dos33fsprogs/graphics/hgr/wipes
2024-12-19 00:59:03 -05:00
..
bubbles
cascade wipes: one last wipe 2024-11-12 01:14:43 -05:00
center wipes: add a few more 2024-11-12 01:39:10 -05:00
crystal wipes: fix up a few 2024-11-12 01:03:03 -05:00
diamond wipes: add a few more wipes 2024-11-12 00:44:26 -05:00
diamond_stripes wipes: add a few more wipes 2024-11-12 00:44:26 -05:00
fizzle wipes: add a few more wipes 2024-11-12 00:44:26 -05:00
graphics
lr wipes: fix up a few 2024-11-12 01:03:03 -05:00
star wipe: add star_in 2024-12-19 00:59:03 -05:00
thin_bar wipes: add a few more 2024-11-12 01:39:10 -05:00
constants.s
fx.lib.2bit.s wipe: add star_in 2024-12-19 00:59:03 -05:00
fx.lib.s wipe: add star_in 2024-12-19 00:59:03 -05:00
hardware.inc
hello.bas
macros.copybit.s
macros.hgr.s
macros.misc.s wipes: add a few more wipes 2024-11-12 00:44:26 -05:00
macros.s
main_macros.s wipes: add a few more 2024-11-12 01:39:10 -05:00
Makefile wipe: add star_in 2024-12-19 00:59:03 -05:00
README
vblank.s
wait_for_key.s wipes: fix up a few 2024-11-12 01:03:03 -05:00
wait_keypress.s
zp.inc
zx02_optim.s

Trying to figure out how the fancy wipes from Total Replay / 4cade work

Designed so can be modular and loaded on the fly, but for our purposes
that doesn't really matter

Summary here best I can tell:
	+ FXCode = current effect, loaded to $6C00

	+ Coordinates1Bit = $8600 = $3480 bytes of data?
	+ Coordinates2Bit = $8100 = $3C00 bytes of data
	+ Coordinates3Bit = $6D00 = 

; depends on $300
	     $200
	     $BB00
	     $BC00
	     $BE00