click on it
+ better colors
Channelwood:
+ Implement safe
+ Implement tree
+ Implement boiler
+ Implement water valves
+ Enable linking back to Myst
+ Windmill animation
+ Switch flip animation
+ Open faucet animation
+ Animation for bridge rising
+ Animation for pipe extending
+ Animation for book elevator
+ Animation for level1 elevator
+ Animation for level2 elevator
+ Background soud effects
Stoneship age:
+ Implement floating chest puzzle
+ Implement compass rose light puzzle
+ Implement raising/lowering water
+ Implement telescope
+ Implement the half-letter
+ Hook up tunnels into compass room properly
Ending:
+ Turning
+ Allow looking at green book on shelf
+ Atrus at end -- hires?
+ Marker Switches (8):