mirror of
https://github.com/deater/dos33fsprogs.git
synced 2025-01-03 18:29:53 +00:00
344 lines
4.3 KiB
ArmAsm
344 lines
4.3 KiB
ArmAsm
; VGI Rectangle test
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HGR_BITS = $1C
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GBASL = $26
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GBASH = $27
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OTHER_MASK = $73
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XRUN = $74
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COUNT = $75
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HGR_COLOR = $E4
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P0 = $F0
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P1 = $F1
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P2 = $F2
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P3 = $F3
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P4 = $F4
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P5 = $F5
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HGR2 = $F3D8 ; clear PAGE2 to 0
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BKGND0 = $F3F4 ; clear current page to A
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HPOSN = $F411 ; (Y,X),(A) (values stores in HGRX,XH,Y)
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HPLOT0 = $F457 ; plot at (Y,X), (A)
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COLOR_SHIFT = $F47E
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HLINRL = $F530 ; (X,A),(Y)
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HGLIN = $F53A ; line to (A,X),(Y)
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COLORTBL = $F6F6
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div7_table = $9000
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mod7_table = $9100
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;=================================
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; Simple Rectangle
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;=================================
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VGI_RCOLOR = P0
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VGI_RX1 = P1
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VGI_RY1 = P2
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VGI_RXRUN = P3
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VGI_RYRUN = P4
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test:
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jsr make_tables
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; clear to white
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jsr HGR2
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lda #$ff
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jsr BKGND0
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; draw first
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lda #$23
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sta VGI_RCOLOR
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lda #15
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sta VGI_RX1
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lda #230
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sta VGI_RXRUN
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lda #0
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sta VGI_RY1
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lda #191
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sta VGI_RYRUN
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jsr vgi_simple_rectangle
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; draw second
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lda #$00
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sta VGI_RCOLOR
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lda #100
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sta VGI_RX1
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lda #1
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sta VGI_RXRUN
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lda #0
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sta VGI_RY1
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lda #191
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sta VGI_RYRUN
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jsr vgi_simple_rectangle
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end:
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jmp end
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;==================================
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; VGI Simple Rectangle
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;==================================
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vgi_simple_rectangle:
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simple_rectangle_loop:
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lda VGI_RCOLOR
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asl ; nibble swap by david galloway
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adc #$80
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rol
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asl
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adc #$80
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rol
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sta VGI_RCOLOR
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and #$f
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tax
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lda COLORTBL,X
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sta HGR_COLOR
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; get ROW into (GBASL)
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ldx VGI_RX1 ; X1 into X
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lda VGI_RY1 ; Y1 into A
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ldy #0 ; always 0
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jsr HPOSN ; (Y,X),(A) (values stores in HGRX,XH,Y)
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; copy the XRUN
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lda VGI_RXRUN
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sta XRUN
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inc XRUN ; needed because we compare with beq/bne
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; get position of first block (x/7) and put into Y
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; HPOSN does this for us
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; ldy VGI_RX1
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; lda div7_table,Y
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; tay
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; set up the color
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; HPOSN also does this
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; and #$1
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; beq no_shift
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; lda HGR_BITS
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; jsr COLOR_SHIFT
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;no_shift:
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; check if narrow corner case where begin and end same block
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; if RX%7 + XRUN < 8
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ldx VGI_RX1
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lda mod7_table,X
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clc
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adc XRUN
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cmp #8
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bcs not_corner
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corner:
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; want to use MASK of left_mask, MOD7 and 7-XRUN
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lda mod7_table,X
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tax
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lda (GBASL),Y
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eor HGR_BITS
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and left_masks,X
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ldx XRUN
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and right_masks,X
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eor (GBASL),Y
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sta (GBASL),Y
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jmp done_row ; that's all
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not_corner:
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; see if not starting on boundary
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ldx VGI_RX1
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lda mod7_table,X
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beq draw_run
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; handle not full left border
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tax
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lda (GBASL),Y
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eor HGR_BITS
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and left_masks,X
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eor (GBASL),Y
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sta (GBASL),Y
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iny ; move to next
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; adjust RUN length by 7- mod7
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txa ; load mod7
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eor #$ff
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sec
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adc #7
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eor #$ff
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sec
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adc XRUN
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sta XRUN
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lda HGR_BITS ; cycle colors for next
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jsr COLOR_SHIFT
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;no_shift:
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; draw common
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draw_run:
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lda XRUN
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cmp #7
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bcc draw_right ; blt
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lda HGR_BITS ; get color
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sta (GBASL),Y ; store out
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jsr COLOR_SHIFT ; shift colors
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iny ; move to next block
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lda XRUN ; take 7 off the run
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sec
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sbc #7
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sta XRUN
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jmp draw_run
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; draw rightmost
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draw_right:
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beq done_row
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; lda HGR_BITS
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; jsr COLOR_SHIFT
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; see if not starting on boundary
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ldx XRUN
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tax
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lda (GBASL),Y
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eor HGR_BITS
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and right_masks,X
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eor (GBASL),Y
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sta (GBASL),Y
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done_row:
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inc VGI_RY1
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dec VGI_RYRUN
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;bne simple_rectangle_loop
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beq done_done
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jmp simple_rectangle_loop
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done_done:
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rts
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;=================================
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; Dithered Rectangle
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;=================================
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; VGI_RCOLOR = P0
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; VGI_RX1 = P1
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; VGI_RY1 = P2
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; VGI_RXRUN = P3
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; VGI_RYRUN = P4
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VGI_RCOLOR2 = P5
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vgi_dithered_rectangle:
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dithered_rectangle_loop:
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lda COUNT
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and #$1
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beq even_color
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odd_color:
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lda VGI_RCOLOR
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jmp save_color
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even_color:
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lda VGI_RCOLOR2
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save_color:
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sta HGR_COLOR
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inc COUNT
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ldx VGI_RX1 ; X1 into X
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lda VGI_RY1 ; Y1 into A
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ldy #0 ; always 0
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jsr HPOSN ; (Y,X),(A) (values stores in HGRX,XH,Y)
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lda VGI_RXRUN ; XRUN into A
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ldx #0 ; always 0
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ldy #0 ; relative Y is 0
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jsr HLINRL ; (X,A),(Y)
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inc VGI_RY1
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dec VGI_RYRUN
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bne dithered_rectangle_loop
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rts
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make_tables:
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ldy #0
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lda #0
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ldx #0
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div7_loop:
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sta div7_table,Y
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inx
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cpx #7
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bne div7_not7
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clc
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adc #1
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ldx #0
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div7_not7:
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iny
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bne div7_loop
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ldy #0
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lda #0
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mod7_loop:
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sta mod7_table,Y
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clc
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adc #1
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cmp #7
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bne mod7_not7
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lda #0
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mod7_not7:
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iny
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bne mod7_loop
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rts
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left_masks:
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.byte $FF,$FE,$FC,$F8, $F0,$E0,$C0
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right_masks:
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.byte $81,$83,$87, $8F,$9F,$BF,$FF
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