mirror of
https://github.com/deater/dos33fsprogs.git
synced 2024-11-14 10:06:46 +00:00
427 lines
7.3 KiB
C
427 lines
7.3 KiB
C
#include <stdio.h>
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#include <stdlib.h>
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#include <unistd.h>
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#include <string.h>
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#include <math.h>
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#include "gr-sim.h"
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#include "tfv_utils.h"
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#include "tfv_zp.h"
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#include "6502_emulate.h"
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#include "tfv_sprites.h"
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/* Mode7 code based on code from: */
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/* http://www.helixsoft.nl/articles/circle/sincos.htm */
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static unsigned char flying_map[64]= {
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2,15,15,15, 15,15,15, 2,
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13,12,12, 8, 4, 4, 0,13,
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13,12,12,12, 8, 4, 4,13,
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13,12,12, 8, 4, 4, 4,13,
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13,12, 9, 9, 8, 4, 4,13,
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13,12, 9, 8, 4, 4, 4,13,
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13,12, 9, 9, 1, 4, 4,13,
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2,13,13,13, 13,13,13, 2};
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static unsigned char water_map[32]={
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2,2,2,2, 2,2,2,2,
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14,2,2,2, 2,2,2,2,
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2, 2,2,2, 2,2,2,2,
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2,2,2,2, 14,2,2,2,
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};
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#define TILE_W 64
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#define TILE_H 64
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#define MASK_X (TILE_W - 1)
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#define MASK_Y (TILE_H - 1)
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#define LOWRES_W 40
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#define LOWRES_H 40
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static int displayed=0;
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static int over_water=0;
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static int lookup_map(int xx, int yy) {
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int color,offset;
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color=2;
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xx=xx&MASK_X;
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yy=yy&MASK_Y;
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if (!displayed) {
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printf("XX,YY! %x,%x\n",xx,yy);
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}
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// if ( ((y&0x3)==1) && ((x&7)==0) ) color=14;
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// if ( ((y&0x3)==3) && ((x&7)==4) ) color=14;
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offset=yy<<3;
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offset+=xx;
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// color=water_map[((yy*8)+xx)&0x1f];
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color=water_map[offset&0x1f];
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/* 2 2 2 2 2 2 2 2 */
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/* e 2 2 2 2 2 2 2 */
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/* 2 2 2 2 2 2 2 2 */
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/* 2 2 2 2 e 2 2 2 */
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if ((yy<8) && (xx<8)) {
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color=flying_map[offset];
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}
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if (!displayed) {
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printf("COLOR! %x\n",color);
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}
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return color;
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}
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// current screen position
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static int screen_x, screen_y;
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static char angle=1;
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// Speed
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#define SPEED_STOPPED 0
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static unsigned char speed=SPEED_STOPPED; // 0..4, with 0=stopped
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// map coordinates
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double dx,dy;
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double cx=0.0,cy=0.0;
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static double space_z=4.5; // height of the camera above the plane
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static int horizon=-2; // number of pixels line 0 is below the horizon
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static double scale_x=20, scale_y=20;
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double factor;
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double BETA=-0.5;
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#define ANGLE_STEPS 32
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double our_sin(unsigned char angle) {
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double r;
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r=3.14159265358979*2.0*(double)angle/(double)ANGLE_STEPS;
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return sin(r);
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}
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double our_cos(unsigned char angle) {
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double r;
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r=3.14159265358979*2.0*(double)angle/(double)ANGLE_STEPS;
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return cos(r);
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}
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//
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// Detailed version
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//
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//
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void draw_background_mode7(void) {
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// the distance and horizontal scale of the line we are drawing
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double distance, horizontal_scale;
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// step for points in space between two pixels on a horizontal line
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double line_dx, line_dy;
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// current space position
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double space_x, space_y;
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int map_color;
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over_water=0;
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/* Draw Sky */
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/* Originally wanted to be fancy and have sun too, but no */
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color_equals(COLOR_MEDIUMBLUE);
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for(screen_y=0;screen_y<6;screen_y+=2) {
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hlin_double(ram[DRAW_PAGE], 0, 40, screen_y);
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}
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/* Draw hazy horizon */
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color_equals(COLOR_GREY);
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hlin_double(ram[DRAW_PAGE], 0, 40, 6);
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// Move camera back a bit
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factor=space_z*BETA;
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printf("space_z=%lf BETA=%lf factor=%lf\n",space_z,BETA,factor);
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for (screen_y = 8; screen_y < LOWRES_H; screen_y++) {
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// first calculate the distance of the line we are drawing
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distance = (space_z * scale_y) / (screen_y + horizon);
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// then calculate the horizontal scale, or the distance between
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// space points on this horizontal line
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horizontal_scale = (distance / scale_x);
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// calculate the dx and dy of points in space when we step
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// through all points on this line
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line_dx = -our_sin(angle) * horizontal_scale;
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line_dy = our_cos(angle) * horizontal_scale;
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// calculate the starting position
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space_x = cx + ((distance+factor) * our_cos(angle)) - LOWRES_W/2 * line_dx;
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space_y = cy + ((distance+factor) * our_sin(angle)) - LOWRES_W/2 * line_dy;
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// go through all points in this screen line
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for (screen_x = 0; screen_x < LOWRES_W-1; screen_x++) {
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// get a pixel from the tile and put it on the screen
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map_color=lookup_map((int)space_x,(int)space_y);
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color_equals(map_color);
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if ((screen_x==20) && (screen_y==38)) {
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if (map_color==COLOR_DARKBLUE) over_water=1;
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}
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plot(screen_x,screen_y);
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// advance to the next position in space
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space_x += line_dx;
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space_y += line_dy;
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}
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}
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}
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#define SHIPX 15
