dos33fsprogs/graphics/hgr/flame/flame.s
2021-11-29 15:39:39 -05:00

219 lines
3.7 KiB
ArmAsm

; flames -- Apple II Hires
; 158 bytes -- original
; 163 bytes -- limit to part of screen for frame rate
; 155 bytes -- inline functions
; 147 bytes -- rip out broken wind support
; 146 bytes -- move jmp to branch-always
; 135 bytes -- use (GBASL) instead of self-modifying
; 147 bytes -- use larger pool of random numbers
; 142 bytes -- use (BASL),Y addressing instead of self-modifying code
; 140 bytes -- use high bit for randomness
; D0+ used by HGR routines
HGR_COLOR = $E4
HGR_PAGE = $E6
BASL = $24
BASH = $25
GBASL = $26
GBASH = $27
HGR_X = $E0
; soft-switches
PAGE1 = $C054
; ROM routines
HGR2 = $F3D8 ; set hires page2 and clear $4000-$5fff
HGR = $F3E2 ; set hires page1 and clear $2000-$3fff
HPOSN = $F411 ; (Y,X),(A) (values stores in HGRX,XH,Y)
WAIT = $FCA8 ; delay 1/2(26+27A+5A^2) us
flamees:
;==================================================
; clear both graphics screens, set to display page1
jsr HGR
jsr HGR2
bit PAGE1 ; display page1 while leaving $E6 set to page2
;=============================================
; setup (draw white line at bottom of screen)
ldx #39
lda #$f
white_line_loop:
sta $5FD0,X
dex
bpl white_line_loop
;====================
;====================
; main loop
;====================
;====================
fire_loop:
; first time through loop, X = FF
; other times through loop, X = 192
;====================
; move fire
;====================
move_fire:
ldx #191 ; start at bottom of screen
burn_loop:
txa
jsr HPOSN ; puts addr of line in A into GBASL:GBASH
lda GBASL ; put the line address into input
sta BASL
lda GBASH
sta BASH
; input now in GBASL:GBASH
ldx HGR_X ; restore X
dex ; point to line above
txa ; put in A
jsr HPOSN ; put addr of line in A into GBASL:GBASH
; output now in GBASL:GBASH
ldy #39 ; 39 columns across screen
burn_inner:
random_smc:
lda $E000 ; our "RANDOM" numbers
; and #$1
; bne dont_invert_dex
bpl dont_invert_dex ; is top bit random enough?
lda dex_smc
eor #$20
sta dex_smc
dont_invert_dex:
;burn_in_smc:
lda (BASL),Y
tax
; ldx $4000,Y
beq skip_if_zero
dex_smc: ; DEX = $CA, NOP = $EA
dex
skip_if_zero:
txa
;burn_out_smc:
; sta $4000,Y
sta (GBASL),Y
inc random_smc+1 ; update "RNG"
bne no_oflo
inc random_smc+2
bne no_oflo
lda #$d0
sta random_smc+2
no_oflo:
dey
bpl burn_inner
ldx HGR_X ; finish early as top of screen empty
cpx #150
bne burn_loop
;====================
; copy to visible
copy_to_page1:
; X should already be 150 here
; ldx #150 ; only on bottom of screen
copy_loop:
txa
jsr HPOSN ; puts addr of line in A into GBASL:GBASH
lda GBASL
sta BASL
; sta copy_inner_smc+1
lda GBASH
eor #$60 ; flip to page 1
sta BASH
; sta copy_inner_smc+2
ldy #39
copy_inner:
lda (GBASL),Y
tax
lda color_lookup,X
; sec ; or ora $80?
ror_smc:
; ror ; ROR = $6A 0110 1010
; NOP = $EA 1110 1010
copy_inner_smc:
sta (BASL),Y
; lda ror_smc
; eor $80
; sta ror_smc
dey
bpl copy_inner
ldx HGR_X
inx
cpx #192
bne copy_loop
;====================
; loop forever
beq fire_loop ; bra
;=====================
color_lookup:
.byte $00 ; 1 0 00 00 00 BBBB 0
.byte $84 ; 1 0 00 01 00 BB0B 1
.byte $90 ; 1 0 01 00 00 BOBB 2
.byte $81 ; 1 0 00 00 01 BBBO 3
.byte $91 ; 1 0 01 00 01 BOBO 4
.byte $C4 ; 1 1 00 01 00 OBOB 5
.byte $D1 ; 1 1 01 00 01 OOBO 6
.byte $DA ; 1 1 01 01 01 OOOO 7
.byte $F5 ; 1 1 11 01 01 OWOO 8
.byte $DD ; 1 1 01 11 01 WOWO 9
.byte $FE ; 1 1 11 01 11 OWOW 10
.byte $DF ; 1 1 01 11 11 OOWW 11
.byte $F5 ; 1 1 11 01 01 WWOO 12
.byte $FD ; 1 1 11 11 01 WWWO 13
.byte $DF ; 1 1 01 11 11 WOWW 14
.byte $ff ; 1 1 11 11 11 WWWW 15