mirror of
https://github.com/deater/dos33fsprogs.git
synced 2024-11-04 20:06:09 +00:00
360 lines
5.9 KiB
ArmAsm
360 lines
5.9 KiB
ArmAsm
;=====================================
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; XMAS2018 -- Wreath Part
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;=====================================
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wreath:
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;===================
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; init screen
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;===================
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; init vars
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lda #15
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sta XPOS
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lda #38
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sta YPOS
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lda #0
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sta FRAME
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; setup candle flames
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lda #254
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sta FLAME1
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lda #252
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sta FLAME2
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lda #250
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sta FLAME3
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lda #248
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sta FLAME4
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lda #246
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sta FLAME5
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;=============================
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; Wreath image already loaded to $2000 (HGR Page 0)
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;==============================
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; setup graphics for vapor lock
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;==============================
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jsr vapor_lock ; 6
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; vapor lock returns with us at beginning of hsync in line
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; 114 (7410 cycles), so with 5070 lines to go
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; so we have 5070 + 4550 = 9620 to kill
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; clear page0 screen
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jsr clear_top ; 6+5410
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; Set graphics mode
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; bit HIRES ; 4
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bit SET_GR ; 4
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bit FULLGR ; 4
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; 9620
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;-5416 clear gr page0 top
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; -8 mode set
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; - 3 for jmp
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;=======
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; 4193
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; Try X=25 Y=32 cycles=4193
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ldy #32 ; 2
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wrloopA:ldx #25 ; 2
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wrloopB:dex ; 2
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bne wrloopB ; 2nt/3
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dey ; 2
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bne wrloopA ; 2nt/3
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jmp wreath_begin_loop
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.include "sprites.inc"
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.align $100
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;================================================
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; Wreath Loop
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;================================================
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; each scan line 65 cycles
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; 1 cycle each byte (40cycles) + 25 for horizontal
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; Total of 12480 cycles to draw screen
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; Vertical blank = 4550 cycles (70 scan lines)
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; Total of 17030 cycles to get back to where was
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wreath_begin_loop:
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wreath_display_loop:
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; (40*65)-4 = 2596
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; 40 lines of LORES
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bit LORES ; 4
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; Try X=42 Y=12 cycles=2593 R3
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lda $0 ; nop ; 3
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ldy #12 ; 2
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wrloopC:ldx #42 ; 2
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wrloopD:dex ; 2
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bne wrloopD ; 2nt/3
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dey ; 2
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bne wrloopC ; 2nt/3
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; rest of screen is hires page0
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; (152*65)-4 = 9876
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bit HIRES ; 4
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; Try X=13 Y=139 cycles=9870 R6
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nop
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nop
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nop
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ldy #139 ; 2
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wrloopE:ldx #13 ; 2
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wrloopF:dex ; 2
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bne wrloopF ; 2nt/3
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dey ; 2
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bne wrloopE ; 2nt/3
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;======================================================
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; We have 4550 cycles in the vblank, use them wisely
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;======================================================
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; do_nothing should be 4550
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; play music 1023
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; sprites 10+(409*3+316*2)= 1869
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; -38 frame adjust
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; -7 end detect
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; -10 keypress
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; ===========
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; 1603
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inc FRAME ; 5
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lda FRAME ; 3
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and #63 ; 2
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beq wframing ; 3
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; -1
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inc FLAME1 ; 5
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dec FLAME1 ; 5
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inc FLAME1 ; 5
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dec FLAME1 ; 5
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lda $0 ; 3
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jmp done_wframing ; 3
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wframing:
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inc FLAME1 ; 5
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inc FLAME2 ; 5
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inc FLAME3 ; 5
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inc FLAME4 ; 5
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inc FLAME5 ; 5
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done_wframing:
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;=============
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; 38
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jsr play_music ; 6+1017
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;========================
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; draw sprites
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;========================
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lda FRAME ; 3
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lsr ; 2
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and #3 ; 2