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int flying(void) {
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unsigned char ch;
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int shipy;
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int turning=0;
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int draw_splash=0,splash_count=0;
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int zint;
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/************************************************/
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/* Flying */
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/************************************************/
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gr();
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ram[DRAW_PAGE]=PAGE0;
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clear_bottom();
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ram[DRAW_PAGE]=PAGE1;
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clear_bottom();
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shipy=20;
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while(1) {
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if (splash_count>0) splash_count--;
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ch=grsim_input();
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if ((ch=='q') || (ch==27)) break;
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#if 0
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if (ch=='g') {
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BETA+=0.1;
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printf("Horizon=%lf\n",BETA);
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}
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if (ch=='h') {
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BETA-=0.1;
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printf("Horizon=%lf\n",BETA);
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}
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if (ch=='s') {
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scale_x++;
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scale_y++;
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printf("Scale=%lf\n",scale_x);
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}
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#endif
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if ((ch=='w') || (ch==APPLE_UP)) {
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if (shipy>16) {
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shipy-=2;
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space_z+=1;
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}
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splash_count=0;
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// printf("Z=%lf\n",space_z);
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}
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if ((ch=='s') || (ch==APPLE_DOWN)) {
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if (shipy<28) {
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shipy+=2;
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space_z-=1;
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}
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else {
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splash_count=10;
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}
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// printf("Z=%lf\n",space_z);
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}
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if ((ch=='a') || (ch==APPLE_LEFT)) {
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if (turning>0) {
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turning=0;
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}
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else {
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turning=-20;
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angle-=1;
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if (angle<0) angle+=ANGLE_STEPS;
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}
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}
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if ((ch=='d') || (ch==APPLE_RIGHT)) {
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if (turning<0) {
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turning=0;
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}
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else {
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turning=20;
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angle+=1;
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if (angle>=ANGLE_STEPS) angle-=ANGLE_STEPS;
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}
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}
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/* Used to be able to go backwards */
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if (ch=='z') {
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if (speed<3) speed++;
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}
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if (ch=='x') {
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if (speed>0) speed--;
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}
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if (ch==' ') {
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speed=SPEED_STOPPED;
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}
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if (ch=='h') {
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print_help();
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}
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/* Ending */
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if (ch==13) {
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int landing_color,tx,ty;
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tx=cx; ty=cy;
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landing_color=lookup_map(tx,ty);
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printf("Trying to land at %d %d\n",tx,ty);
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printf("Color=%d\n",landing_color);
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if (landing_color==12) {
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int loop;
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zint=space_z;
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/* Land the ship */
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for(loop=zint;loop>0;loop--) {
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draw_background_mode7();
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grsim_put_sprite(shadow_forward,SHIPX+3,31+zint);
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grsim_put_sprite(ship_forward,SHIPX,shipy);
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page_flip();
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usleep(200000);
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space_z--;
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}
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return 0;
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}
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else {
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htab(11);
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vtab(22);
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move_cursor();
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print_both_pages("NEED TO LAND ON GRASS!");
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}
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}
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if (speed!=SPEED_STOPPED) {
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dx = (double)speed * 0.25 * our_cos (angle);
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dy = (double)speed * 0.25 * our_sin (angle);
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cx += dx;
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cy += dy;
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}
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draw_background_mode7();
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zint=space_z;
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draw_splash=0;
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if (speed>0) {
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if ((shipy>25) && (turning!=0)) {
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splash_count=1;
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}
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if ((over_water) && (splash_count)) {
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draw_splash=1;
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}
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}
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// printf("VMW: %d %d\n",draw_splash,splash_count);
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if (turning==0) {
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if (draw_splash) {
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grsim_put_sprite(splash_forward,
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SHIPX+1,shipy+9);
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}
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grsim_put_sprite(shadow_forward,SHIPX+3,31+zint);
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grsim_put_sprite(ship_forward,SHIPX,shipy);
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}
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if (turning<0) {
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if (draw_splash) {
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grsim_put_sprite(splash_left,
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SHIPX+1,36);
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}
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grsim_put_sprite(shadow_left,SHIPX+3,31+zint);
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grsim_put_sprite(ship_left,SHIPX,shipy);
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turning++;
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}
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if (turning>0) {
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if (draw_splash) {
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grsim_put_sprite(splash_right,
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SHIPX+1,36);
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}
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grsim_put_sprite(shadow_right,SHIPX+3,31+zint);
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grsim_put_sprite(ship_right,SHIPX,shipy);
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turning--;
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}
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page_flip();
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usleep(20000);
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}
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return 0;
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}
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