mirror of
https://github.com/deater/dos33fsprogs.git
synced 2025-02-05 21:34:30 +00:00
179 lines
2.4 KiB
ArmAsm
179 lines
2.4 KiB
ArmAsm
; bouncing star
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; by Vince `deater` Weaver
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; 135 -- original
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; 122 -- clear screen w/o consideration of screen holes
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; 121 -- try to optimize the rotate in the sprite
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; 119 -- draw transparent
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SPEAKER = $C030
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SET_GR = $C050
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SET_TEXT = $C051
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FULLGR = $C052
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PAGE1 = $C054
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PAGE2 = $C055
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LORES = $C056 ; Enable LORES graphics
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HGR2 = $F3D8
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PLOT = $F800 ; PLOT AT Y,A (A colors output, Y preserved)
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GBASCALC = $F847 ; Y in A, put addr in GBASL/GBASH
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SETGR = $FB40
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WAIT = $FCA8 ; delay 1/2(26+27A+5A^2) us
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GBASL = $26
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GBASH = $27
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OUTL = $74
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OUTH = $75
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YPOS = $76
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FRAME = $6D
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PAGE = $6E
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LINE = $6F
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pattern1 = $d000 ; location in memory
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;.zeropage
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;.globalzp pattern_smc
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star:
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jsr SETGR ; set LORES
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lda #0
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sta OUTL
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bit FULLGR ; set FULL 48x40
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; A should be 0 here
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main_loop:
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sta PAGE ; save PAGE value (PAGE in A here)
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asl ; make OUTH $4 or $8 depending on value in PAGE
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; which we have in A above or at end of loop
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asl ; C is 0
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adc #4
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sta OUTH
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lda #100
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jsr WAIT
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inc FRAME
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;=================================
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; clear lo-res screen, page1/page2
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;=================================
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; proper with avoiding screen holes is ~25 instructions
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ldx #4
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full_loop:
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ldy #$00
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inner_loop:
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lda #$55 ; color
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sta (OUTL),Y
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dey
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bne inner_loop
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inc OUTH
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dex
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bne full_loop
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;======================
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; draw 8x8 bitmap
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;======================
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lda FRAME
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and #$7
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tax
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lda bounce,X
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sta YPOS
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ldx #7
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boxloop:
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txa
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clc
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adc YPOS
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jsr GBASCALC ; calc address of X
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; note we center to middle of screen
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; by noting the middle 8 lines
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; are offset by $28 from first 8 lines
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; GBASL is in A at this point
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clc
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adc #16
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sta GBASL ; center x-coord
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; adjust for proper page
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lda PAGE ; want to add 0 or 4 (not 0 or 1)
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asl
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asl ; this sets C to 0
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adc GBASH
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sta GBASH
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ldy #7
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lda bitmap,X ; get low bit of bitmap into carry
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draw_line_loop:
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lsr
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pha
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bcc its_transparent
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lda #$dd ; yellow
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sta (GBASL),Y ; draw on screen
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its_transparent:
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pla
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dey
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bpl draw_line_loop
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dex
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bpl boxloop
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;======================
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; switch page
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;======================
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lda PAGE
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tax
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ldy PAGE1,X ; flip page
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eor #$1
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bpl main_loop ; bra
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; star bitmap
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;012|456|
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; @ ;
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; @@ ;
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; @@@@@ ;
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;@@@@@@@ ;
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; @@@@@ ;
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; @@@@@ ;
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; @@ @@ ;
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;@@ @@ ;
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bitmap:
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.byte $10
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.byte $18
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.byte $1f
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.byte $fe
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.byte $7c
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.byte $3e
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.byte $66
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.byte $C3
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bounce:
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.byte 10,11,12,13,13,12,11,10
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