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sta FLAME_STATE ; 3
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;===========
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; 10
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; Candle 1 (Hope)
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lda #>wide_flame0 ; 2
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sta INH ; 3
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lda FLAME1 ; 3
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bpl flame1_lit ; 3
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; -1
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lda $0 ; 3
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lda #<wide_empty ; 2
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jmp flame1_go ; 3
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flame1_lit:
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ldx FLAME_STATE ; 3
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lda wide_lookup,X ; 4
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flame1_go:
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sta INL ; 3
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lda #4 ; 2
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sta XPOS ; 3
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lda #4 ; 2
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sta YPOS ; 3
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jsr put_sprite_no_transparency ; 6+372
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;===============
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;tot= 409
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; Candle 2 (Peace)
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lda #>flame0 ; 2
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sta INH ; 3
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lda FLAME2 ; 3
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bpl flame2_lit ; 3
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; -1
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lda $0 ; 3
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lda #<empty ; 2
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jmp flame2_go ; 3
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flame2_lit:
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ldx FLAME_STATE ; 3
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lda flame_lookup,X ; 4
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flame2_go:
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sta INL ; 3
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lda #14 ; 2
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sta XPOS ; 3
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lda #4 ; 2
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sta YPOS ; 3
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jsr put_sprite_no_transparency ; 6+279
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;===============
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; 316
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; Candle 3 (Joy)
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lda #>flame0 ; 2
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sta INH ; 3
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lda FLAME3 ; 3
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bpl flame3_lit ; 3
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; -1
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lda $0 ; 3
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lda #<empty ; 2
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jmp flame3_go ; 3
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flame3_lit:
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ldx FLAME_STATE ; 3
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lda flame_lookup,X ; 4
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flame3_go:
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sta INL ; 3
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lda #31 ; 2
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sta XPOS ; 3
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lda #4 ; 2
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sta YPOS ; 3
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jsr put_sprite_no_transparency ; 6+279
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;===============
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; 316
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; Candle 4 (Love)
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lda #>wide_flame0 ; 2
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sta INH ; 3
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lda FLAME4 ; 3
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bpl flame4_lit ; 3
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; -1
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lda $0 ; 3
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lda #<wide_empty ; 2
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jmp flame4_go ; 3
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flame4_lit:
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ldx FLAME_STATE ; 3
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lda wide_lookup,X ; 4
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flame4_go:
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sta INL ; 3
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lda #26 ; 2
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sta XPOS ; 3
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lda #4 ; 2
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sta YPOS ; 3
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jsr put_sprite_no_transparency ;31+372
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;===============
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; 409
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; Candle 5 (Christmas)
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lda #>wide_flame0 ; 2
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sta INH ; 3
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lda FLAME5 ; 3
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bpl flame5_lit ; 3
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; -1
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lda $0 ; 3
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lda #<wide_empty ; 2
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jmp flame5_go ; 3
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flame5_lit:
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ldx FLAME_STATE ; 3
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lda wide_lookup,X ; 4
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flame5_go:
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sta INL ; 3
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lda #20 ; 2
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sta XPOS ; 3
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lda #4 ; 2
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sta YPOS ; 3
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jsr put_sprite_no_transparency ; 6+372
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;===============
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; 409
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; Try X=159 Y=2 cycles=1603
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ldy #2 ; 2
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wrloop1:ldx #159 ; 2
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wrloop2:dex ; 2
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bne wrloop2 ; 2nt/3
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dey ; 2
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bne wrloop1 ; 2nt/3
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lda FLAME1 ; 3
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cmp #16 ; length of song? ; 2
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beq wreath_done ; 3
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; -1
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;===============
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; 7
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; no keypress = 10+(24) = 34
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lda KEYPRESS ; 4
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bpl wr_no_keypress ; 3
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; -1
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jmp wreath_check_key ; 3
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wr_no_keypress:
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jmp wreath_display_loop ; 3
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wreath_check_key:
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cmp #'M'|$80
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bne wreath_done
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jsr mute_music
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wreath_done:
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bit KEYRESET ; clear keypress ; 4
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rts ; 6
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;.assert >wreath_begin_loop = >(wreath_done), error, "wreath crosses page"
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